Meta Battle Subway PokeBase - Pokemon Q&A

What is a good moveset for Quagsire?

1 vote

I just got it in a trade and it has a horrible moveset. It knows:

Muddy Water: STAB, good power, good chance to decrease accuracy.

Waterfall: Decent chance to cause flinching, good damage, high accuracy, STAB, makes use of Quagsire's higher Attack stat.

Water Pulse: Decent power, high accuracy, STAB, decent chance to confuse.

Water Gun: STAB, high accuracy.

Quagsire Learnset

asked Jul 16, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Yes, it's horrible one
I know, all water type moves. Also, it knows Water Gun! Who teaches a Pokemon Water Gun?!?
Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 120 HP / 252 Atk / 136 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Earthquake
- Waterfall
- Recover

19 Answers

6 votes

He should have the following:

Waterfall-His attack is higher than his Special attack

Earthquake-good move, high accuracy, STAB bonus

Ice beam/Ice punch- To cover grass weakness (This one isn't completely necessary as quagsire can outspeed very few grass types, and most pokemon are non grass types armed with moves like grass knot and energy ball.)

Curse-If you wish to boost his stats, His speed isn't going to help him much anayway.

answered Jul 16, 2010 by DarkTyphlosion
I wish it could learn Avalanche. I'll take Ice Punch, due to higher attack.
Not Ice Beam. Ice Punch is far more effective with Quaggy. Use an Ice Beam TM on Octillery or something with decent Sp. Atk.
4 votes

Gen V

Quagsire (M) @ Leftovers

Ability: Unaware (DW)

Relaxed or Impish nature

  • Swagger
  • Toxic
  • Protect
  • Amnesia/Waterfall

With the Unaware ability u can keep on using swagger but it will still do the same damage to u. Which stops sweeping. And when your opponent gets hit by confusion it will do lots of damage to itself.

answered Jan 27, 2012 by Spark Pichu
I wouldn't suggest Quagsire as a Toxic/Protect Pokémon. Its defense is decent, but there are better choices out there than it.
1 vote

Quagsire @ Sitrus Berry
Ability: Unaware
EVs: 252 HP/ 192 SDef/ 64 Def
Nature: Careful


Toxic works well with Infestation and Stockpile is for the lack of Defense EVs. You can switch Stockpile with Amnesia but if you do I would recommend switching the Defense and Special Defense EVs for obvious reasons. you can also switch Stockpile for Waterfall and use this EV spread if you want to sweep a little: 252 HP/ 188 SDef/ 60 Def/ 4 Atk.

answered May 26, 2014 by BigBootyBacca
0 votes

Nature Adamant Evs 252 attack, 252hp, 4def



Ice punch(Coverage)

Amensia(Boosts pathetic S.def)

You could switch Amensia with Curse for more offense and defense

answered Feb 19, 2011 by Speed freak
edited Jan 27, 2012 by Speed freak
How do you get one with ice punch?
0 votes

Gen V

Quagsire (M) @ Leftovers

Trait: Water Absorb

EVs: 252 HP / 64 Atk / 192 Def

Impish Nature (+Def, -SAtk)

  • Recover
  • Encore
  • Earthquake
  • Curse
answered Jun 19, 2011 by trachy
0 votes

Quagsire (M) @ Leftovers
Trait: Unaware
EVs: 120 HP / 252 Atk / 136 SDef
Impish Nature (+Def, -SAtk)
- Stockpile
- Earthquake
- Waterfall
- Recover

answered Feb 17, 2012 by trachy
What about replacing Waterfall with Aqua Tail?
0 votes

My Quagsire:

  • Brick Break
  • Waterfall
  • Yawn
  • Dig

Ability: Water Absorb
Holding: Leftovers

Want to replace Brick Break for Curse one of these days.

answered Jul 12, 2012 by bigturbin
0 votes

Sir Quag I. IV Gen

Brave Nature
EV trained in Hp and Sp.Def
Water Absorb Ability
Leftovers Held item

Dive: STAB, pretty good after you use Curse and a way to avoid damage.
Curse: Defence and Attack power up. (Also a speed boost if used in the right team)
Amneisia: For some even more bulk.
Yawn: So you get to do all this with out the foe attacking.

Since it doesn't get Recover 'till Gen V, I use him in double battles and take advantage of moves like Surf to heal him.

answered Sep 21, 2012 by metagurosu
0 votes

Quagsire rules. I use this set for it and it annoys to no end.
Ability: Unaware
Investments: HP, Both offenses
Scald is for STAB and for causing burn. Earthquake is another STAB and gets good coverage. Stockpile is for raising its defenses, and once you can set those up, you can recover that damage off. Hope this helped.

answered Dec 13, 2013 by Goodra521
0 votes

For those who saw my last post on here, I've been experimenting a lot, and I've changed my strategy since.

For me there's basically three different ways to use Quagsire:

-Double Battle attacking:
Nature: Adamant
Ability: Water Absorb
Item: Rindo Berry
-Ice Punch
-Stone Edge

Nature: Relaxed or Impish
Ability: Water Absorb or Unaware
Item: Rocky Helmet
-Earthquake or Waterfall

Nature: Relaxed, Impish, Adamant, Brave, Sassy, or Careful
Ability: Unaware (most importantly)
Item: Rocky Helmet

PS - trachy is definitely right when he commented on my last post, but I still think Quagsire is more useful than Seismitoad

answered Dec 14, 2013 by The Magikarp Avenger
0 votes

Gen VI

Ability: Water Absorb
Nature: Brave (+ Attack, -Speed)
Item: Water or Ground boosting Item
EVs: 252 Attack/ 252 HP/ 4 Defense

Waterfall: STAB, secondary power.
Earthquake: STAB, main power.
Ice Punch/Ice Beam: Ice Punch is the first choice, however it's very hard to get for Generation VI, substitute Ice Punch with Ice Beam. His special attack isn't that great but it's to try and repel his 4x weakness to Grass.
Recover: Heals half health, goes well with his high HP. I love healing moves too.

Never was a big fan of Quagsire, just not a big fan of his design.

answered Jan 10, 2014 by Eternal_Dragon88
0 votes

This little fellow is quite easygoing indeed.

Beastly Quagsire:
He must be an Unaware, but Careful old chap who Loves to Eat.
If he wears an Assault Vest to cover up his shamefull Sp. Def , it will help protect him from projectiles.

Moves for Combat:

  • Yawn \ Swagger (makes the opponent with out if they're smart)
  • Curse (Speed already isn't in his favor, so "roll up you're sleeves" and fight)
  • Waterfall (deal some damage on that foe upon you)
  • Infestation \ Bulldoze (keep that fool in the battle, slowly killing him \ get back some Speed)

If you come out winning, give your ol' pal a pat on the back! Good job old bean!

answered Mar 26, 2014 by Minty Aggron
edited May 27, 2014 by Minty Aggron
Yah, with assault vest you cant use status moves so you cant use swagger or curse.
0 votes

Try this set

Quagsire @Choice Band/Life Orb
Nature: Adamant/Brave
EVs: 252 HP/252 Attack/4 Defence
Ability: Water Absorb
- Amnesia
- Power-Up Punch

answered Apr 22, 2014 by kool27
0 votes

Quagsire @ Leftovers
EVs: 252 HP, 252 Defence/Sp.Def, 4 Attack
Nature: Relaxed/Sassy
Ability: Water Absorb/Unaware


Yawn to sleep your opponent, or if they switch when you do this, switch loop them. Attack on the turn when they switch, if they have a flying type that has been in, waterfall as you know what's coming if you don't. If they stat boost baton pass to avoid sleep, use haze. I don't know what to call this set, an annoying sweeper, or an annoyer I'd say. Haze for Water Absorb, and Curse for Unaware.
Bear in mind, I use a TR team, so I chose speed lowering natures. If you aren't using a TR to make use of his low speed, use a sp.atk lowering one instead.

answered May 5, 2014 by Lobster44
edited May 6, 2014 by Lobster44
haze and unaware :I
I apologize, I had mixed up Unaware and Oblivious.
0 votes

Swegsire @ Leftovers

enter image description here
Ability: Unaware
EVs: 252 HP / 156 Def / 100 SDef (Physically Defensive) or 252 HP / 156 SDef / 100 Def (Specially Defensive)
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Recover
- Stockpile

This set won me games and saved me from getting swept numerous times. While it's a generic stall set, it's powerful nonetheless. Swegsire practically shuts down every buff sweeper (which are getting pretty common) with Unaware. Just keep this away from Grass types and anything with Mold Breaker or a similar ability
Scald is used over Waterfall so you can burn things like Aegislash and Scizor while still being able to hit Heatran. Toxic brings in the stall hammer that Swegsire does ever so well. Recover gives you the heals and gives your opponents the desire to ragequit. Stockpile lets you get up some OP defenses.

answered Jun 18, 2014 by Tysonyoshi
0 votes

enter image description here
Unaware Wall
name: Unaware Wall
move 1: Earthquake
move 2: Toxic
move 3: Recover
move 4: Scald
ability: Unaware
item: Leftovers
evs: 252 HP / 252 Def / 4 SDef
nature: Relaxed

answered Jul 1, 2014 by SM979
0 votes

Ability: (Sap Sipper...LOL, I Wish!) Water Absorb
Item: Leftovers
Nature: Adamant
EVs: 252 HP, 126 Attack, 126 Defense

-Earthquake (STAB)
-Yawn (Switch or Sleep)
-Recover (HP Restore)
-Ice Punch (Coverage)

answered Nov 28, 2014 by SpartanX
0 votes

Incredibly Annoying Quagsire

Quagsire @ Leftovers
Ability: Unaware
Careful Nature
EVs: 252 HP / 252 SpD / 4 Def
-Body Slam

Infestation the foe to trap them. Then Swagger them, and if they can get an attack off, the Attack boost won't matter, cuz Unaware! Body Slam has a good chance to paralyze, creating the infamous ParaFuse combo. Waterfall is used to wear the opponent down, and is STAB.

answered Mar 4 by Radicool21
0 votes

The stalling master strikes again! Quadsire isn't an evasive staller but it definitely packs a punch.

Quagsire@ Leftovers
Ability: Unaware
Nature: Impish
EV's 252 Def 252 HP 4 SDef

Amnesia: This is why I invest EV's into Defense and HP, amnesia makes his special defense up to par with the increased defense.
Toxic: What's a good stalling Pokemon without toxic?
Recover: To restore health. It is very valuable with high defense and high special defense from amnesia.
Protect: To keep you protected for time being.

answered Jul 2 by sparky2245