Meta Battle Subway PokeBase - Pokemon Q&A

A good Moveset for Houndoom?

8 votes
11,328 views

I just got a houndoom from a friend. It has already been trained for EVs in special attack and speed. It knows these moves:

Nasty Plot

Dark Pulse

Flamethrower

hidden power (grass type)

Do you think it is good? or should I make changes?

Houndoom Learnset

asked Jul 18, 2010 by DarkTyphlosion
retagged Dec 22, 2012
Houndoom (M) @ Life Orb
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Fire Blast
- Dark Pulse
- Hidden Power [Fighting]

5 Answers

7 votes

Try this offensive moveset for Houndoom.

Flamethrower: Best fire type move Houndoom can learn.

Dark Pulse: Bedcause of Houndoom's higher Sp. Attack.

Sunny Day: Raises the power of Flamethrower and charges up Solarbeam.

Solarbeam: High power, good accuracy, charged by Sunny Day combo. Also can defeat all of Fire-types weaknesses (Water, Rock, Ground) leaving only Fighting types for Houndoom, which can be easily taken out by your power increased flamethrower.

Try teaching the Flamethrower, Sunny Day, Solarbeam combo to all Fire types that can learn it.

answered Jul 18, 2010 by trachy
Thanks, this is what I was planning on doing. I'll give it a few tests in battle and see if I like it.
It might take an extra turn but I find it's worth it.
2 votes

Physical Houndoom

Item: Choice Band/Life Orb

Nature-Adamant

Sucker Punch-STAB; priority.

Pursuit-Great for tons of pokemon that try to switch out.

Fire Fang-STAB.

Thunder Fang-Covers Water weakness.

His attack stat is pretty good, and a physical set can catch a lot of people off guard.

answered Jun 6, 2011 by DarkTyphlosion
edited Jun 8, 2011 by DarkTyphlosion
0 votes

Gen V

Houndoom (M) @ Choice Scarf

Trait: Flash Fire

EVs: 4 Atk / 252 SAtk / 252 Spd

Mild Nature (+SAtk, -Def)

  • Dark Pulse
  • Flamethrower
  • Sucker Punch
  • Hidden Power [Fighting]
answered Jun 28, 2011 by trachy
0 votes

Lead of Doom!
Item: Focus-sash
Ability: Flash-fire
Nature: Timid
EVs: 252 S.Attack, 252 Speed, 6 Hp


Taunt
Magic-coat
Flamethrower
Dark-pulse


Taunt stops other leads from setting up. Magic-coat can reflect entry hazards. Flamethrower is STAB and covers many leads. Dark-pulse is STAB. Also a note, Fire+Dark is pretty good neutral coverage with only 18(not including abilities) Pokemon resistant.

answered Dec 15, 2011 by Speed freak
edited Apr 24, 2012 by Speed freak
0 votes

This is what I use
Houndoom@Choice Scarf
Ability:Flash fire
Evs:252Atk/236Spd/20Spd
Nature:Lonely
-Dark Pulse
-Overheat
-Solarbeam
-Reversal

As you can tell by the Evs, I prefered more power over speed. With a choice scarf and those speed investments, it can outspeed many non scarfed pokemon. Revearsal is to revenge kill when its Hp is low, pokemon such as blissey and tyranitar. Solarbeam is to kill a rock/water/ground switch in.

answered Mar 5, 2012 by Helldoom
how solarbeam without sunny day ?
Yea, as I said above I will only use solarbeam for slower rock/water/ground type pokemon switch ins.  Since all of their stabs are super effective to Houndoom, this gives good coverage. And how would I use it? Like say for EX. we are in a battle and its a Houndoom vs a weavile. Since weavile is weak to fire blast he probably will switch into a water or rock or maybe even a ground type pokemon to switch and try to kill Houndoom. So I predict that and use solarbeam. Weavile switches and sends out lets say swampert. I recharge for the solar beam first. Then I get to attack again and blast solarbeam since Houndoom is faster than Swampert. Get it? A pretty risky and highly situational plan but there isnt any other special moves to teach him anyway. And dont say hidden power because my Houndooms hidden power is a bad type and isnt guaranteed that its base power is 70 which is still pretty low.

 

...