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2 votes
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If you have a good competitive moveset for Dunsparce, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Dunsparce Pokédex and learnset for reference.

Sprite

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11 Answers

2 votes

Madness? THIS IS DUNSPARCE!!!

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Waffles XD (Dunsparce) @ Maranga Berry
Ability: Serene Grace
EVs: 248 HP / 8 Def / 252 SpD
Serious Nature
- Body Slam
- Rock Slide
- Roost
- Coil

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2 votes

Haxer
Dunsparce @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Coil
- Rock Slide
- Body Slam
- Roost / Poison Jab
Don't use it anywhere. Only use it against your friends.

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1 vote

Role: Annoying Haxer

Dunsparce (M) @ Leftovers
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 SpD
Jolly Nature
- Body Slam
- Coil
- Rock Slide
- Zen Headbutt


This guy is rather beastly.

Body slam = 60% Chance of Paralyzed opponent
Coil = More Accuracy for Rock Slide and Zen Headbutt, with More Attack and defense.
Zen Headbutt = Now that they're Paralyzed, Flinch!
Rock Slide = Continuing with the Flinch Hax

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just so you know
dusparce is very very slow
Paralysis cuts there Speed -_-
What could I replace rock slide with because I don't have gen 3. I'm thinking ancient power with a PP up
1 vote

DUNSPARCE IS A GOD

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Dunsparce @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Ice Beam
- Thunderbolt
- Shadow Ball

This Dunsparce is a fast special sweeper. Its wide variety of moves allow it to use the Choice Scarf to its fullest potential. Flamethrower can cripple any physical sweeper, aka a Fighting-Type, that comes in thanks to its possible burn effect. Ice Beam can freeze the opponent's Pokémon, forcing them to either switch or wait for it to thaw out. This gives Dunsparce an opportunity to sweep if they stay in. Thunderbolt is for slowing down faster threats like Crobat, Weavile, Froslass, and Starmie. Since Dunsparce has max EVs in Speed as well as a Choice Scarf, it is very likely to outspeed if it gets a paralyze. Finally, Shadow Ball is for all the Ghost-Types that thought they were safe from the godly wrath of Dunsparce. It also can lower the opponent's Sp. Def stat, making it deal even more damage. Plus, Serene Grace boosts the chance of the burn, freeze, paralyze, or Sp. Def drop happening. Since Dunsparce has a Choice Scarf, you need to choose one of these moves to sweep with.

Or you can just switch out and reset the Choice Scarf.

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I run the exact same set, although I might consider replacing Ice Beam with Water Pulse as it gives it slightly more coverage.
1 vote

Remember all m ev set?Here’s one again XD

SUPER DUNS-FLINCH!!!

Dunsparce @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 20 Def / 20 SpD / 212 Spe or 248 HP / 4 Atk / 252 Speed
Careful / Jolly / Impish Nature
- Glare
- Headbutt
- Roost / Zen Headbutt
- Rock Slide

So...it how’s its gonna works: 1.Use Glare 2.You won the game seems the Flinch chance paired with Sernence and with Paralzed and the chance to hit was only...
10%
LOL for the opponent and you are gonna SWEEEEEEEEEEEEEEEEEP
Hope everyone likes it!

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2 things. 1,you will have to keep glaring every time there is a new pokemon. 2, why the -atk natures? Also, there is also rock slide miss chance.
oopsy...it should be Impish but not calm. fixed!
Timid still lowers attack
0 votes

Dunsparce @ Leftovers
Ability: Rattled
EVs: 252 HP / 252 SpD
Bold Nature
- Roost
- Toxic
- Hex
- Protect

  • Roost: Why does it have this?? But it is very successful for this.
  • Toxic: Stalling, it does have increasing damage over time.
  • Hex: Nice synergy with toxic.
  • Protect: Furthers stalling.

Not much to say about this Pokemon. Its great variety of moves does make it quite strong if it had what it could take to be a staller. However it just doesn't have the bulk for it so a set like this would have to be lower tiers. It would be amazing if any strong Pokemon could have a set like this. Just imagine if one of the great walls like lugia had a set like this.

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0 votes

The Serene Crippler

Dunsparce @ Sitrus Berry / Wise Glasses
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Calm Nature
- Shadow Ball
- Water Pulse
- Flamethrower
- Thunderbolt

Now then. All of these moves are boosted by Serene Grace. Thunderbolt has an increased Paralyze ratio, Water Pulse has a higher confusion ratio and so on. This moveset has expansive coverage, allowing it to land a super-effective hit on eleven different types: Fire, Rock, Ground, Bug, Grass, Steel, Ice, Water, Flying, Psychic and Ghost.

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.............. I just saw Wise Glasses. I think I fainted of cringe someone please use a Revive on me
I'm cringing at that awful joke. Please don't ever say anything like that ever again.
0 votes

Gen VII set!
Role: rain sweeper/para-flincher

Dunsparce @ Damp Rock / Silk Scarf / Leftovers
Ability: Serene Grace
EVs: 168 HP / 92 SpA / 252 Spe
Modest / Timid Nature
- Rain Dance
- Water Pulse
- Thunder
- Headbutt / Air Slash / Ancient Power / Charge Beam / Dragon Rush

  • Rain Dance (TM): setting up. Replace this with another move if you’re setting up with Drizzle.
  • Water Pulse (Move Tutor): power is boosted to 90 BP in rain (I think), 40% chance to confuse.
  • Thunder (TM): never misses in rain, high power, 60% chance to paralyze.
    The last move is your choice. I suggest any of these:
    Headbutt (Egg Move) STAB, 60% chance of flinching
    Air Slash (Level Up) coverage, also 60% chance of flinching (recommended)
    Ancient Power (Level Up) 20% chance to raise all stats
    Charge Beam (TM) guaranteed +SpA
    Dragon Rush (Level Up) less accurate, but still 40% chance of flinching. Whichever you choose.

How it works:
So you set up with Rain Dance (or Drizzle, alternatively) and use Thunder until the target is paralyzed. It might take a turn or two to paralyze, but you have a 60% chance, while dealing a massive 110 BP that is 100% accurate. After they’re paralyzed, you can either confuse the target with Water Pulse, make it flinch with any of its flinching moves, raise SpA with Charge Beam, or raise all your stats with Ancient Power.

Hope this set helps!

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0 votes

Let's try something different that requires gen 2 VC transfer.

Dunsparce @ Leftovers
Ability: Rattled
EVs: 252 HP / 128 Def / 128 SpD
Hardy / Docile / Bashful / Quirky / Serious Nature
- Yawn
- Pursuit
- Dream Eater
- Nightmare

  • Yawn - this is what makes the whole moveset work.
  • Pursuit - use yawn, chances are they switch, attack for good damage.
  • Dream Eater - again, works well with yawn for when they don't switch and for good recovery.
  • Nightmare- gen 2 tm transfer. Makes this guy more interesting.

Fun fact, Umbreon can use this set also, probably better, but Dunsparce kinda sucks so this gives him an interesting gimmicky moveset.

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0 votes

STALLER
Dunsparce @ Leftovers
Ability: Rattled
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Glare
- Endeavor / Flail
- Protect
- Toxic

Glare to paralyze opponent. Endeavor when Dunsparce is low, or Flail alternatively. Protect to stall. Toxic to badly poison the opponent.

SWEEPER
Dunsparce @ Muscle Band
Ability: Rattled
EVs: 252 HP / 252 Atk
Adamant Nature
- Double-Edge
- Earthquake
- Dragon Rush
- Poison Jab

Double-Edge as STAB. Earthquake, Dragon Rush and Poison Jab are STAB. Alternatively, you could swap Muscle Band for Assault Vest.

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how are earthquake, dragon rush, and poison jab STAB? why muscle band?
Dunsparce isn't a poison-ground-dragon-normal type.
0 votes

The New Sparce (Gen 9)

Dunsparce @ Eviolite
Ability: Serene Grace
EVs: 252 Hp / 252 SpA / 4 Spe (Or 4 Def)
Modest Nature
Tera: Ghost
- Calm Mind
- Stored Power
- Glare
- Roost / Thunderbolt / Earth Power
Eviolite because Dunsparce can now evolve! Serene Grace because it is probably the most useful out of the 3. Modest +SpA -Atk. Tera Ghost to be immune to its Fighting weakness. Calm Mind for setup, and for Stored Power. Stored Power is super good. Glare so you can be Faster than your target (most likely at least). Roost is to regain HP but once you turn into Ghost type people might use Dark, which makes stored power useless, so you can do Thunderbolt or Earth Power to still hit Dark types.

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I'm pretty sure Glare and Stored Power are wastes on Calm Mind sets over typical coverage of moves like Ice Beam and Earth Power in the conventional NFE and ZU formats
Really?