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If you have a good competitive moveset for Jolteon, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Jolteon Pokédex and learnset for reference.

Sprite

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34 Answers

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Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Wish
- Substitute
- Baton Pass
- Thunderbolt

This is a great support set. First use Substitute, then Wish, and finally Baton Pass your sub to a Pokémon you want to heal. Thunderbolt is just in case you want to get some damage off.

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Gen 8 PU
Jolteon @ Choice Specs
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hyper Voice
- Shadow Ball
- Volt Switch

This is for Gen 8 PU. You can switch it in on a predicted electric type move to absorb the hit. Thunderbolt is STAB and is boosted by Choice Specs. Hyper Voice because Jolteon doesn't have a good movepool, and Hidden Power doesn't exist in Gen 8. Shadow Ball is for type coverage. Volt Switch is for pivoting.

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Eevee @ Eevium Z
Ability: Anticipation
EVs: 252 HP / 200 Def / 56 SpD
Impish Nature
- Last Resort
- Double Team
- Substitute
- Baton Pass

This set should only be used in AG, because baton pass is banned from Ubers (I think). Substitute first, then Evoboost, Baton Pass in the face of a taunter, or use Double Team and then Baton Pass. The ability Anticipation is to see if the enemy packs Fighting type moves.

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0 votes

Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch / Thunderbolt / Thunder
- Shadow Ball
- Signal Beam
- Hidden Power [Ice] / Weather Ball

Flame Orb quickly boosts speed thanks to it's Quick Feet ability, Volt Switch quickly switches the user out, making sure that Jolteon wouldn't take a massive attack that will one shot Jolteon like the below:
4 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 0 Def Jolteon: 422-500 (155.7 - 184.5%) -- guaranteed OHKO
Shadow Ball is a nice move which have a 20% special defense drop, which can be helpful to fire off more damage or force a switch. Signal Beam can confuse oppoments, making ground type threats to Jolteon have a chance to hit themselves, it also have coverage against Grass types who resist it. Hidden Power Ice covers it's primary weakness: Ground. Also covering its Dragon and Frass resistance.
Recommended teammates:
If you are running Thunder: Pelipper-Sets up rain
Alolan Ninetales-Sets up a Hailstorm

I've hoped I've helped!

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The first appearance of

COVERAGE MONS

where we find movesets for Pokemon that cover ALL their weaknesses!
Today's episode is Jolteon!

Jolteon @ Shuca Berry
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Agility
- Weather Ball
- Rain Dance
- Thunder

The ONLY coverage against Ground moves is Rain Dance + Weather Ball, so whatever.

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Use thunder if you have rain dance
Oh yeah
0 votes

Generation 8

Jolteon @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
- Thunderbolt
- Shadow Ball
- Rain Dance / Sunny Day
- Weather Ball

  • Thunderbolt: stab no duh

  • Shadow Ball: good move with a chance to lower special defense

  • Rain Dance / Sunny Day: It correlates with the last move, also if you wanna use thunder it never misses in rain and goes up to 165 BP Cuz of Stab and a 30 percent paralysis rate

  • Weather Ball: since hidden power and signal beam aren't in gen 8, this is what we have to work with, weather ball in rain counters ground types that wall its main STAB, while Weather Ball in sun works well because it counters grass types that wall it and also Pokemon like scizor, ferrothorn and others

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Jolteon as a Baton Passer in Gen 8:

Jolteon @ Flame Orb
Ability: Quick Feet
EVs: 80 HP / 100 Def / 76 SpD / 252 Spe
Timid Nature
- Electro Ball
- Thunder Wave
- Work Up
- Baton Pass

Electro Ball means you don't need it's special attack, especially when Thunder Wave/Quick feet means it'll always be about twice as fast as most things and get the max power from it. Work Up to give an offensive boost and to the mon you send out with Baton Pass. Rinse and repeat throughout the battle.

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0 votes

Jolteon @ Light Clay
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder
- Substitute
- Light Screen
- Reflect

Send in after a rain dancer for the guaranteed thunder hit. Once you've eliminated any mons you need to with the thunder, set up a substitute for screens and then spam thunder again until you die. Honestly I don't know how practical this set is but it would definitely be annoying, which is far more important anyway :)

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Gen VIII
Gimick-y Annoyance & Sweeper

Jolteon (M) @ Bright Powder
Ability: Volt Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Electro Ball
- Agility
- Mud-Slap

Being that Jolteon FINALLY got Electro Ball, this thing should be feared. The whole idea behind this set is to set up a glass cannon that avoids everything. Thunder Wave first turn, throw out a few Mud-Slaps, then boost your speed and use a STAB Electro Ball. Just be weary of ground types.

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0 votes


Jolteon @ Life Orb / Damp Rock / Heat Rock
Ability: Volt Absorb
Timid Nature
EVs: 6 HP / 252 SpA / 252 Spe
- Thunderbolt / Thunder
- Weather Ball
- Volt Switch
- Rain Dance / Sunny Day

Gen 8 did Jolteon a major disservice by removing Hidden Power and Signal Beam from its movepool. This left it only with moves such as Hyper Voice and Shadow Ball, all of which are nowhere near adequate enough coverage options to meet the demands Jolteon has as an Electric-Type. Therefore, Jolteon has become a relatively bland Electric-Type with little more than decently strong STAB options to its name, ironically making it offensively similar to how it was back in Gen 1. However not all is lost. Though it's true that it remains limited on weatherless teams, Gen 8 nevertheless gifted it with the move Weather Ball; It's an attack that becomes a 100 BP pseudo-STAB move (factoring weather) while in Rain or Sun, and with it Jolteon can see a new lease on life offensively by becoming a weather-reliant Pokemon. A boosted Weather Ball is stronger than Thunderbolt and has very respectable power when boosted by Life Orb. Between it and its STAB, Jolteon can be very difficult for your opponent to switch into safely; It gets better overall coverage in Sun than it does in Rain, as Grass-Types can resist the Electric/Water combination that Jolteon uses. Despite this, Rain in contrast lets Jolteon use Thunder instead of Thunderbolt. Not only is it stronger than Weather Ball itself, it also carries a nasty 30% chance to paralyze that can potentially cripple most switch-ins attempting to resist it. This goes in-hand with the fact that Thunder is made even more spammable by virtue of Jolteon absolutely demolishing most Ground-Types with a Water-Type move. Most Ground-Types are safe switches to Jolteon in neither Rain nor Sun, so Volt Switch in general becomes much more effective. It allows Jolteon to either pivot or preserve itself until its foes are more sufficiently weakened. Honestly, this set tends to demonstrate that Jolteon's worst offensive shotcomings have always been related to the limitations set by its STAB, and it's nice to see what it can do with those restrictions removed.

Jolteon should absolutely carry its Weather-setting move of choice in its last slot in order to either set up weather for its team in a pinch and/or prevent itself from becoming walled. I must confess that while I have used both the Sun and Rain versions of this set to good success, including within Smogon's PU, I have only ever used Life Orb variants of the set and never the Rock variants. I can't swear to the effectiveness of those versions of this Jolteon, but on the other hand, because Jolteon is blazingly fast and carries Volt Switch. I think it's perfectly clear it's nevertheless a good candidate to use for manual Rain or Sun. For sure, in the experiences I had playing these sets, there were definitely times where a would have rather had extended weather. So if you don't like Life Orb, I would definitely consider giving it a shot.

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0 votes

Jolteon (M) @ Magnet
Ability: Volt Absorb
EVs: 252 Spe / 252 SpA / 4 SpD
Timid Nature
- Thunderbolt
- Thunder Wave
- Shadow Ball
- Volt Switch

Thunderbolt: Good STAB move.
Thunder Wave: Helpful Status Condition.
Shadow Ball: Every good Pokemon has a coverage move.
Volt Switch: Switch and do damage at the same time.

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0 votes

Gen 9 NU Substitute + Calm Mind

Jolteon @ Leftovers
Ability: Volt Absorb
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Thunderbolt
- Tera Blast

Substitute + Calm Mind Jolteon has been picking up usage on HO teams in NU. Substitute lets Jolteon scout opposing moves and can let it setup Calm Mind easier against passive Pokemon. While Jolteon has 65/60/95 bulk, you can have Memento support from something like Choice Scarf Mismagius. (Was used in NU SCL) Thundebolt is Jolteon's reliable Electric STAB. Recently, Tera Fairy Jolteon has been seeing use. Tera Fairy lets Jolteon resist Sucker Punch, which is useful to help against Pokemon using Sucker Punch to pick off Jolteon. With Tera Blast Fairy, Jolteon can still hit Goodra super effectively. Leftovers is used to help get some HP back after using Substitute.

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0 votes

Gen 9 NU Sub Calm Mind + Tera Ghost

Jolteon @ Leftovers
Ability: Volt Absorb
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Thunderbolt
- Shadow Ball

A Substitute + Calm Mind set with Tera Ghost Jolteon can use in NU. This set works best on HO teams. Substitute lets Jolteon scout for status and helps it setup Calm Mind. Substitute also takes advantage of the switches Jolteon may force as well as passive Pokemon. Calm Mind boosting Jolteon's Special Attack and Special Defense stats make it a potent wincon. Thunderbolt is Jolteon's Electric STAB since it is consistent. Shadow Ball lets Jolteon hit Palossand super effectively and is useful for neutral coverage since not much Pokemon resist both Electric and Ghost-moves. Leftovers is used to give Jolteon some HP recovery.

Tera Ghost is used for a couple of reasons. The first reason is that Tera Ghost allows Jolteon to turn Chansey, one of its checks, into free setup fodder since Tera Ghost makes Chansey unable to do anything vs it. Another reason is it can stop a Tera Normal Scyther from using a +2 Quick Attack to revenge kill Jolteon.

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–1 vote

Heres a good one:

Jolteon @ Choice Specs
Ability: Quick Feet
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Shadow Ball
- Thunder Wave
- Signal Beam

  • Thunderbolt (Stab, better accuracy than thunder, decently high power, chance to paralyze)
  • Shadow Ball (Coverage)
  • Thunder Wave (since you have close to 400 speed, almost nothing can outspeed you, so go first and paralyze and lower the opponents speed by 50%)
  • Signal Beam (Grass types are annoying because thunderbolt won't do much, so you cover with this, also ground coverage; this is a must)
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Specs and thunder wave?
how is Signal Beam ground coverage?