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What is a good moveset for Huntail?

0 votes

Well, this is going to be fun with both DarkTyphlosion and Swampert. Mine knows:

Rain Dance: Increases Speed and powers up Waterfall.

Waterfall: Decent chance to cause flinching, STAb, powred up by Rain Dance.

Ice Fang: Used to eal with Grass and Dragon types.

Screech: Lowers foe's defense, allowing more damage to be done.

Huntail Learnset

asked Jul 23, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Huntail (M) @ Focus Sash
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Waterfall
- Shell Smash
- Baton Pass
- Crunch

6 Answers

1 vote

I would trade waterfall for aqua tail. it still has STAB, but has slightly higher power, it still has dependable accuracy. Another suggestion would be crunch

answered Jul 23, 2010 by DarkTyphlosion
Personnal opinion there. Power for accuracy. Waterfall and Aqua Tail are the pretty much the same. Ten less power for ten more accuracy.I like Waterfall better because of the flinch chance helped by Swift Swim. Nice to see you back again.
True that. I'm going to edit this because there was an interesting move I didn't see before.
Huntail can learn Baton pass, but the only stat move it can pass is double team.
Crunch for Waterfall? Or for another move? If for Waterfall, you know Huntail isn't a Dark type right? I'm guessing for Screech? Try putting that in your answer from now on. Onward to Gorebyss.
It can also pass Substitute and Iron Defense.
Forgot about those 2.
1 vote

How bout Avalanche. Huntail has a pretty low base speed(52). So it can do a lot of damage and be better than ice fang pretty easily. Hntail also has decent sp. attack so ice beam is another choice.

answered Jul 23, 2010 by Swampert
0 votes

Gen V

Huntail (M) @ Focus Sash
Trait: Swift Swim
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Rain Dance
- Baton Pass
- Shell Smash

answered May 15, 2011 by trachy
0 votes


Item: Deep-sea-tooth/Focus-sash
Ability: Shell-armour
Nature: Timid
EVs: 252 S.Attack, 252 Speed, 6 Hp


Shell-smash
Scald
Ice-beam
Hidden-power(Electric)


Shell-smash is for boosting. Scald is STAB and status. Ice-beam is for coverage. Hidden-power(Electric) is coverage.

answered Feb 1, 2012 by Speed freak
0 votes

Gosutotail!
Huntail @ Life Orb/White Herb

~ EVs 252 Atk / 4 SpA / 252 Spe

~ Nature Naughty/Naive

~ Shell Smash
~ Waterfall
~ Ice Beam
~ Crunch/Return

Shell Smash boosts its attack Special attack and speed to nice levels, giving it a nice chance at sweeping.
Waterfall is STAB, and has pretty good neutral coverage, with a chance of flinching which one can test his or her luck with if needed.
Ice Beam hits Grass types hard, which takes Waterfalls pretty well often and also hits dragon types.
Crunch is here for bulky ghost types, who can burn Huntail after taking an attack, so this is for such occasions, and hits Psychic types harder.
Return has good neutral coverage with Waterfall.
Life Orbgive Huntail more power, but White Herb can help in setting up and helps against priority attacks as well.

answered Apr 24, 2012 by Hex
0 votes

This is a master of baton passing
Huntail@white herb
Evs: 128 def 128 spd 252 HP
-shell smash
-baton pass
-waterfall
-icebeam

Once you get a shell smash in it should make you fast enough to outspeed the opponent and pass it on to something good like a dragonite. Then the sweeping begins.

answered Dec 26, 2012 by Generekt