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What is a good moveset for Magnezone? (page 2)

4 votes

Mine has the ability Magnet Pull. It knows:

Thunderbolt: Good power, high accuracy, STAB, chance to paralyze, type coverage.

Flash Cannon: Good power, high accuracy, STAB, chance to lower Sp. Def. Also deals with Rock types.

Substitute: Protects Magnezone.

Magnet Rise: Makes Magnezone immune to Ground type attacks.

Magnezone learnset

asked Jul 27, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
5th Gen tier: OU
Magneton @ Evolution Stone
Trait: Magnet Pull
EVs: 252 HP / 68 Def / 176 SDef / 12 Spd
Bold Nature (+Def, -Atk)
- Charge Beam
- Hidden Power [Fire]
- Magic Coat
- Flash Cannon
sandstorm/ground team
magneton @ iron ball
trait: analytic
EVs:252 Satk, 128 def, 128 sdef
sassy nature (+sdef, -spd)
-zap cannon
-gyro ball

gravity removes resistance against ground type moves and lowers evasion, making thunder and zap cannon extremely lethal, and provides coverage against water

26 Answers

0 votes

This is a strategy for Magnemite in 1v1 or just regular singles (any tier).

Magnemite @ Oran Berry
Level: 1
Trait: Sturdy
EVs: None
Serious Nature
- Toxic
- Recycle
- Protect
- Not Needed

You probably know how this works already. You use Toxic first, and you will hang on with sturdy and get healed by the Oran Berry. Next, alternate between Recycle and Protect. With the Oran Berry Recycle is like rest with no sleeping. It's fun to play with and it makes people rage quit sometimes if you can't do Toxic.

answered Jul 4, 2013 by JarJar~
edited Aug 26, 2013 by JarJar~
0 votes

Para-Flinch/Fusion Magnezone

Magnezone @ Leftovers

Impish Nature

EVs: 252 HP / 252 Def / 4 Atk

-Iron Head
-Psych Up

Basically, you want to start with Spark to paralayze your opponent, then either go with Iron Head for the para-flinching, or a take it a step further by using Swagger to annoy them even more, then make a segue to boost your own Attack with Psych Up before the opponent faints, and keep on attacking or boosting your own Attack, it's your choice, depending on the situation of course.

answered Aug 8, 2013 by Brandonerd91
0 votes

I just read al the answers of the others, I looked up his moveset and a have made a conclusion.
The best moveset for Magnezone you can have is:

  1. Magnet Rise (Covers Ground Weakness for 5 turns)
  2. Flash Cannon (STAB)
  3. Thunderbolt (STAB)
  4. Hidden Power[Water] (Water would be perfect because than you would have a counterattack to Ground and Fire weakness)

Or you could not go for Hidden Power if you want a stronger electric type move:

  1. Magnet Rise (Covers Ground Weakness for 5 turns)
  2. Flash Cannon (STAB)
  3. Lock-On (Makes sure the next move will hit his opponent)
  4. Zap Cannon (Use Lock-On before this move because the accuracy of Zap Cannon is 50!)

Magnezone will still have Fighting weakness, he cannot learn a flying or psychic attack to counter.


answered Aug 13, 2013 by SFCharizard
0 votes

item:flame orb
ability: sturdy or analytic
zap cannon
flash cannon
mirror coat

answered Dec 2, 2013 by sonicdarkspine
0 votes

Magnezone @ Choice Specs
Ability: Magnet Pull
252 SAtk / 112 Spe / 144 HP
Modest Nature
-Volt Switch
-Flash Cannon
-Hidden Power [Fire]

EVs are so it can outspeed mega scizor for superpower variants

answered Aug 20 by Nitrospeed327
0 votes

For use in lower tiers.

Magneton @ Choice Scarf
Ability: Magnet Pull or Sturdy
EVs: 4 HP / 252 SpA / 252 Spe
Modest/Timid Nature
- Hidden Power [Fire] or Hidden Power [Ice]
- Volt Switch
- Thunderbolt
- Flash Cannon

Mageneton has the advantage of an extra 10 base speed over Magenezone, allowing it to have just enough speed to be a decent scarfer in places that aren't OU. HP Fire is better if you're running Magnet Pull, HP Ice is for BoltBeam lovers. The rest of the set are just standard STABs.

answered Oct 17 by Tysonyoshi