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What is a good moveset for Charizard?

10 votes
asked Aug 13, 2010 by Wolfbane792
edited Jun 28, 2011 by DarkTyphlosion
Charizard (M) @ Leftovers
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Earthquake
- Fire Punch
- Substitute
Charmeleon (M) @ Salac Berry
Trait: Blaze
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Belly Drum
- Fire Punch
- Crunch
- Brick Break
Charizards tier is nu.

Idk why it is very stupid of smogon.
It's NU for a reason.
Special Attack & Attack @ Charizardinite X

-Blast Burn
-Dragon Claw

47 Answers

0 votes

Yo bros check this set out

Charizard (X)
Trait:tough claws
Jolly nature (+spd,-sp atk)
-fire punch
-hone claws
-dragon rush
-earthquake/stone edge

answered Jul 30, 2014 by the mighty aquaosh
0 votes

nature jolly
EV's 252atk 252spd(+spd/-satk)
-fire punch
-thunder punch
-dragon claw

one of the great things about this is it is unexpected charizard has respectable defenses and takes neutral damage to the water type they are probably switching in. with thunder punch (gen 5 move tutor move) getting a boost from tough claws it is great water bait, and comes out no worse for wear and if it does roost. dragon claw and fire punch both provide good tough claws boosted stab

answered Aug 1, 2014 by zodlion
Charizard X
Dragon Dance
Dragon Claw
Steel Wing
0 votes

Charizardite Y
EV 255 Sp.Attack 255 Speed

Solar Beam(coverage + not waiting from drought)
Air Slash (STAB)
Hidden P.-Ground (Coverage)

answered Oct 13, 2014 by redevil2001
0 votes

"Charizard X Will Rip Your Face Off With A Well Aimed Fart"
Ability: Tough Claws (Only Ability, but increases the power of Physical attacks)
Nature: Brave (+Attack, -Speed)
Item: Obviously, the Charizardite X
EV's: 252 Attack, 252 Sp. Defense, 6 Speed

Flare Blitz/Fire Punch/Flame Charge- Flare Blitz has 120 Damage, STAB, increase from Tough Claws, and has a boost from Charizard X's huge Attack and Attack EV's. However, after doing a lot of damage, it takes a third of the immense damage it dealt, which, when OHKOing a Pokemon, will take serious health off the bar. It also has a chance to burn, and with 100 accuracy, to some it might be worth the risk. Then, there is Fire Punch. Less damage, same PP, same accuracy, and same chance to burn. However, all of Charizard X's boosts make it still do a lot of damage, and without the risk of recoil. And finally, there is Flame Charge. Still less damage, same accuracy, and doesn't have a chance to burn. However, I'll say it again, boosts from Charizard X make it do a lot of damage, and increases Speed every time. Holy crap, that took a minute.

Outrage/Dragon Claw- Outrage does 120 Damage, had 100 Accuracy, and hits multiple times. However, it then confuses Charizard X, so if it hits itself in confusion, it will do a pretty good amount of damage, for the hit from confusion is Physical (I don't know if hits from confusion actually are affected by Tough Claws, but I know that having high Attack does.) Now, for Dragon Claw. Less damage, same accuracy, and more PP. Nothin' else to it, besides not causing confusion. Both deal with Dragon types, one of it's weaknesses.

Solarbeam/Earthquake- Charizard X is weak to Rock and Ground types as well as the Dragon type, so Solarbeam works well. Charizard X already has powerful Sp. Attack, so paired with Sunny Day, this could potentially eliminate most of Charizard X's weaknesses. Then there's Earthquake. Paired with Swords Dance, this move can be devastating. This provides coverage against types that resist Fire and Dragon types, or those who are weak to Ground.

Swords Dance/Sunny Day- Along with Charizard X's Ability, his high Attack/Attack EV's, most of his moves STAB, and his Attack friendly nature, now increasing his Attack by 2 Stages sounds OP... I like it! However, if you want Solarbeam to hit immediately, I would recommend Sunny Day. As well as making Solarbeam hit without charging, it also increases the power of Fire type moves used in battle until it fades.

answered Oct 14, 2014 by GassyGamer
0 votes

Ability: Blaze

Item: Charizardite Y

EVs: 252 Sp. Attack, 252 Speed, 4 Defense

Nature: Modest

Flamethrower: STAB, plus when he mega evolves into Charizard Y, his ability is Drought which boosts fire-type moves.

Solar Beam: Drought turns this onto a 1-turn move.

Air Slash: STAB, there is also a chance to make the opponent flinch.

Dragon Pulse: Just because.

answered Jan 18 by Archeops
0 votes

Here's mine

And it's surprisingly good.
enter image description here
Charizard @ Charizardite Y
Nature: Modest/Timid
Ability: Solar Power ---> Drought
EVs: 252 Sp.atk/252 Spd/4 Hp
-Heat Wave/Flamethrower
-Air Slash.
Lemme explain. EVs are pretty self explanatory. The nature is depending whether you have Sticky Web and/or Tailwind support or not. Solarbeam is a nice coverage move and covers most of its weaknesses. Roost is for it to last longer on the field and provides recovery from Stealth Rocks which it is x4 weak to but Roost solves that problem right there. Heat Wave is for doubles and Flamethrower is for Singles. Air Slash is is a good move while also giving STAB which boosts it up to 112.5 BP. Hope this set brings victory to manY! :D

answered Jan 21 by Smoke Weed Everyday
edited Jan 21 by Smoke Weed Everyday
0 votes

enter image description here
Special Sweeper:

Air Slash
Solar Beam
Dragon Pulse/Hidden Power(Ground)

answered 4 days ago by luke777