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What is a good in-game team for Black/White 2?

6 votes
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This is a global catch-all question to have one central in-game question for each game (or pair of games) in a manner similar to the moveset questions

  • Six Pokemon are required and while legendaries can be suggested, do remember that many people do not like using them because of how easy it makes the game. You might also want to keep the starter.
  • Moves are required for each Pokemon.
  • You should make sure to take into account that some people cannot trade, nor do they want to use cheating devices such as AR. As such, suggesting Conkeldurr is not the best idea.
  • Items, EVs, and Natures are not required.
  • Please provide ample explanation.
  • No animated images (they slow down the page). Static sprites only, thanks.
asked Oct 9, 2012 by JirachiCelebiMew
edited Apr 17 by Pokemaster
Any lvl 100. My serperior is lvl 100 it has been for a while. It's called SuperLuigi.
It's not all that puts all HMs in the team :d
not to hate man but its more fun if you do it your self. asking people for a team just kinda kills the fun. or slowly crushes it into a grain of sand
It's not for me, it's for reference for other people who need it.
This stinks. I tried to post an answer, and then my computer crashed. It didn't save anything! I give up.

24 Answers

0 votes

I went through many Pokemon in BW2, avoiding the use of legendaries and more frequently used Pokemon, and these six proved themselves worthy. Ive noticed a lot of people used emboar. You know what I call those people? Smart.
Emboar

Emboar: expert belt
Nature: adamant
Ability: blaze
Moves:
Flare blitz
Hammer arm
Stone edge/earthquake
Wild charge

This guy is one destructive Lucha libre. He works best as a pure attacker, as he has a good move pool and the stats to back it. He can also run special attacks, but mine had an adamant nature so yeah the attacks above we're the way to go. The first two are obvious STAB
while stone edge and wild charge provide coverage.

The first addition
Magnezone

Magnezone: leftovers
Nature:calm
Ability: sturdy
Moves: magnet rise
Thunderbolt
Flash cannon
Tri attack/thunder wave
Literally everyone of my friends chose oshawott as their starter and had lucario on there
team, so I made it my mission use another early game steel type. I got through many battles using it alone with those thirteen awesome resistances. Magnet rise removes that awful weakness to ground while tbolt and fc are stab. The last slot goes to either tri attack for electric types or thunder wave for status

The next guy:
Reuniclus

Reuniclus:life orb
Nature: bold
Ability: magic gaurd
Moves: psychic
Focus blast
Calm mind
Recover
Everyone's favorite fetus proved to be one heck of a bulky sweeper. She's (yes it's a female) pretty simple. Calm mind to boost recover when your hurt and break things.

Surfin tentacles
Jellicent

Jellicent: item varying, typically leftovers or splash plate
Nature: modest
Ability: water absorb
Moves: surf
Shadow ball
Will o wisp
Recover/ice beam
With all the sea routes you need a surfer in your main team, and jellicent was mine. She was mainly bulky support but every once in a while she helped offensively.
Surf and shadow ball are the stabs with will o wisp adding status and either recover or ice beam rounding out the set with bulk and coverage respectively.

The Monster
Haxorus

Haxorus: Draco plate (choice scarf in PWT)
Nature: jolly
Ability: mold breaker
Moves: outrage
Brick break/dragon claw
Earthquake
Dragon dance/dragon claw (PWT)

This guy is so OP it's not even funny. He and magnezone are the typical stars. Normally I run a dd set but in PWT I give him a choice scarf to defeat faster threats, specifically opposing dragons, without setup. Outrage and dragon claw are stab while earthquake and brick break deal with steel types. Dd boosts

And last but certainly not least:
Gliscor

Gliscor: no item
Nature: impish
Ability: hyper cutter
Moves: earthquake
Acrobatics
Toxic
Roost

The bulky bat scorpion brought an appreciated ground immunity to the team. He and magnezone have good synergy. He serves as a physical bulky attacker as well as a physical hit taker. Sometimes I throw leftovers on him and replace acrobatics with stone edge. Flying and ground get could coverage anyway and toxic is always handy. Roost is for healing (obviously).

Well that's what I did, and it made the game a breeze. Hope it helped.

answered Apr 6 by Brotad
Note: If you did not choose tepig, darmanitan should be a suitable sub. As for you white two players, try to trade for reuniclus or use gothitelle
0 votes

Samurott @ Mystic Water
Moves:
Surf
Ice Beam
Razor Shell
Megahorn

You need Surf to do most of the game so teach it to your Samurott. You can get Ice Beam in the Giant Chasm and is a strong move. MegaHorn is a powerful move and Razor Shell is a Physical Move Which Samurott needs.

Ampharos @ Magnet
Moves:
Thunder Wave
Thunderbolt
Power Gem
Electro Ball

Keep Thunder Wave from the start so you can paralysis Pokemon. Thunderbolt and Electro Ball will become a Little more stronger with the Thunder Wave. Power Gem is a good move but you can also take away Power Gem for Signal Beam.

Lucario @ Fighting Gem
Moves:
Aura Sphere
Psychic
Swords Dance
EarthQuake

You should have Psychic and Swords Dance because it will be helpful to have. Aura Sphere is a really powerful move and so is Earthquake.

Crobat @ Poison Barb
Moves:
Fly
Sludge Bomb
Confuse Ray
Bite

Fly is important to have and Confuse ray is helpful just like Thunder Wave. Bite can take down the 1st and 3rd Elite Four Member. Sludge Bomb is useful against Grass PKMN

Flareon @ Charcoal
Moves:
FlameThrower
Quick Attack
Shadow Ball
Dig

Flamethrower is found at a house by Victory Road. Keep Quick Attack (It is useful to hit Speedy Pkmn) Shadow Ball is found by the Strange House by Lentimas Town and Dig is found in Route 4. It's a strong Move set

Roserade @ Miracle Seed
Moves:
Grass Knot
Sludge Bomb
Energy Ball
Toxic

You can get Grass Knot at Pinwheel Forest but you can trade your Roserade to a Pokemon White 1 Game. Teach Sludge Bomb with the same TM used to teach Crobat. Energy Ball can be found at Aspertia City by your house at the end of the lake so you need to use Surf (On your Samurott)
Toxic is found at SeaSide Cave which is also good to have when you teach Roserade Venoshock (You might want to do that if you want) and is useful such as Thunder Wave and Confuse Ray

Hope this Helped Comments and Opinions are excepted just remember that 2 Pokemon are weak against Psychic. Good Luck! -Oshawott100

answered Apr 6 by Oshawott100
0 votes

mine is :

Samurott @ mystic water
timid torrent
surf
swords dance
brick break
megahorn

Unfezant @ quick claw
relax big pecks
fly
feather dance
aerial ace
sky attack

Ampharos @ leftovers
jolly volt absorb
thunder punch
fire punch
iron tail
lightscreen

Chandelure @ charcoal
gentle flame body
flamethrower
shadow ball
calm mind
dark pulse

Lucario @ life orb
adamant inner focus
aura sphere
hammer arm
force palm
swords dance

Hydreigon @ quick claw
calm levitate
outrage
dark pulse
earthpower
workup

its only a suggestion...
pls. comment

answered Apr 10 by cmcc11
you shouldn't use 3 flying attacks on unfeasant, you need coverage on it
Shadow Ball and Dark Pulse is redundant. Get rid of Dark Pulse on Chandy. You also have three fighting type moves on Luke.
–1 vote

Tepig as starter: Emboar, Crobat, Excadrill, Haxorus, Jellicent, Gothitelle/Reuniculus,

I just swap Lucky Eggs and Amulet Coins among my Pokemon, so I'm not going to list the items. Before you get the pre-evos of the Pokemon I'm listing, carry around an army of Pickup Lillipups to get you items. Also have a Pokemon that can use Surf before you get Jellicent. The moves are pre-Elite 4, so TMs such as Earthquake are not there.

Emboar
enter image description here
Trait: Blaze
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch/Flare Blitz
- Low Kick
- Bulldoze
- ThunderPunch

The best of the starters is the worst of the starters. Like any paradox, once you think about that statement, you realize it's truth. Emboar is outclassed completely by the powerful Darmanitan. And having Emboar means you can't have two of the best Pokemon in the game, Volcarona and Lucario, without doubling up on your types, which is something I never enjoy doing for ingame. Because of these facts, Emboar is the worst of the starters. Now, this Emboar can still do some damage. No Speed EVs, as eventually you'll get to the point where the base speed of your opponent outspeeds Emboar's full speed. So the focus is on HP and Attack, with an Adamant nature. Fire Punch you can get from the tutor and is Emboar's most reliable attack. You can use Flare Blitz however if you either don't mind the recoil or have a large supply of healing items. Low Kick becomes useful later on, getting STAB and doing solid damage to heavy foes you face. Bulldoze and Thunderpunch provide coverage, with Bulldoze even slowing down the foe so Emboar can outspeed slower opponents.

Crobat
enter image description here
Trait: Inner Focus
EVs: 132 HP / 252 Atk / 124 Spd
Adamant Nature (+Atk, -SAtk)
- Fly
- Cross Poison
- X-Scissor
- Wing Attack

Your Flying type. You get it pretty early on, in Castelia Sewers. You can easily evolve it into a Golbat, and probably a Crobat after your next level up. Crobat's main job is to Fly you around. With good stats, this is the best Pokemon to do that for Emboar. Cross Poison is STAB. X-Scissor hits Psychic types hard. Wing Attack is a STAB move you can use when you don't want to use Fly, which I find is often. It also has a whopping 35 PP, so you can go quite some time without a Pokemon Center or Doctor before needing to replenish Crobat's PP. With 31 Speed IVs you hit 327 Speed, enough to outrun any Accelegor. It's a good number to aim for, just so Crobat is faster than everything you face. Then we have Attack and bulk.

Excadrill
enter image description here
Trait: Sand Rush
EVs: 28 HP / 252 Atk / 228 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Iron Head
- Rock Slide
- Strength

The choice of your Ground type is a hard one. There are many good Ground types in BW2. In addition to Excadrill you have Krookodile, Mamoswine, and Golurk as the ones of note. I won't blame you for choosing any of those three instead of Excadrill, as they're all great Pokemon. However, I find that Excadrill's Attack and Speed give it an advantage over the others. Plus, you get it earliest. Drillbur can be found in Relic Passage Dust Clouds. It soon proves itself handy vs Elesa. Earthquake just tears apart everything in the game. Iron Head also hits hard. And Rock Slide takes down Flying types. Strength is a useful HM for ingame. The Speed EVs allow you to outspeed Zebstrika among other things. Then we have full out Attack and some bulk.

Haxorus
enter image description here
Trait: Mold Breaker
EVs: 108 HP / 252 Atk / 148 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Bulldoze
- Dragon Claw
- False Swipe

You thought Excadrill and Emboar hit hard. Haxorus makes them look like Metapod using Tackle. Outrage just pulverizes the opponent. And since this is inmgame, you can switch out once you take down the foe, meaning you don't get trapped in Outrage as easily as in competitive. Bulldoze offers coverage, and is nice along with Mold Breaker, especially in getting past that damn Boldore Sturdy. Since you'll mostly just crush everything using Outrage, Dragon Claw is there to provide more PP to your STAB. False Swipe is for use in catching Pokemon. The EVs give you nice Speed, great Attack, and some bulk.

Jellicent
enter image description here
Trait: Water Absorb
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Shadow Ball
- Ice Beam
- Waterfall

Your Water type. There aren't really many good Water type options. Jellicent is the best one in my opinion. It has great typing with multiple resistances and three immunities with help from Water Absorb. While you get it later in the game, a bit before getting to the 7th Gym Leader, you get it at a nice level 40. So it doesn't hold your team back when you get it. The main purpose of it is to use Surf, the best ingame move ever. Shadow Ball is STAB. Ice Beam is coverage. Waterfall is another HM. EVs give bulk and offense.


Gothitelle
enter image description here
Trait: Frisk
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Psychic
- Thunderbolt
- Signal Beam
- Thunder Wave

You use this gal for Black 2. You get it around the 4th Gym, which is nice. I prefer Reuniculus, but that isn't an option for some people. Gothitelle is good also. Solid Special Attack and nice bulk. Frisk is cool, showing you what Pokemon to catch because they have items on them. Psychic is STAB. Thunderbolt and Signal Beam are coverage. Thunder Wave helps in catching wild Pokemon. EVs give bulk and power. It is a nice support Pokemon (support as in helping catch and know what to catch) as it has some power behind it.

or

Reuniclus
enter image description here
Trait: Magic Guard
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature (+SAtk, -Atk)
- Psychic
- Shadow Ball
- Energy Ball
- Thunder Wave

For use with White 2. Easily better than Gothitelle. This thing hits incredibly hard. And it's bulky to boot. Slowest thing on the field, but so worth it. Magic Guard is a great ability also. Psychic is STAB. Shadow and Energy Ball are coverage. Thunder Wave is to help in catching Pokemon. EVs give power and bulk.

answered Jan 28 by trachy
edited Apr 17 by Pokemaster
I really like this team. I'm currently using it in Black 2.

 

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