Azumarill

Azumarill is a Water/Fairy type Pokémon introduced in Generation 2. It is known as the Aqua Rabbit Pokémon.

Pokédex data

National № 184
Type Water Fairy
Species Aqua Rabbit Pokémon
Height 2′07″ (0.8 m)
Weight 62.8 lbs (28.5 kg)
Abilities Huge Power
Thick Fat
Sap Sipper (hidden ability)
Local № 131 (Gold/Silver/Crystal)
056 (Ruby/Sapphire/Emerald)
126 (Diamond/Pearl)
126 (Platinum)
133 (HeartGold/SoulSilver)
032 (Black 2/White 2)
043 (X/Y — Central Kalos)
057 (Omega Ruby/Alpha Sapphire)

Training

EV yield 3 HP
Catch rate 75 (9.8% with PokéBall, full HP)
Base Friendship 70 (normal)
Base Exp. 189
Growth Rate Fast

Breeding

Egg Groups Fairy, Water 1
Gender 50% male, 50% female
Egg cycles 10 (base 2,560 steps)

Base stats

HP 100
310 404
Attack 50
94 218
Defense 80
148 284
Sp. Atk 60
112 240
Sp. Def 80
148 284
Speed 50
94 218
Total 420 Min Max

The ranges shown on the right are for a level 100 Pokémon. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs.

Evolution chart

(high Friendship) (Level 18)

Azumarill changes

Pokédex entries

Gold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
Silver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Crystal The bubble-like pattern on its stomach helps it camouflage itself when it's in the water.
Ruby AZUMARILL’s long ears are indispensable sensors. By focusing its hearing, this POKéMON can identify what kinds of prey are around, even in rough and fast-running rivers.
Sapphire AZUMARILL can make balloons out of air. It makes these air balloons if it spots a drowning POKéMON. The air balloons enable the POKéMON in trouble to breathe.
FireRed When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
LeafGreen By keeping still and listening intently, it can even tell what is in wild, fast-moving rivers.
Emerald It lives in water virtually all day long. Its body color and pattern act as camouflage that makes it tough for enemies to spot in water.
Diamond It lives in rivers and lakes. In water, its coloring and patterns trick the vision of foes.
Pearl Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Platinum It can spend all day in water, since it can inhale and store a large volume of air.
HeartGold By keeping still and listening intently, it can tell what is in even wild, fast-moving rivers.
SoulSilver When it plays in water, it rolls up its elongated ears to prevent their insides from getting wet.
Black
White
It can spend all day in water, since it can inhale and store a large volume of air.
Black 2
White 2
Its long ears are superb sensors. It can distinguish the movements of things in water and tell what they are.
X Its long ears are superb sensors. It can distinguish the movements of living things on riverbeds.
Y The bubble-like pattern on its stomach helps it camouflage itself when it’s in the water.
Omega Ruby Azumarill’s long ears are indispensable sensors. By focusing its hearing, this Pokémon can identify what kinds of prey are around, even in rough and fast-running rivers.
Alpha Sapphire Azumarill can make balloons out of air. It makes these air balloons if it spots a drowning Pokémon. The air balloons enable the Pokémon in trouble to breathe.

Moves learned by Azumarill

Moves learnt by level up

Azumarill learns the following moves in Pokémon Ultra Sun & Ultra Moon at the levels specified.

Lv.
Move
Type
Cat.
Power
Acc.
1TackleNormal 40 100
1Tail WhipNormal 100
1Water GunWater 40 100
1Water SportWater
2Tail WhipNormal 100
5Water SportWater
7BubbleWater 40 100
10Defense CurlNormal
10RolloutRock 30 90
13Bubble BeamWater 65 100
16Helping HandNormal
21Aqua TailWater 90 90
25Play RoughFairy 90 90
31Aqua RingWater
35Rain DanceWater
42Double-EdgeNormal 120 100
46SuperpowerFighting 120 100
55Hydro PumpWater 110 80

Egg moves

Azumarill learns the following moves via breeding in Pokémon Ultra Sun & Ultra Moon. Details and compatible parents can be found on the Azumarill egg moves page.

Move
Type
Cat.
Power
Acc.
AmnesiaPsychic
Aqua JetWater 40 100
Belly DrumNormal
Body SlamNormal 85 100
CamouflageNormal
CopycatNormal
EncoreNormal 100
Fake TearsDark 100
Future SightPsychic 120 100
Muddy WaterWater 90 85
Perish SongNormal
PresentNormal 90
RefreshNormal
SingNormal 55
SlamNormal 80 75
SoakWater 100
SuperpowerFighting 120 100
SupersonicNormal 55
TickleNormal 100
Water SportWater

Move Tutor moves

Azumarill can be taught these attacks in Pokémon Ultra Sun & Ultra Moon from move tutors (details):

Move
Type
Cat.
Power
Acc.
Aqua TailWater 90 90
BounceFlying 85 85
CovetNormal 60 100
Focus PunchFighting 150 100
Helping HandNormal
Hyper VoiceNormal 90 100
Ice PunchIce 75 100
Icy WindIce 55 95
Iron TailSteel 100 75
Knock OffDark 65 100
LiquidationWater 85 100
SnoreNormal 50 100
SuperpowerFighting 120 100
Water PulseWater 60 100

Pre-evolution moves

These moves can only be learned in Pokémon Ultra Sun & Ultra Moon by a previous evolution of Azumarill. Check the respective Pokédex for the exact details.

Move
Type
Cat.
Power
Acc.
Method
BounceFlying 85 85 Level up
CharmFairy 100 Level up
SlamNormal 80 75 Level up
SplashNormal Level up
UproarNormal 90 100 Move tutor

Moves learnt by TM

Azumarill is compatible with these Technical Machines in Pokémon Ultra Sun & Ultra Moon:

TM
Move
Type
Cat.
Power
Acc.
1Work UpNormal
6ToxicPoison 90
7HailIce
10Hidden PowerNormal 60 100
13Ice BeamIce 90 100
14BlizzardIce 110 70
15Hyper BeamNormal 150 90
16Light ScreenPsychic
17ProtectNormal
18Rain DanceWater
21FrustrationNormal 100
27ReturnNormal 100
31Brick BreakFighting 75 100
32Double TeamNormal
42FacadeNormal 70 100
44RestPsychic
45AttractNormal 100
48RoundNormal 60 100
52Focus BlastFighting 120 70
55ScaldWater 80 100
56FlingDark 100
68Giga ImpactNormal 150 90
78BulldozeGround 60 100
86Grass KnotGrass 100
87SwaggerNormal 85
88Sleep TalkNormal
90SubstituteNormal
94SurfWater 90 100
98WaterfallWater 80 100
100ConfideNormal

Transfer-only moves

Azumarill can only learn these moves in previous generations. It must be taught the moves in the appropriate game and then transferred to Pokémon Ultra Sun & Ultra Moon.
Note: Generation 1 and 2 refer to the 3DS Virtual Console titles, not the physical cartridges.

Move
Type
Cat.
Power
Acc.
Method
CurseGhost Generation 2 — TM
ForesightNormal Generation 2 — Breeding
Dynamic PunchFighting 100 50 Generation 3 — Move tutor
Mega KickNormal 120 75 Generation 3 — Move tutor
Mega PunchNormal 80 85 Generation 3 — Move tutor
MimicNormal Generation 3 — Move tutor
Seismic TossFighting 100 Generation 3 — Move tutor
CaptivateNormal 100 Generation 4 — TM
EndureNormal Generation 4 — TM
Natural GiftNormal 100 Generation 4 — TM
WhirlpoolWater 35 85 Generation 4 — HM
HeadbuttNormal 70 100 Generation 4 — Move tutor
Mud-SlapGround 20 100 Generation 4 — Move tutor
SwiftNormal 60 Generation 4 — Move tutor
DigGround 80 100 Generation 6 — TM
Power-Up PunchFighting 40 100 Generation 6 — TM
Rock SmashFighting 40 100 Generation 6 — TM
Secret PowerNormal 70 100 Generation 6 — TM
DiveWater 80 100 Generation 6 — HM
StrengthNormal 80 100 Generation 6 — HM

Moves learnt by level up

Azumarill learns the following moves in Pokémon Sun & Moon at the levels specified.

Lv.
Move
Type
Cat.
Power
Acc.
1TackleNormal 40 100
1Tail WhipNormal 100
1Water GunWater 40 100
1Water SportWater
2Tail WhipNormal 100
5Water SportWater
7BubbleWater 40 100
10Defense CurlNormal
10RolloutRock 30 90
13Bubble BeamWater 65 100
16Helping HandNormal
21Aqua TailWater 90 90
25Play RoughFairy 90 90
31Aqua RingWater
35Rain DanceWater
42Double-EdgeNormal 120 100
46SuperpowerFighting 120 100
55Hydro PumpWater 110 80

Egg moves

Azumarill learns the following moves via breeding in Pokémon Sun & Moon. Details and compatible parents can be found on the Azumarill egg moves page.

Move
Type
Cat.
Power
Acc.
AmnesiaPsychic
Aqua JetWater 40 100
Belly DrumNormal
Body SlamNormal 85 100
CamouflageNormal
CopycatNormal
EncoreNormal 100
Fake TearsDark 100
Future SightPsychic 120 100
Muddy WaterWater 90 85
Perish SongNormal
PresentNormal 90
RefreshNormal
SingNormal 55
SlamNormal 80 75
SoakWater 100
SuperpowerFighting 120 100
SupersonicNormal 55
TickleNormal 100
Water SportWater

Pre-evolution moves

These moves can only be learned in Pokémon Sun & Moon by a previous evolution of Azumarill. Check the respective Pokédex for the exact details.

Move
Type
Cat.
Power
Acc.
Method
BounceFlying 85 85 Level up
CharmFairy 100 Level up
SlamNormal 80 75 Level up
SplashNormal Level up

Moves learnt by TM

Azumarill is compatible with these Technical Machines in Pokémon Sun & Moon:

TM
Move
Type
Cat.
Power
Acc.
1Work UpNormal
6ToxicPoison 90
7HailIce
10Hidden PowerNormal 60 100
13Ice BeamIce 90 100
14BlizzardIce 110 70
15Hyper BeamNormal 150 90
16Light ScreenPsychic
17ProtectNormal
18Rain DanceWater
21FrustrationNormal 100
27ReturnNormal 100
31Brick BreakFighting 75 100
32Double TeamNormal
42FacadeNormal 70 100
44RestPsychic
45AttractNormal 100
48RoundNormal 60 100
52Focus BlastFighting 120 70
55ScaldWater 80 100
56FlingDark 100
68Giga ImpactNormal 150 90
78BulldozeGround 60 100
86Grass KnotGrass 100
87SwaggerNormal 85
88Sleep TalkNormal
90SubstituteNormal
94SurfWater 90 100
98WaterfallWater 80 100
100ConfideNormal

Transfer-only moves

Azumarill can only learn these moves in previous generations. It must be taught the moves in the appropriate game and then transferred to Pokémon Sun & Moon.
Note: Generation 1 and 2 refer to the 3DS Virtual Console titles, not the physical cartridges.

Move
Type
Cat.
Power
Acc.
Method
CurseGhost Generation 2 — TM
ForesightNormal Generation 2 — Breeding
Dynamic PunchFighting 100 50 Generation 3 — Move tutor
Mega KickNormal 120 75 Generation 3 — Move tutor
Mega PunchNormal 80 85 Generation 3 — Move tutor
MimicNormal Generation 3 — Move tutor
Seismic TossFighting 100 Generation 3 — Move tutor
CaptivateNormal 100 Generation 4 — TM
EndureNormal Generation 4 — TM
Natural GiftNormal 100 Generation 4 — TM
WhirlpoolWater 35 85 Generation 4 — HM
HeadbuttNormal 70 100 Generation 4 — Move tutor
Mud-SlapGround 20 100 Generation 4 — Move tutor
SwiftNormal 60 Generation 4 — Move tutor
DigGround 80 100 Generation 6 — TM
Power-Up PunchFighting 40 100 Generation 6 — TM
Rock SmashFighting 40 100 Generation 6 — TM
Secret PowerNormal 70 100 Generation 6 — TM
DiveWater 80 100 Generation 6 — HM
StrengthNormal 80 100 Generation 6 — HM

Azumarill sprites

Type Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Generation 7
Normal Azumarill  sprite from Silver Azumarill  sprite from Ruby & Sapphire Azumarill  sprite from Diamond & Pearl Azumarill  sprite from Black & White Azumarill  sprite from X & Y
Shiny Azumarill Shiny sprite from Silver Azumarill Shiny sprite from Ruby & Sapphire Azumarill Shiny sprite from Diamond & Pearl Azumarill Shiny sprite from Black & White Azumarill Shiny sprite from X & Y

Where to find Azumarill

Gold
Silver
Crystal
Evolve Marill
Ruby
Sapphire
FireRed
LeafGreen
Emerald
Evolve Marill/Azurill
Diamond
Pearl
Evolve Marill/Azurill
Platinum Victory Road
HeartGold
SoulSilver
Evolve Marill/Azurill
Black Trade/migrate from another game
White Evolve Marill/Azurill
Black 2
White 2
Route 6, 11, 20, 22, Abundant Shrine, Victory Road, Village Bridge, Pinwheel Forest, Floccesy Ranch, Relic Passage
X
Y
Route 22
Omega Ruby
Alpha Sapphire
Route 102, 111, 114, 117, 120, 123, Petalburg City
Sun
Moon
Evolve Marill/Azurill
Ultra Sun
Ultra Moon
Trade/migrate from another game

Other languages

English Azumarill
Japanese マリルリ (Marilli)
German Azumarill
French Azumarill

Name origin

azul
blue
marine
of or relating to the sea
rill
brook, small river