Endure (move)
- Contents
- Flavor text
- Learnt by level up
- Learnt by TR
Move data
Type | Normal |
---|---|
Category | ![]() |
Power | — |
Accuracy | — |
PP | 10 (max. 16) |
Priority | +4 |
Makes contact? | No |
Introduced | Generation 2 |
Machine/Record
Gold/Silver Crystal |
TM20 |
---|---|
Diamond/Pearl Platinum HeartGold/SoulSilver |
TM58 |
Sword/Shield | TR26 |
B.Diamond/S.Pearl | TM58 |
Effects
Endure allows the user to survive all attacks during the turn with at least 1 HP (even if it already has 1 HP remaining). It has priority +4 so will activate before most other moves.
The accuracy of Endure decreases by 1⁄3 each time it is used consecutively after itself or Protect, Detect, Wide Guard, Quick Guard, Spiky Shield, King's Shield, or Baneful Bunker.
Changes
- In Generation 2, Endure has a priority of +2.
- In Generations 3-4, Endure has a priority of +3.
- In Generations 2-5, the accuracy of Endure decreases by 1⁄2 each time it is used consecutively after itself or any protecting move listed above. In Generation 4 only, it has a minimum accuracy of 1⁄8 (i.e. from the fourth consecutive use onwards).
Z-Move effects
When a Pokémon is holding Normalium Z and uses its Z-Power, Endure turns into Z-Endure and eliminates any stat drops applied to the user, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the user.
Other languages
English | Endure |
---|---|
Japanese | こらえる (Koraeru) |
German | Ausdauer |
French | Ténacité |
Italian | Resistenza |
Spanish | Aguante |
Game descriptions
Gold/Silver Crystal |
Always leaves at least 1HP. |
---|---|
Ruby/Sapphire Emerald |
Endures any attack for 1 turn, leaving at least 1HP. |
FireRed/LeafGreen | The user endures any hit with 1 HP left. It may fail if used in succession. |
Diamond/Pearl Platinum |
The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession. |
HeartGold/SoulSilver | The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Black/White Black 2/White 2 |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
X/Y O.Ruby/A.Sapphire |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Sun/Moon Ultra Sun/Ultra Moon |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Sword/Shield B.Diamond/S.Pearl |
The user endures any attack with at least 1 HP. Its chance of failing rises if it is used in succession. |
Learnt by level up
These Pokémon learn Endure at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.
Kangaskhan
#115 / Normal
Level 40
#115 / Normal
Level 40
Karrablast
#588 / Bug
Level 8
#588 / Bug
Level 8
Escavalier
#589 / Bug · Steel
Level 1
#589 / Bug · Steel
Level 1
Turtonator
#776 / Fire · Dragon
Level 12
#776 / Fire · Dragon
Level 12
Learnt by TR
Charmander
#004 / Fire
#004 / Fire
Charmeleon
#005 / Fire
#005 / Fire
Butterfree
#012 / Bug · Flying
#012 / Bug · Flying
Jigglypuff
#039 / Normal · Fairy
#039 / Normal · Fairy
Wigglytuff
#040 / Normal · Fairy
#040 / Normal · Fairy
Tentacruel
#073 / Water · Poison
#073 / Water · Poison
Farfetch'd
#083 / Normal · Flying
#083 / Normal · Flying
Farfetch'd
Galarian Farfetch'd
#083 / Fighting
Galarian Farfetch'd
#083 / Fighting
Hitmonchan
#107 / Fighting
#107 / Fighting
Kangaskhan
#115 / Normal
#115 / Normal
Electabuzz
#125 / Electric
#125 / Electric
Aerodactyl
#142 / Rock · Flying
#142 / Rock · Flying
Hippopotas
#449 / Ground
#449 / Ground
Lickilicky
#463 / Normal
#463 / Normal
Electivire
#466 / Electric
#466 / Electric
Roggenrola
#524 / Rock
#524 / Rock
Conkeldurr
#534 / Fighting
#534 / Fighting
Seismitoad
#537 / Water · Ground
#537 / Water · Ground
Whirlipede
#544 / Bug · Poison
#544 / Bug · Poison
Whimsicott
#547 / Grass · Fairy
#547 / Grass · Fairy
Krookodile
#553 / Ground · Dark
#553 / Ground · Dark
Darmanitan
Standard Mode
#555 / Fire
Standard Mode
#555 / Fire
Darmanitan
Galarian Standard Mode
#555 / Ice
Galarian Standard Mode
#555 / Ice
Cofagrigus
#563 / Ghost
#563 / Ghost
Carracosta
#565 / Water · Rock
#565 / Water · Rock
Gothitelle
#576 / Psychic
#576 / Psychic
Karrablast
#588 / Bug
#588 / Bug
Escavalier
#589 / Bug · Steel
#589 / Bug · Steel
Galvantula
#596 / Bug · Electric
#596 / Bug · Electric
Ferrothorn
#598 / Grass · Steel
#598 / Grass · Steel
Chandelure
#609 / Ghost · Fire
#609 / Ghost · Fire
Bouffalant
#626 / Normal
#626 / Normal
Fletchling
#661 / Normal · Flying
#661 / Normal · Flying
Fletchinder
#662 / Fire · Flying
#662 / Fire · Flying
Talonflame
#663 / Fire · Flying
#663 / Fire · Flying
Aromatisse
#683 / Fairy
#683 / Fairy
Barbaracle
#689 / Rock · Water
#689 / Rock · Water
Helioptile
#694 / Electric · Normal
#694 / Electric · Normal
Incineroar
#727 / Fire · Dark
#727 / Fire · Dark
Wishiwashi
Solo Form
#746 / Water
Solo Form
#746 / Water
Type: Null
#772 / Normal
#772 / Normal
Turtonator
#776 / Fire · Dragon
#776 / Fire · Dragon
Togedemaru
#777 / Electric · Steel
#777 / Electric · Steel
Celesteela
#797 / Steel · Flying
#797 / Steel · Flying
Blacephalon
#806 / Fire · Ghost
#806 / Fire · Ghost
Corvisquire
#822 / Flying
#822 / Flying
Corviknight
#823 / Flying · Steel
#823 / Flying · Steel
Gossifleur
#829 / Grass
#829 / Grass
Sandaconda
#844 / Ground
#844 / Ground
Barraskewda
#847 / Water
#847 / Water
Toxtricity
Amped Form
#849 / Electric · Poison
Amped Form
#849 / Electric · Poison
Toxtricity
Low Key Form
#849 / Electric · Poison
Low Key Form
#849 / Electric · Poison
Sizzlipede
#850 / Fire · Bug
#850 / Fire · Bug
Centiskorch
#851 / Fire · Bug
#851 / Fire · Bug
Polteageist
#855 / Ghost
#855 / Ghost
Grimmsnarl
#861 / Dark · Fairy
#861 / Dark · Fairy
Perrserker
#863 / Steel
#863 / Steel
Sirfetch'd
#865 / Fighting
#865 / Fighting
Pincurchin
#871 / Electric
#871 / Electric
Stonjourner
#874 / Rock
#874 / Rock
Copperajah
#879 / Steel
#879 / Steel