Chinchou

Chinchou is a Water/Electric type Pokémon introduced in Generation 2. It is known as the Angler Pokémon.

Pokédex data

National № 170
Type Water Electric
Species Angler Pokémon
Height 1′08″ (0.5 m)
Weight 26.5 lbs (12.0 kg)
Abilities 1. Volt Absorb
2. Illuminate
Water Absorb (hidden ability)
Local № 174 (Gold/Silver/Crystal)
181 (Ruby/Sapphire/Emerald)
176 (HeartGold/SoulSilver)
147 (X/Y — Coastal Kalos)
190 (Omega Ruby/Alpha Sapphire)
201 (Sun/Moon — Alola dex)
257 (U.Sun/U.Moon — Alola dex)

Training

EV yield 1 HP
Catch rate 190 (24.8% with PokéBall, full HP)
Base Friendship 70 (normal)
Base Exp. 66
Growth Rate Slow

Breeding

Egg Groups Water 2
Gender 50% male, 50% female
Egg cycles 20 (base 5,120 steps)

Base stats

HP 75
260 354
Attack 38
72 192
Defense 38
72 192
Sp. Atk 56
105 232
Sp. Def 56
105 232
Speed 67
125 256
Total 330 Min Max

The ranges shown on the right are for a level 100 Pokémon. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs.

Evolution chart

(Level 27)

Chinchou changes

Pokédex entries

Gold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Silver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Crystal Its antennae, which evolved from a fin, have both positive and negative charges flowing through them.
Ruby CHINCHOU lets loose positive and negative electrical charges from its two antennas to make its prey faint. This POKéMON flashes its electric lights to exchange signals with others.
Sapphire CHINCHOU’s two antennas are filled with cells that generate strong electricity. This POKéMON’s cells create so much electrical power, it even makes itself tingle slightly.
FireRed On the dark ocean floor, its only means of communication is its constantly flashing lights.
LeafGreen It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Emerald When it senses danger, it discharges positive and negative electricity from its two antennae. It lives in depths beyond sunlight’s reach.
Diamond
Pearl
Platinum
It discharges positive and negative electricity from its antenna tips to shock its foes.
HeartGold It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
SoulSilver On the dark ocean floor, its only means of communication is its constantly flashing lights.
Black
White
Black 2
White 2
It discharges positive and negative electricity from its antenna tips to shock its foes.
X On the dark ocean floor, its only means of communication is its constantly flashing lights.
Y It shoots positive and negative electricity between the tips of its two antennae and zaps its enemies.
Omega Ruby Chinchou lets loose positive and negative electrical charges from its two antennas to make its prey faint. This Pokémon flashes its electric lights to exchange signals with others.
Alpha Sapphire Chinchou’s two antennas are filled with cells that generate strong electricity. This Pokémon’s cells create so much electrical power, it even makes itself tingle slightly.
Sun Its two antennae were originally fins. It discharges electricity to stun its prey before attacking.
Moon It lives in the depths beyond the reach of sunlight. It flashes lights on its antennae to communicate with others of its kind.
Ultra Sun Its two antennae glow softly to lure in prey, making it a useful Pokémon for night fishing.
Ultra Moon Chinchou blink their shining antennae at one another to claim their respective turf.

Moves learned by Chinchou

Moves learnt by level up

Chinchou learns the following moves in Pokémon Ultra Sun & Ultra Moon at the levels specified.

Lv.
Move
Type
Cat.
Power
Acc.
1BubbleWater 40 100
1SupersonicNormal 55
6Thunder WaveElectric 90
9Electro BallElectric 100
12Water GunWater 40 100
17Confuse RayGhost 100
20Bubble BeamWater 65 100
23SparkElectric 65 100
28Signal BeamBug 75 100
31FlailNormal 100
34DischargeElectric 80 100
39Take DownNormal 90 85
42Aqua RingWater
45Hydro PumpWater 110 80
47Ion DelugeElectric
50ChargeElectric

Egg moves

Chinchou learns the following moves via breeding in Pokémon Ultra Sun & Ultra Moon. Details and compatible parents can be found on the Chinchou egg moves page.

Move
Type
Cat.
Power
Acc.
AgilityPsychic
AmnesiaPsychic
BrineWater 65 100
FlailNormal 100
MistIce
PsybeamPsychic 65 100
ScreechNormal 85
Shock WaveElectric 60
SoakWater 100
Water PulseWater 60 100
WhirlpoolWater 35 85

Move Tutor moves

Chinchou can be taught these attacks in Pokémon Ultra Sun & Ultra Moon from move tutors (details):

Move
Type
Cat.
Power
Acc.
BounceFlying 85 85
Heal BellNormal
Icy WindIce 55 95
Shock WaveElectric 60
Signal BeamBug 75 100
SnoreNormal 50 100
Water PulseWater 60 100

Moves learnt by TM

Chinchou is compatible with these Technical Machines in Pokémon Ultra Sun & Ultra Moon:

TM
Move
Type
Cat.
Power
Acc.
6ToxicPoison 90
7HailIce
10Hidden PowerNormal 60 100
13Ice BeamIce 90 100
14BlizzardIce 110 70
17ProtectNormal
18Rain DanceWater
21FrustrationNormal 100
24ThunderboltElectric 90 100
25ThunderElectric 110 70
27ReturnNormal 100
32Double TeamNormal
42FacadeNormal 70 100
44RestPsychic
45AttractNormal 100
48RoundNormal 60 100
55ScaldWater 80 100
57Charge BeamElectric 50 90
72Volt SwitchElectric 70 100
73Thunder WaveElectric 90
87SwaggerNormal 85
88Sleep TalkNormal
90SubstituteNormal
93Wild ChargeElectric 90 100
94SurfWater 90 100
98WaterfallWater 80 100
99Dazzling GleamFairy 80 100
100ConfideNormal

Transfer-only moves

Chinchou can only learn these moves in previous generations. It must be taught the moves in the appropriate game and then transferred to Pokémon Ultra Sun & Ultra Moon.
Note: Generation 1 and 2 refer to the 3DS Virtual Console titles, not the physical cartridges.

Move
Type
Cat.
Power
Acc.
Method
CurseGhost Generation 2 — TM
Zap CannonElectric 120 50 Generation 2 — TM
Double-EdgeNormal 120 100 Generation 3 — Move tutor
MimicNormal Generation 3 — Move tutor
CaptivateNormal 100 Generation 4 — TM
EndureNormal Generation 4 — TM
Natural GiftNormal 100 Generation 4 — TM
Sucker PunchDark 70 100 Generation 4 — Move tutor
FlashNormal 100 Generation 6 — TM
Secret PowerNormal 70 100 Generation 6 — TM
DiveWater 80 100 Generation 6 — HM

Moves learnt by level up

Chinchou learns the following moves in Pokémon Sun & Moon at the levels specified.

Lv.
Move
Type
Cat.
Power
Acc.
1BubbleWater 40 100
1SupersonicNormal 55
6Thunder WaveElectric 90
9Electro BallElectric 100
12Water GunWater 40 100
17Confuse RayGhost 100
20Bubble BeamWater 65 100
23SparkElectric 65 100
28Signal BeamBug 75 100
31FlailNormal 100
34DischargeElectric 80 100
39Take DownNormal 90 85
42Aqua RingWater
45Hydro PumpWater 110 80
47Ion DelugeElectric
50ChargeElectric

Egg moves

Chinchou learns the following moves via breeding in Pokémon Sun & Moon. Details and compatible parents can be found on the Chinchou egg moves page.

Move
Type
Cat.
Power
Acc.
AgilityPsychic
AmnesiaPsychic
BrineWater 65 100
FlailNormal 100
MistIce
PsybeamPsychic 65 100
ScreechNormal 85
Shock WaveElectric 60
SoakWater 100
Water PulseWater 60 100
WhirlpoolWater 35 85

Moves learnt by TM

Chinchou is compatible with these Technical Machines in Pokémon Sun & Moon:

TM
Move
Type
Cat.
Power
Acc.
6ToxicPoison 90
7HailIce
10Hidden PowerNormal 60 100
13Ice BeamIce 90 100
14BlizzardIce 110 70
17ProtectNormal
18Rain DanceWater
21FrustrationNormal 100
24ThunderboltElectric 90 100
25ThunderElectric 110 70
27ReturnNormal 100
32Double TeamNormal
42FacadeNormal 70 100
44RestPsychic
45AttractNormal 100
48RoundNormal 60 100
55ScaldWater 80 100
57Charge BeamElectric 50 90
72Volt SwitchElectric 70 100
73Thunder WaveElectric 90
87SwaggerNormal 85
88Sleep TalkNormal
90SubstituteNormal
93Wild ChargeElectric 90 100
94SurfWater 90 100
98WaterfallWater 80 100
99Dazzling GleamFairy 80 100
100ConfideNormal

Transfer-only moves

Chinchou can only learn these moves in previous generations. It must be taught the moves in the appropriate game and then transferred to Pokémon Sun & Moon.
Note: Generation 1 and 2 refer to the 3DS Virtual Console titles, not the physical cartridges.

Move
Type
Cat.
Power
Acc.
Method
CurseGhost Generation 2 — TM
Zap CannonElectric 120 50 Generation 2 — TM
Double-EdgeNormal 120 100 Generation 3 — Move tutor
MimicNormal Generation 3 — Move tutor
CaptivateNormal 100 Generation 4 — TM
EndureNormal Generation 4 — TM
Natural GiftNormal 100 Generation 4 — TM
Sucker PunchDark 70 100 Generation 4 — Move tutor
FlashNormal 100 Generation 6 — TM
Secret PowerNormal 70 100 Generation 6 — TM
DiveWater 80 100 Generation 6 — HM

Chinchou sprites

Type Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Generation 7
Normal Chinchou  sprite from Silver Chinchou  sprite from Ruby & Sapphire Chinchou  sprite from Diamond & Pearl Chinchou  sprite from Black & White Chinchou  sprite from X & Y Chinchou  sprite from Ultra Sun & Ultra Moon
Shiny Chinchou Shiny sprite from Silver Chinchou Shiny sprite from Ruby & Sapphire Chinchou Shiny sprite from Diamond & Pearl Chinchou Shiny sprite from Black & White Chinchou Shiny sprite from X & Y Chinchou Shiny sprite from Ultra Sun & Ultra Moon

Where to find Chinchou

Gold
Silver
Route 26, 27, New Bark Town, Olivine City, Pallet Town, Union Cave, Vermilion City
Crystal Route 26, 27, New Bark Town, Pallet Town, Vermilion City
Ruby
Sapphire
FireRed
LeafGreen
Emerald
Trade/migrate from another game
Diamond
Pearl
Platinum
Route 220
HeartGold
SoulSilver
Route 20, 21, 26, 27, 41, 47, Cinnabar Island, New Bark Town, Pallet Town, Vermilion City
Black
White
Route 18, Driftveil City
Black 2
White 2
Undella Bay
X
Y
Shalour City, Azure Bay
Omega Ruby
Alpha Sapphire
Route 107, 124, 126, 128, 129, 130
Sun
Moon
Route 8
Ultra Sun
Ultra Moon
Route 8, Akala Outskirts

Answers to Chinchou questions

Other languages

English Chinchou
Japanese チョンチー (Chonchie)
German Lampi
French Loupio

Name origin

chochin
Japanese for ‘lantern’