Eerie Impulse (move)

Move data

Type Electric
Category   Status
Power
Accuracy 100
PP 15  (max. 24)
Makes contact? No
Introduced Generation 6

Machine/Record

Sword​/​Shield TM93

Effects

Eerie Impulse lowers the target's Special Attack by two stages.

Stats can be lowered to a minimum of -6 stages each.

Z-Move effects

When a Pokémon is holding Electrium Z and uses its Z-Power, Eerie Impulse turns into Z-Eerie Impulse and raises Special Defense one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Eerie Impulse
Japanese かいでんぱ (Kaidenpa)
German Mystowellen
French Ondes Étranges
Italian Elettromistero
Spanish Onda Anómala

Game descriptions

X​/​Y
O.Ruby​/​A.Sapphire
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Sword​/​Shield The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Learnt by level up

These Pokémon learn Eerie Impulse at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.

Lanturn
#171 / Water · Electric
Level 1
Heliolisk
#695 / Electric · Normal
Level 1
Toxtricity
Low Key Form
#849 / Electric · Poison
Level 1
Toxtricity
Amped Form
#849 / Electric · Poison
Level 1

Learnt by TM

Mew
#151 / Psychic
Wooper
#194 / Water · Ground
Rotom
#479 / Electric · Ghost
Rotom
Heat Rotom
#479 / Electric · Fire
Rotom
Wash Rotom
#479 / Electric · Water
Rotom
Frost Rotom
#479 / Electric · Ice
Rotom
Fan Rotom
#479 / Electric · Flying
Rotom
Mow Rotom
#479 / Electric · Grass
Magearna
#801 / Steel · Fairy
Toxtricity
Low Key Form
#849 / Electric · Poison
Toxtricity
Amped Form
#849 / Electric · Poison