Eerie Impulse (move)

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Move data

Type Electric
Category Status  Status
Power
Accuracy 100
PP 15  (max. 24)
Introduced Generation 6

Effects

Eerie Impulse lowers the target's Special Attack by two stages.

Stats can be lowered to a minimum of -6 stages each.

Z-Move effects

When a Pokémon is holding Electrium Z and uses its Z-Power, Eerie Impulse turns into Z-Eerie Impulse and raises Special Defense one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

X/Y
O.Ruby/A.Sapphire
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Sun/Moon
Ultra Sun/Ultra Moon
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Learnt by level up

These Pokémon learn Eerie Impulse at the level specified. The numbers given are for Pokémon Sun & Moon and may vary in other games; check the respective Pokédex pages for details.

VoltorbVoltorb
#100 / Electric
Level 6
ElectrodeElectrode
#101 / Electric
Level 1
ElectrodeElectrode
#101 / Electric
Level 6
LanturnLanturn
#171 / Water · Electric
Level 1
HelioliskHeliolisk
#695 / Electric · Normal
Level 1
XurkitreeXurkitree
#796 / Electric
Level 29

Learnt by breeding

These Pokémon can learn Eerie Impulse as an egg move. Their breeding groups are also shown for reference.

MareepMareep
#179 / Electric
Field, Monster
FlaaffyFlaaffy
#180 / Electric
Field, Monster
AmpharosAmpharos
#181 / Electric
Field, Monster
WooperWooper
#194 / Water · Ground
Field, Water 1
QuagsireQuagsire
#195 / Water · Ground
Field, Water 1
ElectrikeElectrike
#309 / Electric
Field
ManectricManectric
#310 / Electric
Field
ShinxShinx
#403 / Electric
Field
LuxioLuxio
#404 / Electric
Field
LuxrayLuxray
#405 / Electric
Field
StunfiskStunfisk
#618 / Ground · Electric
Amorphous, Water 1
DedenneDedenne
#702 / Electric · Fairy
Fairy, Field