Eerie Impulse (move)

Move data

Type Electric
Category   Status
Power
Accuracy 100
PP 15  (max. 24)
Introduced Generation 6

Effects

Eerie Impulse lowers the target's Special Attack by two stages.

Stats can be lowered to a minimum of -6 stages each.

Z-Move effects

When a Pokémon is holding Electrium Z and uses its Z-Power, Eerie Impulse turns into Z-Eerie Impulse and raises Special Defense one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokémon.

Other languages

English Eerie Impulse
Japanese かいでんぱ (Kaidenpa)
German Mystowellen
French Ondes Étranges
Italian Elettromistero
Spanish Onda Anómala

Game descriptions

X​/​Y
O.Ruby​/​A.Sapphire
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The user’s body generates an eerie impulse. Exposing the target to it harshly lowers the target’s Sp. Atk stat.

Learnt by level up

These Pokémon learn Eerie Impulse at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.

Voltorb
#100 / Electric
Level 6
Electrode
#101 / Electric
Level 1
Electrode
#101 / Electric
Level 6
Lanturn
#171 / Water · Electric
Level 1
Heliolisk
#695 / Electric · Normal
Level 1
Xurkitree
#796 / Electric
Level 29

Learnt by breeding

These Pokémon can learn Eerie Impulse as an egg move. Their breeding groups are also shown for reference.