Confuse Ray (move)

Move data

Type Ghost
Category   Status
Power
Accuracy 100
PP 10  (max. 16)
Introduced Generation 1

Effects

Confuse Ray causes the target to become confused. Confused Pokémon have a 50% chance of hurting themselves each turn, for 1-4 turns. The damage received is as if the Pokémon attacks itself with a typeless 40 base power Physical attack.

Pokémon with the ability Own Tempo or those behind a Substitute cannot be confused.

Z-Move effects

When a Pokémon is holding Ghostium Z and uses its Z-Power, Confuse Ray turns into Z-Confuse Ray and raises Special Attack one stage, in addition to its usual effect as above.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold​/​Silver
Crystal
A move that causes confusion.
Ruby​/​Sapphire
Emerald
A sinister ray that confuses the foe.
FireRed​/​LeafGreen The foe is exposed to a sinister ray that triggers confusion.
Diamond​/​Pearl
Platinum
HeartGold​/​SoulSilver
The foe is exposed to a sinister ray that triggers confusion.
Black​/​White
Black 2​/​White 2
The target is exposed to a sinister ray that triggers confusion.
X​/​Y
O.Ruby​/​A.Sapphire
The target is exposed to a sinister ray that triggers confusion.
Sun​/​Moon
Ultra Sun​/​Ultra Moon
The target is exposed to a sinister ray that triggers confusion.

Learnt by level up

These Pokémon learn Confuse Ray at the level specified. The numbers given are for Pokémon Ultra Sun & Ultra Moon and may vary in other games; check the respective Pokédex pages for details.

Vulpix
#037 / Fire
Level 12
Vulpix
Alolan Vulpix
#037 / Ice
Level 12
Ninetales
#038 / Fire
Level 1
Ninetales
Alolan Ninetales
#038 / Ice · Fairy
Level 1
Zubat
#041 / Poison · Flying
Level 17
Golbat
#042 / Poison · Flying
Level 17
Gastly
#092 / Ghost · Poison
Level 19
Haunter
#093 / Ghost · Poison
Level 19
Gengar
#094 / Ghost · Poison
Level 19
Staryu
#120 / Water
Level 40
Starmie
#121 / Water · Psychic
Level 40
Magmar
#126 / Fire
Level 26
Lapras
#131 / Water · Ice
Level 7
Crobat
#169 / Poison · Flying
Level 17
Chinchou
#170 / Water · Electric
Level 17
Lanturn
#171 / Water · Electric
Level 17
Natu
#177 / Psychic · Flying
Level 23
Xatu
#178 / Psychic · Flying
Level 23
Mareep
#179 / Electric
Level 25
Flaaffy
#180 / Electric
Level 29
Ampharos
#181 / Electric
Level 29
Umbreon
#197 / Dark
Level 17
Misdreavus
#200 / Ghost
Level 14
Mantine
#226 / Water · Flying
Level 11
Stantler
#234 / Normal
Level 23
Magby
#240 / Fire
Level 26
Shedinja
#292 / Bug · Ghost
Level 29
Sableye
#302 / Dark · Ghost
Level 31
Volbeat
#313 / Bug
Level 8
Spoink
#325 / Psychic
Level 18
Grumpig
#326 / Psychic
Level 18
Lileep
#345 / Rock · Grass
Level 13
Cradily
#346 / Rock · Grass
Level 13
Duskull
#355 / Ghost
Level 30
Dusclops
#356 / Ghost
Level 30
Vespiquen
#416 / Bug · Flying
Level 1
Bronzor
#436 / Steel · Psychic
Level 11
Bronzong
#437 / Steel · Psychic
Level 11
Spiritomb
#442 / Ghost · Dark
Level 1
Mantyke
#458 / Water · Flying
Level 11
Magmortar
#467 / Fire
Level 26
Dusknoir
#477 / Ghost
Level 30
Froslass
#478 / Ice · Ghost
Level 32
Rotom
#479 / Electric · Ghost
Level 1
Rotom
Heat Rotom
#479 / Electric · Fire
Level 1
Rotom
Wash Rotom
#479 / Electric · Water
Level 1
Rotom
Frost Rotom
#479 / Electric · Ice
Level 1
Rotom
Fan Rotom
#479 / Electric · Flying
Level 1
Rotom
Mow Rotom
#479 / Electric · Grass
Level 1
Regigigas
#486 / Normal
Level 1
Watchog
#505 / Normal
Level 1
Litwick
#607 / Ghost · Fire
Level 10
Lampent
#608 / Ghost · Fire
Level 10
Chandelure
#609 / Ghost · Fire
Level 1
Cryogonal
#615 / Ice
Level 41
Phantump
#708 / Ghost · Grass
Level 1
Trevenant
#709 / Ghost · Grass
Level 1
Pumpkaboo
Average Size
#710 / Ghost · Grass
Level 1
Gourgeist
Average Size
#711 / Ghost · Grass
Level 1
Morelull
#755 / Grass · Fairy
Level 25
Shiinotic
#756 / Grass · Fairy
Level 26
Minior
Meteor Form
#774 / Rock · Flying
Level 10
Lunala
#792 / Psychic · Ghost
Level 13

Learnt by breeding

These Pokémon can learn Confuse Ray as an egg move. Their breeding groups are also shown for reference.