Psyduck

Psyduck is a Water type Pokémon introduced in Generation 1. It is known as the Duck Pokémon.

Pokédex data

National № 054
Type Water
Species Duck Pokémon
Height 2′07″ (0.8 m)
Weight 43.2 lbs (19.6 kg)
Abilities 1. Damp
2. Cloud Nine
Swift Swim (hidden ability)
Local № 054 (Red/Blue/Yellow)
138 (Gold/Silver/Crystal)
158 (Ruby/Sapphire/Emerald)
054 (FireRed/LeafGreen)
043 (Diamond/Pearl)
043 (Platinum)
140 (HeartGold/SoulSilver)
028 (Black 2/White 2)
059 (X/Y — Central Kalos)
165 (Omega Ruby/Alpha Sapphire)
089 (Sun/Moon — Alola dex)
107 (U.Sun/U.Moon — Alola dex)
054 (Let's Go Pikachu/Let's Go Eevee)

Training

EV yield 1 Special Attack
Catch rate 190 (24.8% with PokéBall, full HP)
Base Friendship 70 (normal)
Base Exp. 64
Growth Rate Medium Fast

Breeding

Egg Groups Field, Water 1
Gender 50% male, 50% female
Egg cycles 20 (4,884–5,140 steps)

Base stats

HP 50
210 304
Attack 52
98 223
Defense 48
90 214
Sp. Atk 65
121 251
Sp. Def 50
94 218
Speed 55
103 229
Total 320 Min Max

The ranges shown on the right are for a level 100 Pokémon. Maximum values are based on a beneficial nature, 252 EVs, 31 IVs; minimum values are based on a hindering nature, 0 EVs, 0 IVs.

Type defenses

The effectiveness of each type on Psyduck.

Evolution chart

(Level 33)

Psyduck changes

Pokédex entries

Red
Blue
While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.
Yellow Always tormented by headaches. It uses psychic powers, but it is not known if it intends to do so.
Gold It has mystical powers but doesn't recall that it has used them. That is why it always looks puzzled.
Silver If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Crystal The only time it can use its psychic power is when its sleeping brain cells happen to wake.
Ruby PSYDUCK uses a mysterious power. When it does so, this POKéMON generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Sapphire If it uses its mysterious power, PSYDUCK can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
FireRed It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
LeafGreen While lulling its enemies with its vacant look, this wily POKéMON will use psychokinetic powers.
Emerald When its headache intensifies, it starts using strange powers. However, it has no recollection of its powers, so it always looks befuddled and bewildered.
Diamond If its usual headache worsens, it starts exhibiting odd powers. It can’t remember doing so, however.
Pearl It never remembers using its odd powers, so it always tilts its head in puzzlement.
Platinum Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
HeartGold It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
SoulSilver If its chronic headache peaks, it may exhibit odd powers. It seems unable to recall such an episode.
Black
White
Overwhelmed by enigmatic abilities, it suffers a constant headache. It sometimes uses mysterious powers.
Black 2
White 2
When headaches stimulate its brain cells, which are usually inactive, it can use a mysterious power.
X It is constantly wracked by a headache. When the headache turns intense, it begins using mysterious powers.
Y It has mystical powers but doesn’t recall that it has used them. That is why it always looks puzzled.
Omega Ruby Psyduck uses a mysterious power. When it does so, this Pokémon generates brain waves that are supposedly only seen in sleepers. This discovery spurred controversy among scholars.
Alpha Sapphire If it uses its mysterious power, Psyduck can’t remember having done so. It apparently can’t form a memory of such an event because it goes into an altered state that is much like deep sleep.
Sun As a result of headaches so fierce they cause it to cry, it sometimes uses psychokinesis without meaning to.
Moon This Pokémon is troubled by constant headaches. The more pain it’s in, the more powerful its psychokinesis becomes.
Ultra Sun Using psychokinesis gives it a headache, so it normally passes the time spacing out and doing as little as possible.
Ultra Moon It has been found that its brain cells are 10 times more active when Psyduck is experiencing a headache.

Moves learned by Psyduck

Moves learnt by level up

Psyduck learns the following moves in Pokémon Ultra Sun & Ultra Moon at the levels specified.

Lv.
Move
Type
Cat.
Power
Acc.
1ScratchNormal 40 100
1Water SportWater
4Tail WhipNormal 100
7Water GunWater 40 100
10ConfusionPsychic 50 100
13Fury SwipesNormal 18 80
16Water PulseWater 60 100
19DisableNormal 100
22ScreechNormal 85
25Zen HeadbuttPsychic 80 90
28Aqua TailWater 90 90
31SoakWater 100
34Psych UpNormal
37AmnesiaPsychic
40Hydro PumpWater 110 80
43Wonder RoomPsychic

Egg moves

Psyduck learns the following moves via breeding in Pokémon Ultra Sun & Ultra Moon. Details and compatible parents can be found on the Psyduck egg moves page.

Move Tutor moves

Psyduck can be taught these attacks in Pokémon Ultra Sun & Ultra Moon from move tutors (details):

Move
Type
Cat.
Power
Acc.
Aqua TailWater 90 90
Focus PunchFighting 150 100
Ice PunchIce 75 100
Icy WindIce 55 95
Iron TailSteel 100 75
Role PlayPsychic
Signal BeamBug 75 100
SnoreNormal 50 100
TelekinesisPsychic
Water PulseWater 60 100
Wonder RoomPsychic
Worry SeedGrass 100
Zen HeadbuttPsychic 80 90

Moves learnt by TM

Psyduck is compatible with these Technical Machines in Pokémon Ultra Sun & Ultra Moon:

TM
Move
Type
Cat.
Power
Acc.
3PsyshockPsychic 80 100
4Calm MindPsychic
6ToxicPoison 90
7HailIce
10Hidden PowerNormal 60 100
13Ice BeamIce 90 100
14BlizzardIce 110 70
16Light ScreenPsychic
17ProtectNormal
18Rain DanceWater
21FrustrationNormal 100
27ReturnNormal 100
29PsychicPsychic 90 100
31Brick BreakFighting 75 100
32Double TeamNormal
40Aerial AceFlying 60
42FacadeNormal 70 100
44RestPsychic
45AttractNormal 100
48RoundNormal 60 100
55ScaldWater 80 100
56FlingDark 100
65Shadow ClawGhost 70 100
77Psych UpNormal
87SwaggerNormal 85
88Sleep TalkNormal
90SubstituteNormal
94SurfWater 90 100
98WaterfallWater 80 100
100ConfideNormal

Transfer-only moves

Psyduck can only learn these moves in previous generations. It must be taught the moves in the appropriate game and then transferred to Pokémon Ultra Sun & Ultra Moon.
Note: Generation 1 and 2 refer to the 3DS Virtual Console titles, not the physical cartridges.

Move
Type
Cat.
Power
Acc.
Method
BideNormal Generation 1 — TM
Bubble BeamWater 65 100 Generation 1 — TM
Pay DayNormal 40 100 Generation 1 — TM
RageNormal 20 100 Generation 1 — TM
Skull BashNormal 130 100 Generation 1 — TM
SubmissionFighting 80 80 Generation 1 — TM
Take DownNormal 90 85 Generation 1 — TM
CurseGhost Generation 2 — TM
Body SlamNormal 85 100 Generation 3 — Move tutor
CounterFighting 100 Generation 3 — Move tutor
Double-EdgeNormal 120 100 Generation 3 — Move tutor
Dynamic PunchFighting 100 50 Generation 3 — Move tutor
Mega KickNormal 120 75 Generation 3 — Move tutor
Mega PunchNormal 80 85 Generation 3 — Move tutor
MimicNormal Generation 3 — Move tutor
Seismic TossFighting 100 Generation 3 — Move tutor
BrineWater 65 100 Generation 4 — TM
CaptivateNormal 100 Generation 4 — TM
EndureNormal Generation 4 — TM
Natural GiftNormal 100 Generation 4 — TM
WhirlpoolWater 35 85 Generation 4 — HM
HeadbuttNormal 70 100 Generation 4 — Move tutor
Mud-SlapGround 20 100 Generation 4 — Move tutor
SwiftNormal 60 Generation 4 — Move tutor
DigGround 80 100 Generation 6 — TM
FlashNormal 100 Generation 6 — TM
Hone ClawsDark Generation 6 — TM
Power-Up PunchFighting 40 100 Generation 6 — TM
Rock SmashFighting 40 100 Generation 6 — TM
DiveWater 80 100 Generation 6 — HM
StrengthNormal 80 100 Generation 6 — HM

Moves learnt by level up

Psyduck learns the following moves in Pokémon Let's Go Pikachu & Let's Go Eevee at the levels specified.

Lv.
Move
Type
Cat.
Power
Acc.
1ScratchNormal 40 100
5Tail WhipNormal 100
9Water GunWater 40 100
14ConfusionPsychic 50 100
18Fury SwipesNormal 18 80
23DisableNormal 100
27PsybeamPsychic 65 100
32ScreechNormal 85
36SurfWater 90 100
41AmnesiaPsychic
45Hydro PumpWater 110 80

Moves learnt by TM

Psyduck is compatible with these Technical Machines in Pokémon Let's Go Pikachu & Let's Go Eevee:

TM
Move
Type
Cat.
Power
Acc.
1HeadbuttNormal 70 100
5RestPsychic
6Light ScreenPsychic
7ProtectNormal
8SubstituteNormal
10DigGround 80 100
12FacadeNormal 70 100
13Brick BreakFighting 75 100
15Seismic TossFighting 100
19Iron TailSteel 100 75
25WaterfallWater 80 100
27ToxicPoison 90
29ScaldWater 80 100
33Calm MindPsychic
35Ice PunchIce 75 100
40PsychicPsychic 90 100
47SurfWater 90 100
51BlizzardIce 110 70
55Ice BeamIce 90 100
57Pay DayNormal 40 100

Psyduck sprites

Type Generation 1 Generation 2 Generation 3 Generation 4 Generation 5 Generation 6 Generation 7
Normal Psyduck  sprite from Red & Blue Psyduck  sprite from Silver Psyduck  sprite from Ruby & Sapphire Psyduck  sprite from Diamond & Pearl Psyduck  sprite from Black & White Psyduck  sprite from X & Y Psyduck  sprite from Ultra Sun & Ultra Moon
Shiny Psyduck Shiny sprite from Silver Psyduck Shiny sprite from Ruby & Sapphire Psyduck Shiny sprite from Diamond & Pearl Psyduck Shiny sprite from Black & White Psyduck Shiny sprite from X & Y Psyduck Shiny sprite from Ultra Sun & Ultra Moon

Where to find Psyduck

Other languages

English Psyduck
Japanese コダック (Koduck)
German Enton
French Psykokwak

Name origin

psychic
supernatural
duck
a species of bird