Wonder Room (move)
Move data
| Type | Psychic |
|---|---|
| Category | |
| Power | — |
| Accuracy | — |
| PP | 10 (max. 16) |
| Makes contact? | No |
| Introduced | Generation 5 |
Machine/Record
| Sword/Shield | TM71 |
|---|
Effects
Wonder Room switches the Defense and Special Defense of all Pokémon in battle, for 5 turns.
Changes
- In Generation 5, Wonder Room has a priority of -7.
Z-Move effects
When a Pokémon is holding Psychium Z and uses its Z-Power, Wonder Room turns into Z-Wonder Room and raises Special Defense one stage, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the entire field.
Other languages
| English | Wonder Room |
|---|---|
| Japanese | ワンダールーム (Wonder Room) |
| German | Wunderraum |
| French | Zone Étrange |
| Italian | Mirabilzona |
| Spanish | Zona Extraña |
| Korean | 원더룸 |
| Chinese (Simplified) | 奇妙空间 |
| Chinese (Traditional) | 奇妙空間 |
Game descriptions
| Black/White Black 2/White 2 |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
|---|---|
| X/Y O.Ruby/A.Sapphire |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Sun/Moon Ultra Sun/Ultra Moon |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Sword/Shield B.Diamond/S.Pearl |
The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
| Scarlet/Violet | The user creates a bizarre area in which Pokémon’s Defense and Sp. Def stats are swapped for five turns. |
Learnt by level up
These Pokémon learn Wonder Room at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
Learnt by breeding
These Pokémon can learn Wonder Room as an egg move. Their breeding groups are also shown for reference.