Baneful Bunker (move)
|PP||10 (max. 16)|
Baneful Bunker prevents any attacks targeted at the user from striking, for the duration of the turn. If a contact move is targeted at the Baneful Bunker user on that turn, the attacker becomes poisoned. It has priority +4 so will activate before most other moves.
Poison or Steel type Pokémon, those with the ability Immunity or those behind a Substitute cannot be poisoned. The effects do not stack with the Rocky Helmet item or the Rough Skin or Iron Barbs abilities.
When a Pokémon is holding Poisonium Z and uses its Z-Power, Baneful Bunker turns into Z-Baneful Bunker and raises Defense one stage, in addition to its usual effect as above.
Targets the user.
Ultra Sun/Ultra Moon
|In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.|
|Sword/Shield||In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.|
|B.Diamond/S.Pearl||This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.|
|Scarlet/Violet||In addition to protecting the user from attacks, this move also poisons any attacker that makes direct contact.|
Learnt by level up
These Pokémon learn Baneful Bunker at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.