Hyper Beam (move)
- Contents
- Flavor text
- Learnt by level up
- Learnt by TM
Move data
Type | Normal |
---|---|
Category | Special |
Power | 150 |
Accuracy | 90 |
PP | 5 (max. 8) |
Makes contact? | No |
Introduced | Generation 1 |
Machine/Record
Red/Blue Yellow |
TM15 |
---|---|
Gold/Silver Crystal |
TM15 |
Ruby/Sapphire FireRed/LeafGreen Emerald |
TM15 |
Diamond/Pearl Platinum HeartGold/SoulSilver |
TM15 |
Black/White Black 2/White 2 |
TM15 |
X/Y O.Ruby/A.Sapphire |
TM15 |
Sun/Moon Ultra Sun/Ultra Moon |
TM15 |
L.G. Pikachu/L.G. Eevee | TM48 |
Sword/Shield | TM08 |
B.Diamond/S.Pearl | TM15 |
Scarlet/Violet | TM163 |
Effects
Hyper Beam deals damage, but the user must recharge on the next turn (bringing its effective power down to 75 per turn).
If the user has the ability Truant, it will recharge in the same turn that it loafs around
.
Hyper Beam is the Special counterpart to Giga Impact.
Changes
- In Generations 1-3, Hyper Beam is categorized as Physical.
- In Generation 1, if Hyper Beam KOs a Pokémon, it does not need to recharge.
Z-Move effects
When a Pokémon is holding Normalium Z and uses its Z-Power, Hyper Beam turns into Breakneck Blitz and has base power 200.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets a single adjacent Pokémon.
Other languages
English | Hyper Beam |
---|---|
Japanese | はかいこうせん (Hakai Kōsen) |
German | Hyperstrahl |
French | Ultralaser |
Italian | Iper Raggio |
Spanish | Hiperrayo |
Korean | 파괴광선 |
Chinese (Simplified) | 破坏光线 |
Chinese (Traditional) | 破壞光線 |
Game descriptions
Gold/Silver Crystal |
1st turn: Attack 2nd turn: Rest |
---|---|
Ruby/Sapphire Emerald |
Powerful, but leaves the user immobile the next turn. |
FireRed/LeafGreen | A severely damaging attack that makes the user rest on the next turn. |
Diamond/Pearl Platinum HeartGold/SoulSilver |
The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Black/White Black 2/White 2 |
The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
X/Y O.Ruby/A.Sapphire |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Sun/Moon Ultra Sun/Ultra Moon L.G. Pikachu/L.G. Eevee |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Sword/Shield B.Diamond/S.Pearl |
The target is attacked with a powerful beam. The user can’t move on the next turn. |
Scarlet/Violet | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Learnt by level up
These Pokémon learn Hyper Beam at the level specified. The numbers given are for Pokémon Scarlet & Violet and may vary in other games; check the respective Pokédex pages for details.
Iron Jugulis
#0993 / Dark · Flying
Level 91
#0993 / Dark · Flying
Level 91
Archaludon
#1018 / Steel · Dragon
Level 66
#1018 / Steel · Dragon
Level 66
Iron Crown
#1023 / Steel · Psychic
Level 91
#1023 / Steel · Psychic
Level 91
Learnt by TM
Wigglytuff
#0040 / Normal · Fairy
#0040 / Normal · Fairy
Victreebel
#0071 / Grass · Poison
#0071 / Grass · Poison
Tentacruel
#0073 / Water · Poison
#0073 / Water · Poison
Electabuzz
#0125 / Electric
#0125 / Electric
Typhlosion
#0157 / Fire
#0157 / Fire
Typhlosion
Hisuian Typhlosion
#0157 / Fire · Ghost
Hisuian Typhlosion
#0157 / Fire · Ghost
Feraligatr
#0160 / Water
#0160 / Water
Misdreavus
#0200 / Ghost
#0200 / Ghost
Forretress
#0205 / Bug · Steel
#0205 / Bug · Steel
Masquerain
#0284 / Bug · Flying
#0284 / Bug · Flying
Kricketune
#0402 / Bug
#0402 / Bug
Electivire
#0466 / Electric
#0466 / Electric
Conkeldurr
#0534 / Fighting
#0534 / Fighting
Whimsicott
#0547 / Grass · Fairy
#0547 / Grass · Fairy
Krookodile
#0553 / Ground · Dark
#0553 / Ground · Dark
Gothitelle
#0576 / Psychic
#0576 / Psychic
Galvantula
#0596 / Bug · Electric
#0596 / Bug · Electric
Eelektross
#0604 / Electric
#0604 / Electric
Chandelure
#0609 / Ghost · Fire
#0609 / Ghost · Fire
Chesnaught
#0652 / Grass · Fighting
#0652 / Grass · Fighting
Talonflame
#0663 / Fire · Flying
#0663 / Fire · Flying
Incineroar
#0727 / Fire · Dark
#0727 / Fire · Dark
Crabominable
#0740 / Fighting · Ice
#0740 / Fighting · Ice
Corviknight
#0823 / Flying · Steel
#0823 / Flying · Steel
Sandaconda
#0844 / Ground
#0844 / Ground
Barraskewda
#0847 / Water
#0847 / Water
Toxtricity
Amped Form
#0849 / Electric · Poison
Amped Form
#0849 / Electric · Poison
Toxtricity
Low Key Form
#0849 / Electric · Poison
Low Key Form
#0849 / Electric · Poison
Polteageist
#0855 / Ghost
#0855 / Ghost
Grimmsnarl
#0861 / Dark · Fairy
#0861 / Dark · Fairy
Perrserker
#0863 / Steel
#0863 / Steel
Pincurchin
#0871 / Electric
#0871 / Electric
Stonjourner
#0874 / Rock
#0874 / Rock
Copperajah
#0879 / Steel
#0879 / Steel
Basculegion
Male
#0902 / Water · Ghost
Male
#0902 / Water · Ghost
Meowscarada
#0908 / Grass · Dark
#0908 / Grass · Dark
Skeledirge
#0911 / Fire · Ghost
#0911 / Fire · Ghost
Oinkologne
Male
#0916 / Normal
Male
#0916 / Normal
Squawkabilly
Green Plumage
#0931 / Normal · Flying
Green Plumage
#0931 / Normal · Flying
Kilowattrel
#0941 / Electric · Flying
#0941 / Electric · Flying
Mabosstiff
#0943 / Dark
#0943 / Dark
Brambleghast
#0947 / Grass · Ghost
#0947 / Grass · Ghost
Toedscruel
#0949 / Ground · Grass
#0949 / Ground · Grass
Scovillain
#0952 / Grass · Fire
#0952 / Grass · Fire
Bombirdier
#0962 / Flying · Dark
#0962 / Flying · Dark
Houndstone
#0972 / Ghost
#0972 / Ghost
Annihilape
#0979 / Fighting · Ghost
#0979 / Fighting · Ghost
Dudunsparce
Two-Segment Form
#0982 / Normal
Two-Segment Form
#0982 / Normal
Great Tusk
#0984 / Ground · Fighting
#0984 / Ground · Fighting
Scream Tail
#0985 / Fairy · Psychic
#0985 / Fairy · Psychic
Brute Bonnet
#0986 / Grass · Dark
#0986 / Grass · Dark
Flutter Mane
#0987 / Ghost · Fairy
#0987 / Ghost · Fairy
Slither Wing
#0988 / Bug · Fighting
#0988 / Bug · Fighting
Sandy Shocks
#0989 / Electric · Ground
#0989 / Electric · Ground
Iron Treads
#0990 / Ground · Steel
#0990 / Ground · Steel
Iron Bundle
#0991 / Ice · Water
#0991 / Ice · Water
Iron Hands
#0992 / Fighting · Electric
#0992 / Fighting · Electric
Iron Jugulis
#0993 / Dark · Flying
#0993 / Dark · Flying
Iron Thorns
#0995 / Rock · Electric
#0995 / Rock · Electric
Baxcalibur
#0998 / Dragon · Ice
#0998 / Dragon · Ice
Roaring Moon
#1005 / Dragon · Dark
#1005 / Dragon · Dark
Iron Valiant
#1006 / Fairy · Fighting
#1006 / Fairy · Fighting
Walking Wake
#1009 / Water · Dragon
#1009 / Water · Dragon
Iron Leaves
#1010 / Grass · Psychic
#1010 / Grass · Psychic
Fezandipiti
#1016 / Poison · Fairy
#1016 / Poison · Fairy
Archaludon
#1018 / Steel · Dragon
#1018 / Steel · Dragon
Gouging Fire
#1020 / Fire · Dragon
#1020 / Fire · Dragon
Raging Bolt
#1021 / Electric · Dragon
#1021 / Electric · Dragon
Iron Boulder
#1022 / Rock · Psychic
#1022 / Rock · Psychic
Iron Crown
#1023 / Steel · Psychic
#1023 / Steel · Psychic