Hyper Beam (move)
- Contents
- Flavor text
- Learnt by level up
- Learnt by TM
Move data
Type | Normal |
---|---|
Category | ![]() |
Power | 150 |
Accuracy | 90 |
PP | 5 (max. 8) |
Makes contact? | No |
Introduced | Generation 1 |
Machine/Record
Red/Blue Yellow |
TM15 |
---|---|
Gold/Silver Crystal |
TM15 |
Ruby/Sapphire FireRed/LeafGreen Emerald |
TM15 |
Diamond/Pearl Platinum HeartGold/SoulSilver |
TM15 |
Black/White Black 2/White 2 |
TM15 |
X/Y O.Ruby/A.Sapphire |
TM15 |
Sun/Moon Ultra Sun/Ultra Moon |
TM15 |
L.G. Pikachu/L.G. Eevee | TM48 |
Sword/Shield | TM08 |
Effects
Hyper Beam deals damage, but the user must recharge on the next turn (bringing its effective power down to 75 per turn).
If the user has the ability Truant, it will recharge in the same turn that it loafs around
.
Hyper Beam is the Special counterpart to Giga Impact.
Changes
- In Generations 1-3, Hyper Beam is categorized as Physical.
- In Generation 1, if Hyper Beam KOs a Pokémon, it does not need to recharge.
Z-Move effects
When a Pokémon is holding Normalium Z and uses its Z-Power, Hyper Beam turns into Breakneck Blitz and has base power 200.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets a single adjacent Pokémon.
Other languages
English | Hyper Beam |
---|---|
Japanese | はかいこうせん (Hakai Kōsen) |
German | Hyperstrahl |
French | Ultralaser |
Italian | Iper Raggio |
Spanish | Hiperrayo |
Game descriptions
Gold/Silver Crystal | 1st turn: Attack 2nd turn: Rest |
---|---|
Ruby/Sapphire Emerald | Powerful, but leaves the user immobile the next turn. |
FireRed/LeafGreen | A severely damaging attack that makes the user rest on the next turn. |
Diamond/Pearl Platinum HeartGold/SoulSilver | The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
Black/White Black 2/White 2 | The target is attacked with a powerful beam. The user must rest on the next turn to regain its energy. |
X/Y O.Ruby/A.Sapphire | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Sun/Moon Ultra Sun/Ultra Moon L.G. Pikachu/L.G. Eevee | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Sword/Shield | The target is attacked with a powerful beam. The user can’t move on the next turn. |
Learnt by level up
These Pokémon learn Hyper Beam at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.
Aerodactyl
#142 / Rock · Flying
Level 55
#142 / Rock · Flying
Level 55
Learnt by TM
Butterfree
#012 / Bug · Flying
#012 / Bug · Flying
Wigglytuff
#040 / Normal · Fairy
#040 / Normal · Fairy
Tentacruel
#073 / Water · Poison
#073 / Water · Poison
Kangaskhan
#115 / Normal
#115 / Normal
Electabuzz
#125 / Electric
#125 / Electric
Aerodactyl
#142 / Rock · Flying
#142 / Rock · Flying
Lickilicky
#463 / Normal
#463 / Normal
Electivire
#466 / Electric
#466 / Electric
Conkeldurr
#534 / Fighting
#534 / Fighting
Seismitoad
#537 / Water · Ground
#537 / Water · Ground
Whimsicott
#547 / Grass · Fairy
#547 / Grass · Fairy
Krookodile
#553 / Ground · Dark
#553 / Ground · Dark
Darmanitan
Standard Mode
#555 / Fire
Standard Mode
#555 / Fire
Darmanitan
Galarian Standard Mode
#555 / Ice
Galarian Standard Mode
#555 / Ice
Cofagrigus
#563 / Ghost
#563 / Ghost
Carracosta
#565 / Water · Rock
#565 / Water · Rock
Gothitelle
#576 / Psychic
#576 / Psychic
Escavalier
#589 / Bug · Steel
#589 / Bug · Steel
Galvantula
#596 / Bug · Electric
#596 / Bug · Electric
Ferrothorn
#598 / Grass · Steel
#598 / Grass · Steel
Chandelure
#609 / Ghost · Fire
#609 / Ghost · Fire
Talonflame
#663 / Fire · Flying
#663 / Fire · Flying
Aromatisse
#683 / Fairy
#683 / Fairy
Barbaracle
#689 / Rock · Water
#689 / Rock · Water
Incineroar
#727 / Fire · Dark
#727 / Fire · Dark
Type: Null
#772 / Normal
#772 / Normal
Turtonator
#776 / Fire · Dragon
#776 / Fire · Dragon
Togedemaru
#777 / Electric · Steel
#777 / Electric · Steel
Celesteela
#797 / Steel · Flying
#797 / Steel · Flying
Blacephalon
#806 / Fire · Ghost
#806 / Fire · Ghost
Corviknight
#823 / Flying · Steel
#823 / Flying · Steel
Sandaconda
#844 / Ground
#844 / Ground
Barraskewda
#847 / Water
#847 / Water
Toxtricity
Low Key Form
#849 / Electric · Poison
Low Key Form
#849 / Electric · Poison
Toxtricity
Amped Form
#849 / Electric · Poison
Amped Form
#849 / Electric · Poison
Centiskorch
#851 / Fire · Bug
#851 / Fire · Bug
Polteageist
#855 / Ghost
#855 / Ghost
Grimmsnarl
#861 / Dark · Fairy
#861 / Dark · Fairy
Perrserker
#863 / Steel
#863 / Steel
Stonjourner
#874 / Rock
#874 / Rock
Copperajah
#879 / Steel
#879 / Steel