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Any tips for my UU Team?

1 vote

By Smogon tiers


No Hope (Zoroark) (F) @ Leftovers

Pokenon slot #1, Role: Lead

Trait: Illusion

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

  • Calm Mind
  • Dark Pulse
  • Substitute
  • Flamethrower

For those who just glanced at the sprite, this is a Zoroark.
Substitute allows me not to be immediately hit, meaning I will keep my illusion, and I can start setting up Calm Mind, then I can try to use Flamethrower as much as possible before I'm hit, and exposed, as a Zoroark.
I chose Chandelure to be his mask, because he 4X resists bug, isn't touched by fighting, and is commonly taken down by Ghost moves and Dark moves, ( Although Ground, Water, and Rock are still used to take him down ) .


Sweepy (Kingdra) (F) @ Choice Band

Pokemon slot #2, Role: Physical Sweeper

Trait: Swift Swim

EVs: 4 HP / 252 Atk / 252 Spd

Jolly Nature (+Spd, -SAtk)

  • Waterfall
  • Outrage
  • Iron Head
  • Frustration

I <3 Sweepy. Waterfall is STAB, same for Outrage, he hits harder with Choice Band, and Chansey can throw up a rain dance for him to sweep for 2-3 turns. He can still function without the rain being there, he just has to be more careful about speed, Iron Head and Frustration are coverage.


Tusk (Donphan) (M) @ Leftovers

Pokemon slot #3, Role: Spinner + Tank

Trait: Sturdy

EVs: 102 HP / 64 Atk / 252 SDef

Adamant Nature (+Atk, -SAtk)

  • Stealth Rock
  • Rapid Spin
  • Ice Shard
  • Earthquake

I love this pokemon, it's bulky self. Stealth Rock's are hazardous, ( See what I did there? ) and mainly are for breaking sashes for Sweepy and Crobat. Rapid Spin takes care of other annoying hazards directed at MY team, while Earthquake is a fairly powerful STAB move that hits a good amount of types for high damage, and another large amount for neutral. Ice Shard is for Flying types, and for priority.


Purple Wing (Golbat) (M) @ Evoilite

Pokemon slot #4, Role: Physical Wall + Tank

Trait: Inner Focus

EVs: 252 HP / 252 Def / 4 SDef

Careful Nature (+SDef, -SAtk)

  • Curse
  • Roost
  • Poison Fang
  • Payback

An edit to my team, after using it some. I needed a physical wall, that could " Bite back ", and Golbat has worked great! Curse increases his Attack, and his defenses, at the cost of his speed, ( Supports Payback though ) Roost keeps him alive ( Evoilite user with reliable recovery ) Poison Fang can deal some decent damage, but is mainly there for the high chance to poison, Payback is for coverage and POWER!


Chansey (F) @ Eviolite

Pokemon slot #5, Role: Special Wall + Support

Trait: Natural Cure

EVs: 252 HP / 252 SDef / 4 Spd

Timid Nature (+Spd, -Atk)

  • Heal Bell
  • Wish
  • Thunder Wave
  • Rain Dance

Full on support Chansey!
Heal Bell can remove any status given to my team members ( Maybe Toxic Spikes before Donphan could spin them away, Thunder Wave is common, you know. ) Wish is to give about 350 Hp back to any team member I feel like switching into, Thunder Wave cripples many sweepers, which is annoying. Rain Dance is a 5 turn short support for Sweepy ( Kingdra ) to quickly take out threats, and trust me, Choice band + Swift Swim hurts.
Timid nature to outspeed other support Chanseys, because most don't invest more that 12-16 Ev's in speed, if they invest that at all.


Classic (Chandelure) (M) @ Choice Scarf

Pokemon slot #6, Role: Special Sweeper

Trait: Shadow Tag

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

  • Flamethrower
  • Shadow Ball
  • Energy Ball
  • Hidden Power [Ground]

Traps pokemon and kills them. Simple as that.
Flamethrower is STAB, and it hits hard, Shadow Ball is the same.
Energy Ball is for coverage, same as HP Ground.

asked Nov 8, 2011 by Josh
edited Nov 10, 2011 by Josh
WHY?!?! Chandelure with shadow tag is uber in PO :C
In PO, and I clearly stated that I was using Smogon tiers, in which Chandelure is UU.

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