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Please help me to improve this Ghost team. [Not getting anywhere, Is this team really perfect?]

2 votes


Mismagius (F) @ Life Orb

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

  • Shadow Ball
  • Thunderbolt
  • Will-O-Wisp
  • Taunt

My favorite pokemon, had to have her in the team.
Shadow Ball is her obvious STAB, Thunderbolt helps against bulky waters, Normal+Flying types etc.
Taunt is nice, It blocks status among other things like boosting.


Gengar (M) @ Focus Sash

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

  • Shadow Ball
  • Thunderbolt
  • Focus Blast
  • Destiny Bond

Shadow Ball is STAB. Thunderbolt is for water and flying types. Focus Blast hits everything for at least neutral damage.
Focus Sash allows him to take a hit before taking someone down with destiny bond.


Chandelure (F) @ Choice Scarf

Trait: Shadow Tag

EVs: 4 HP / 252 SAtk / 252 Spd

Modest Nature (+SAtk, -Atk)

  • Shadow Ball
  • Flamethrower
  • Energy Ball
  • Hidden Power Ice

Shadow Ball and Flamethrower offers dual STAB, Energy Ball works well along the STAB moves. Hidden Power Ice is for the dragons.
Chandelure makes great use of its ability Shadow Tag when provided a Choice Scarf.


Jellicent (M) @ Leftovers

Trait: Water Absorb

EVs: 252 HP / 4 Sp.Def / 252 Sp.Atk

Modest Nature (+SAtk, -Atk)

  • Will-O-Wisp
  • Shadow Ball
  • Ice Beam
  • Hydro Pump

Will-O-Wisp makes him take physical attacks better, Gives some extra damage.
Ice Beam takes care of dragons, grass weakness. Hydro Pump can dish out some nice damage with STAB.


Golurk @ Leftovers

Trait: No Guard

EVs: 252 HP / 252 Atk / 4 SDef

Adamant Nature (+Atk, -SAtk)

  • Shadow Punch
  • Earthquake
  • DynamicPunch
  • Stone Edge

The 100% accurate Dynamicpunch is nice, Stone Edge too.
Shadow Punch and Earthquake makes for nice dual stab.


Rotom @ Life Orb

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spd

Timid Nature (+Spd, -Atk)

  • Shadow Ball
  • Thunderbolt
  • Hidden Power Ice
  • Volt Switch

Shadow Ball and Thunderbolt are both very nice moves, Dual STAB.
Hidden Power Ice for Grass type, Dragons etc. Volt Switch should give some reasonable damage on the opponent while switching.

Please, If answering give suggestions about at least half the team, preferably more.
Thanks.

asked Sep 26, 2011 by Hex
edited Oct 25, 2011 by Hex
Two Mismagiuses?
"Or I'm thinking about using this set; not as a lead though."
Then i put like a line and showed another set, I'm not 100% sure which to use.
Oh, sorry. I was moving too fast to see it!
I've got a few suggestions, but not the time to type them out, I'll try to get to it soon.
It would be better if you remove corfagrigus and put in golurk. Dusknoir or froslass insted of gengar would be Kick-ass too.
I had froslass in this team actually, But i replaced her with Rotom.

1 Answer

2 votes
 
Best answer

Mismagius: If you are running Mismagius as a lead, I would suggest giving it Nasty Plot instead of Will-o-wisp. When you Taunt the foe, likely they will switch out in hopes of being able to set up (entry hazards) later. So when they switch, you activate Nasty Plot, getting a nice boost to hit whatever comes out.

Gengar: No suggestions.

Chandelure: I'd give it HP Ground. It looks to be the best HP to use along with a Fire, Ghost, and Grass type attack.

Jellicent: I'd change the EVs a bit to put more in the defenses, taking out some of the Special Attack EVs. After all, you are already running Hydro Pump. I was surprised to see 252 Sp Attack EVs with Hydro Pump.

Golurk: No suggestions of course.

Rotom: I don't really like seeing Volt Change there, as I like it better on faster Pokemon. But if you want to keep it, go ahead. If not, give it Signal Beam or something.

answered Oct 26, 2011 by trachy
Mismagius: I'll try Nasty Plot instead of Will-O-Wisp.
Chandelure: I am running a Chandelure with Hidden Power Ground actually, Not this one though as
Except for Heatran, HP Ground hasn't come to any use.
Jellicent: Seing the only move not attacking is Will-O-Wisp, This Jellicent is offensive rather than defensive, Though of course Jellicent has some nice bulk either way. I want it to hit as hard as possible, But I'll consider some more bulk EVs.
Golurk: I hope by "of course" you don't mean I copied your Golurk set, I would and am calling it obvious that no guard fixes the bad accuracy of dynamicpunch and stone edge, And that it doesn't take a genious to realise that.
Rotom: Maybe I should add a choice scarf.
Thanks for answering this.
I mean by of course that it has constantly proven itself to be the best set. Golurk doesn't run many sets, and I would not dare lay claim to it as "my set". That possesion lies with more creative sets, so Will could lay claim to his Gengar set.
Sorry for misunderstanding.