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My first UU team. What I can do to improve my team?

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Here is my first UU team. I'm actually working in my OU rain team(see and rate my team here) but my friend want a UU battle so... Here is the team:

Claydol SpritClaydol Back Sprit @ Leftovers Sprit
Claydol @ Leftovers
Ability: Levitate│Nature: Careful (+SpDef -SpAtk)
EVs; 252 HP / 128 Def / 128 SpDef
Stealth Rock│Rapid Spin│Earthquake│Stone Edge

My leader. Stealth Rock eases the sweeping. Rapid Spin blows away the Stealth Rocks that hits hard in Houndoom, Arcanine and Xatu. Earthquake gains STAB. With Stone Edge he complete the EdgeQuake combination.

Houndoom SpritHoundoom Back Sprit @ Leftovers Sprit
Houndoom (M) @ Leftovers
Ability: Unnerve│Nature: Bold (+Def -Atk)
EVs: 252 HP / 128 Def / 128 SpDef
Roar │Will-O-Wisp│Flamethrower│Dark Pulse

My burning guy. I use Will-O-Wisp in the oponent's pokemon giving to team more physical defense. Then I use Roar to change the oponent's pokemon to burn them too. He's job is burn all oponent's pokemon. Flamethrower and Dark Pulse gains STAB.

Porygon-Z SpritPorygon-Z Back Sprit @ Life Orb Sprit
Porygon-Z @ Life Orb
Ability: Adaptability│Nature: Modest (+SpAtk -Atk)
EVs: 4 HP / 252 SpAtk / 252 Spd
Tri Attack│Psyshock│Hidden Power (Fighting)│Shadow Ball

My special sweeper. Tri Attacks hits hard on everything: gains Adaptability STAB, helpful nature, 252 SpAtk EVs and Life Orb boost. Psyshock takes special walls. Hidden Power (Fighting) hits Rock- and Steel-types that resist the Tri Attack. Shadow Ball is the only move that hits Sableye and no one resists a Fighting- and Ghost-type combination.

Mew SpritMew Back Sprit @ Light Clay Sprit
Mew @ Light Clay
Ability: Synchronize│Nature: Bold (+Def -Atk)
EVs: 252 HP / 128 Def / 128 SpDef
Rock Polish│Baton Pass│Light Screen│U-turn

Baton Passer. One of the two Light Screeners. I pass 2 or 3 Rock Polish to Arcanine or Porygon-Z to go sweeping. Light Screen is to help the SpDef, when the burn raise the team's Def. U-turn is the way if she is taunted. Quick switch out and then switch back to make more Rock Polish.

Arcanine SpritArcanine Back Sprit @ Life Orb Sprit
Arcanine (M) @ Life Orb
Ability: Flash Fire│Nature: Adamant (+Atk -SpAtk)
EVs: 4 HP / 252 Atk / 252 Spd
Flare Blitz│Wild Charge│Outrage│Close Combat

My physical sweeper. Flare Blitz gains STAB. Wild Charge takes Water-types. Outrage gets Dragon-types. Close Combat takes Dark- and Rock-types. Simple, simple.

Gardevoir SpritGardevoir Back Sprit @ Light Clay Sprit
Gardevoir (F) @ Light Screen
Ability: Trace│Nature: Bold (+Def -Atk)
EVs: 252 HP / 252 Def / 4 SpDef
Wish│Heal Bell│Protect│Light Screen

My healer and the second Light Screener of the team. Yes, is a taunt bait so just take care to don't be taunted and mean looked. Wish heals pokemons. Heal Bell retires the badly poison, burn, freeze, etc. that difficult the team. Protect is good to stall and works wll with WIsh. Light Screen is to raise the team's SpDef while burn status may take care of physical attacks.

My team finishes here. Please rate it.

Note: This team is homemade so... No smogon movesets.

asked Dec 21, 2012 by RainyThunderDragon
edited Dec 22, 2012 by RainyThunderDragon
Zoroark kills half this team...consider Close Combat on Arcanine.
After I remade my team, yes, Zoroark kills half of my team. So I change ExtremeSpeed to Close Combat in Arcanine. Now I have one Close Combat, one Hidden Power (Fighting) and a U-turn to deal with Dark-types.

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