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Suggestions for my Mono-Flying Team?

2 votes

I used some intersting strategies and tried a few new.. Well combos I guess you would say.


Charizard (M) @ Power Herb
Trait: Blaze
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Flamethrower
- SolarBeam
- Air Slash
- Hidden Power [Ghost]

The fire type lead, Hits hard with STAB Flamethrower and Power Herb Solar Beam, and HP Ghost to have a super effective surprise for Ghost and Psychic Types :]


Honchkrow (M) @ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 160 SAtk / 92 Spd
Naughty Nature (+Atk, -SDef)
- Sucker Punch
- Drill Peck
- Thunder Wave
- Hidden Power [Fighting]

Moxie on a mixed Sweeper? Steel types normally have much higher defense than special defense, and Resist both Sucker Punch and Drill Peck, HP Fighting fixes that right up, Same thing with Rock types.


Gyarados (M) @ Leftovers
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

I see more moxie.... This guy does a great job all out sweeping the living crap out of every opponent he faces.


Thundurus (M) @ Focus Sash
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Nasty Plot
- Dark Pulse
- Hidden Power [Fighting]

Nasty plot with Good Coverage and STAB, what more can I say?


Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 96 HP / 160 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fling
- Acrobatics
- Earthquake
- Stone Edge

Provides electric switch in Support for Gyarados and others, and this guy has quite the interesting set, Toxic Orb poison's him for his poison heal, then you fling it onto your opponent and toxic poison them, and you now have a powered up Acrobatics.


Xatu (M) @ Life Orb
Trait: Magic Bounce
EVs: 196 Atk / 128 SAtk / 184 Spd
Lonely Nature (+Atk, -Def)
- Psychic
- U-turn
- Shadow Ball
- Drill Peck

Beastie the birdy, Mixed Sweeper with Psychic for STAB, Drill peck for Physical STAB, U-turn to damage Dark types while fleeing, and Shadow Ball for other psychics, and for ghost types.


asked Aug 7, 2011 by Josh
awesome.but i would change xatu for areodactly or skarmony
nah, xatu is better and it even has magic bounce.
And for changing Xatu, If I did that I would have no defense agaisn't stealth rock, which is insanely hazardous to a Mono-Flying team

1 Answer

–1 vote

OK, I know im not the best with movesets or teams, but right away I've spotted something with your charizard:
Remember, Solarbeam takes two turns to activate without sunny day(unless power herb does that too)
giving rock types to hit you, and since many have a godly attack stat, that can be a real problem, as they could OHKO you with a good attack like stone edge, especially since there is that x4 weakness.
Other than that i see nothing wrong with your team. ALthough like Mewcreation commented, you could probably use a skarmory, and my suggestion would be

Skarmory @ Leftovers
Trait:Keen Eye(That way those Double Team/Minimizer abuser cant hurt you)
Evs:235 Atk/ 125 Def/150 Spd
Nature:Jolly/Adamant/Lax(whichever you feel you need)
Moveset
Swords Dance-For a little boost of the Attack/
Steel Wing-STAB
X-Scissors-Coverage
Brave Bird-STAB ,Coverage, good with leftovers

I suggest replacing either XATU or HONCHKROW ,preferably HONCHKROW because you kinda need that special sweeper.

answered Aug 7, 2011 by Ike,Lloyd Irving
EVs are wrong for Skarmory
Oh, Well anyway i would make it a Good sweeper with some defense.
A. Power Herb activates Solar Beam, So rocks won't get a chance.
B. After already using this Team, you would be surprised at how much Honchcrow and Xatu both benefit the team, and Honchcrow can be much more effective than Skarmory as a Sweeper, and benefits the team more, you really didn't give any good reason to replace them.
Like i said. YOur choice. And yeah i noticed honchkrow was probably useful.But how many times does the power herb work?
It's actually Single use, Although most of the time opponents won't carry multiple rock types, Ground Types, Etc. Normally all you need is one shot with a Power Herb move.