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Rate and give inproments on my new OU team!

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Ninjask is the core of the team.If he falls I pretty muchly just lost the battle.But I do have backups to help finish quickly.Please feel free to give suggeestions.

Ninjask
EVs 252 Hp,252 speed,4 spe. def.

Nature:Serious

Trait: Speed Boost

  • Item:leftovers

Moves

  • Baton Pass
  • Substitute
  • Protect
  • Swords Dance

The core of my team I baton pass the stats to any of the rest of my team.If a pokemon dies, switch to him and start over again.

Staraptor

EVs 252 att., 252 spe. att.,4 Hp

Trait:Intimidate

Nature:Serious

  • Item: Life Orb

Moves

  • U-turn
  • Brave Bird
  • Close Combat
  • Double-Edge

One of my backups, it's great power allows it to OHKO a pokemon and get by a few turns.

Scizor

Nature:Serious

Trait:Technician

EVs 28 Hp,200 att.,28 def.,252 spe. def.

Item:Focus Sash

Moves

  • Bullet Punch
  • Pursuit
  • U-turn
  • Roost

Scizor has defense EVs to give him more defense.Since he has technician, his bullet punch is powered,getting a STAB boost plus,boost from ninjask making him a powerhouse.Roost is to restore this monster's HP and keep him going.Pursuit is to get those who think they can escape to a different pokemon, and u-turn is to escape in tight situations.

Nintales

Nature:Serious

Trait:Drought

EVs 252 speed,252 spe. att.,4 Hp

Item:BrightPowder

Moves

  • Fire Blast
  • Nasty Plot
  • Pain Split
  • SolarBeam

Nasty plot gets it's Special Attack up the max where it releases ultimate havoc until enemy gives in.Pain split heal it and damages the types it does not get.

Purugly

Nature:Serious

Trait:Own Tempo

EVs 252 att.,252 def.,4 Hp

Item:BrightPowder

Moves

  • Body Slam
  • Sucker Punch
  • Toxic
  • Hypnosis

Purugly makes them fall asleep the target.Then if he can makes them fall in love.Then when they have a low chance to hit,she strikes with body slam until the opponents faint.

Terrakion

Nature:Serious

Trait:Justified

EVs 252 att., 252 spe. att.,4 def.

Item:Focus Sash

Moves

  • Close Combat
  • Stone Edge
  • Arial Ace
  • Stealth Rock

Terrakion after getting the baton pass boost, is a OHKO machine that can clear most pokemon out of the way.Stealth rock is to set up damage for later.

That is the end of my team.Hope you enjoy it!

asked Jan 17, 2013 by legenduser123
edited Jan 17, 2013 by legenduser123
All the nature's are serious. I liked to keep them ballenced
I made it based on the people i fought,weaknesses
Ninjask is particularily frail to live long while using left overs, as long as neutral damage is dealt will simply lose health to substitute. Maybe focus sash so you can guarantee at least one sword dance and a speed boost. Protect, sword dance and then protect for best work out.
But I made him so fast he can hold out for a long time.Substitute protect,substitute protect,when they don't attack i use swords dance.
All natures are serious?
you serious?

1 Answer

0 votes

I hope you haven't gotten to attached to the team because I am going to be doing quite a bit of replacing if that's ok :)



Ninjask - What with Ninetales I assume you want this to be a sun team so I'm afraid that means Ninjask gets da boot. Your team has a lrge weakness to rock weaknesses and among a lot of other things it gets destroyed by pretty much any variant of Terrakion. So for a good lead I am going to suggest Rotom-W. Rotom has Levitate to support you Ninetales and Terrakion and forms the common yet effective Rotom-W + Scizor core.

Rotom-W @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SAtk / 176 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Pain Split
- Volt Switch
- Will-O-Wisp

Rotom-W is useful on Sun teams because it can counter Sand and Rain teams with Hydro Pump and Will-O-Wisp. Hydro Pump hits with relative oomph outside of sun and can hit things like Hippowdon and Landorus that are common in Sand, and Scizor and other common rain abusers. Alternatively, any of the pokemon previously mentioned can usually be crippled by Will-O-Wisp. Volt Switch is STAB and works well for gaining momentum and scouting. Pain Spit is the closest Rotom can get to recovery and it helps in taking advantage of opposing pokemon using recovery moves.



Staraptor - I have seen my brother use Staraptor with moderate success but Terrakion spells trouble for the team. To remedy this, I suggest, you replace Staraptor with Latios, as it check Terrakion with its Psychic STAB and overall revene kill and sweep late game like a baws.

Latios @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Hidden Power [Fire]
- Psyshock
- Trick

Draco Meteor is STAB and coming off of a base 130 SAtk stat, the poor soul in the receiving end is most likely going down bar something like Specially Defensive Heatran or Blissey. Hidden Power Fire gets boosted by the sun and hits things like Scizor and Ferrothorn, while Psyshock is STAB and takes down things like Blissey that would regularly wall the crap out of Latios. Trick is for crippling opposing walls and set-up sweepers.



Scizor - I suggest you run a Choice Band set on him, he still retains relative bulk with 252 HP but he hits insanely hard with a Choice Band.

*Scizor @ Choice Band
Trait: Technician
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- Superpower
- U-turn

Bullet Punch is STAB and great for late-game sweeping anf revenge killing. Pursuit serves the role of trapping enemies, specifically Ghost and Psychic types. Superpower hits Steel types such as Ferrothorn and although it lower his Attack and Defense is superior to Brick Break. U-turn forms the famous Volt-turn core with Rotom and works for hitting and running, namely by forcing a switch and then U-turning the switch in, where you can then switch in a pokemon that has the upper hand against the one they sent in.



Ninetales - I'm afraid that with the release of all the new goodies in BW2 the vaibility of Nasty Plot Ninetales has pretty much died, and you ar better off to run a defensive set desined to keep the Sun going.

Ninetales @ Leftovers
Trait: Drought
EVs: 108 HP / 4 Def / 144 SAtk / 252 Spd
Timid Nature
- Solarbeam
- Flamethrower
- Sunny Day
- Will-O-Wisp

Sunny Day is for setting your sun back up in the presence of the oh-so common Politoed switch-in, and Will-O-Wisp deals with Tyranitar and other physical threats. Flamethrower is STAB and hits with some power behind it due to sun. Solarbeam is there for coverage and is only able to be used because of Sunny Day.



Purugly - No. You can't inflict 2 major status conditions on the same pokemon and I think he'll end up death fodder. I suggest you replace Purugly with a sun abuser, specifically Venusaur.

Venusaur @ Black Sludge
Trait: Chlorophyll
EVs: 40 HP / 252 SAtk / 216 Spd
Modest Nature (+SAtk, -Atk)
- Growth
- Giga Drain
- Earthquake
- Hidden Power [Fire]

Growth is like a Nasty Pot and a Swords Dance, Giga Drain is STAB and makeshift recovery, Earthquake is coverage against mainly Heatran, and Hidden Power Fire gets der Sun boost and hits Steel types.



Terrakion - I love Terrakion, and I am going to suggest to you a set that I have been using recently with much success.

Terrakion @ Salac Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Atk, -SAtk)
- Close Combat
- Stone Edge
- Substitute
- Swords Dance

The idea is you Substitute and boost your attack with Swords Dance as high as you can whithout dying, and keep going, protecting yourself with Subs until your Salac Berry kicks in, allowing you to pull off wicked sweeps. This set is not common in OU but it works extremely well, and I 6-0'd my opponent with just Terrakion the very first time I ever used it.

answered Jan 17, 2013 by |SentByRavens|
edited Jan 17, 2013 by |SentByRavens|
AWSOME team.but who gos out first???
Rotom-W or Scizor should be your lead, preferably Rotom.