Pokémon Rate My Team
3 votes
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Ok so Blob here and recently I have felt left out :( 2 teams had been posted that were made by more than one person. It had become an over night trend that made me feel really insecure.
But then Ben came along and asked me if I wanted to make a team =') I was like wooooooooooooooooooooooooooooooooooooooooooooooooo
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Click Me
So basically above is a link to a song called under the bridge by the Red Hot Chili Peppers that for those who get the reference it explains how I felt for the first para (Basically A guy left out by friends as they all were doing drugs and he wasn't)
So apart from that it has no link apart from being my favorite song :D.


I geuss it's my turn now. We went throught a lot of changes, but in the end, we settled with Choice Scarf Tyranitar for a trapper, Ferrothorn to provide Rocks and oter such support, CB Lando-T to screw stuff up, Starmie to revenge kill and sweep late game and such, Tentacruel to Spin and lay down T-spikes, and Techniloom to sweep and be epic and stuffz. That's the team in a nutshell, and am 15-2 with it right now, one of those losses due to Hax. - Ben


Tyranitar @ Choice Scarf
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Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge

Choice Scarf T-tar is here for trapping things like Starmie, Gengar, and other such weakened opponents, Pursiut killing them should they switch, and if they don't they will be outpaced by the scarf and disposed of anyway. Crunch is STAB for sweeping, Superpower hits steel types, and Stone Edge hits very hard and serves as his most powerful STAB.


Ferrothorn @ Leftovers
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Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 SDef
Impish Nature
- Power Whip
- Stealth Rock
- Leech Seed
- Thunder Wave

Ferrothorn is tasked with setting rocks, taking various hits that it's teammates wouldn't be able to, spreading Paralyzation, giving Leech Seed support, and overall just being virtually invincible :D


Landorus-Therian (M) @ Choice Band
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Trait: Intimidate
EVs: 76 HP / 252 Atk / 180 Spd
Adamant Nature
- Earthquake
- Stone Edge
- Superpower
- U-turn

Landorus-T with a Choice Band has the power to bury small cities, and with his physical movepool, coverage is no problem for this monster. His EVs provide enough Speed to waste Breloom with U-turn, max attack, and the rest gets poured into HP to increase his physical bulk, as he has quite a bit of it with Intimdate. Earthquake is STAB, Stone Edge gets EdgeQuake coverage, Superpower hits steel types such as Ferrothorn that aren't hit Super Effectively by EQ, and U-turn is for scouting. This thing is a complete animal.


Starmie @ Leftovers
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Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Psyshock
- Thunderbolt
- Ice Beam

What Starmie lacks in firepower, he makes up for in speed and coverage. Hydro Pump is STAB and not a lot of things can eat a STAB Hydro Pumo when they have already taken some damage before-hand. Psyshock is STAB and serves as Starmie's Blissey Beater, as well as taking down Fighting types. Thunderbolt and Ice Beam get BoltBeam coverage, and hit quite a lot of things. Starmie is here to baws late game and revenge kill, as well as to take Fighting moves and and other such things like Ice moves.


Tentacruel @ Black Sludge
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Trait: Rain Dish
EVs: 252 HP / 236 Def / 20 Spd
Bold Nature
- Toxic Spikes
- Knock Off
- Scald
- Rapid Spin

Phsycially Defensive Tentacruel >:D Toxic Spikes if for poisoning all of the opposing pokemon that will be like: "Oh crap we're poisoned D:", and Knock Off gets rid of Choice Items and Leftovers, allowing foes to be more easily stalled out by Sand. Scald is STAB Rapid Spin supports the team by keeping hazards off the field, as they can rack up after a while.


Breloom @ Leftovers
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Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Mach Punch
- Spore
- Bullet Seed
- Swords Dance

If Techniloom had a saying, it owuld have to be: "You snooze, you loose", because once an enemy is put to sleep by Spore, a Swords Dance can be set up, and Technician can then boost his two STABs (Now at +2), allowing them to hit with dazzling force. Mach Punch is STAB and priority, and Bullet Seed breaks Substitutes and hits hard.


Ok guys in all seriousness this team is pretty good and has got me to 1667 (at highest peaking over night) which is decent for about 2 hours with variations of +4 each time -__-
I would like to thank Ben and Sciz for helping me make this

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