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OU The flame of Houndoom and The War machine of Terrakion. (Once you find the way you no longer need the path) ~Jofly

1 vote

Yo, Rate this team please ;)

How i built this team

I started with this core


My 2 favorite Scarfers. Terrakion and Houndoom. I wanted to try Houndoom in OU and he worked very well.


I needed something to cover the fighting weaknesses. Jellicent works great with the Scizor that i added later.

TerrakionHoundoomJellicent Tornadudus

I didnt want my Scarfers to be Paralyzed so i added this Thundurus-T. Im sorry for the sprite. Thundurus-T has Volt Absorb so Thunder-wave will not be a problem.


I got an idea. I use the weakness of scizor to power up Houndoom's flash fire.


Garchomp. Maybe not the best choice for this team but i didnt know which pokemon who would use this moveslot on the most effective way.

![enter image description here][1]
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Close Combat
- X-Scissor
- Stone Edge
- Quick Attack

![enter image description here][2]
Houndoom @ Choice Scarf
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Fire Blast
- Dark Pulse
- Hidden Power [Ice]
- Shadow Ball

![enter image description here][3]
Jellicent @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Scald
- Shadow Ball
- Taunt
- Recover

![enter image description here][4]
Thundurus-Therian (M) @ Leftovers
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Focus Blast
- Grass Knot
- Nasty Plot

![enter image description here][5]

Scizor @ Life Orb
Trait: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- Knock Off
- U-turn
- Roost

![enter image description here][6]

Garchomp @ Focus Sash
Trait: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Fire Fang

>Thanks for reading. Please rate it if you have time ;) I will add descriptions later.
[1]: http://1.bp.blogspot.com/-Huv46xIgEH4/UWwP8pGG3cI/AAAAAAAANUU/XqZhML6bvLk/s1600/tumblr_m3pxpkBCSP1rv6iido2_500.gif
[2]: http://i191.photobucket.com/albums/z265/Sabtastic/Houndoom-Run-Cycle-500x250.gif
[3]: https://i.chzbgr.com/maxW500/7135498496/h207B76C4/
[4]: http://24.media.tumblr.com/304394881f0fbf4d707629abf5055c52/tumblr_mepu9dbzqz1qckwxco1_r1_500.gif
[5]: http://imageshack.us/a/img688/2553/scizor2.gif
[6]: http://25.media.tumblr.com/tumblr_m5f9x0K0Sl1qlms3vo1_500.gif

asked by
Yeah my thoughts. But depending on how much you use that Shadow Ball it might be worth throwing SBeam on just to play with Sun teams.
 I mean, Shadow Ball hits ghost and psychic types, so does Dark Pulse. And you dont get STAB from it. Meh just an idea.
Use solar beam. Given the fact that you already have dark pulse, why use shadow ball? It hits the same types super effectively.
Ummm....  Houndoom? Well, you certainly have an Erick Point for creativity...
Two words. Conkeldurr. Lucario. Say bye-bye when either of these come in play.
Jofly try overheat over shadow ball. It gives a powerful move option and fits the hit and run nature of choiced pokemon. And choice scarf latios may prove itself a nuisance

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