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Rate my Gen 5 SubPunch team?

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Randy (Breloom) (M) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Jolly Nature
- Substitute
- Spore
- Seed Bomb
- Focus Punch

Randy is basically star of the team, putting opponents to sleep, blocking with substitute, and annoying the living magikarp out of even the most patient people.

Seth (Tyranitar) (M) @ Choice Band
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Crunch
- Pursuit
- Superpower
- Stone Edge

Seth secures most of Randy's counters using type coverage, and oh Arceus, is STAB stone edge terrifying.

Zack (Jolteon) (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Charge Beam

Zack is there to outspeed an dispose of anything Seth can't handle.

Phillip (Skarmory) (M) @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature
- Spikes
- Stealth Rock
- Taunt
- Brave Bird

Nothing special, just your average hazard setup.

Twinkle (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Rapid Spin
- Psyshock
- Ice Beam
- Hydro Pump

Nothing special either, just a spinner.

Dutchess (Gothitelle) (F) @ Expert Belt
Ability: Shadow Tag
EVs: 252 HP / 252 SAtk / 4 SDef
Modest Nature
- Thunderbolt
- Psyshock
- Hidden Power [Ice]
- Thunder Wave

Basically backup in case both Zack and Twinkle are somehow knocked out.

asked Nov 21, 2013 by Jingie

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