PokeBase Meta Battle Subway - RMT

Suggestions for this RU team? Smogon tiers

1 vote

This questions is asnwered, but I'm still open to new ideas so if you have any, please drop 'em off in the comments or an answer.


Archeops (F) @ Choice Scarf

Trait: Defeatist

EVs: 252 Atk / 4 SAtk / 252 Spe

Naughty Nature (+Atk, -SDef)

  • U-turn
  • Stone Edge
  • Hidden Power Ice
  • Earthquake

Scarfed U-Turner with 110 base speed is good. I get to switch to a Pokemon that can better counter the opposing one, If Archeops can't handle it of course.
Stone Edge is the choice of Rock type STAB.
Hidden Power Ice cuz Gligar.
Earthquake has good coverage, 100 power N acc. lil' bit of a filler.

Dusknoir (M) @ Leftovers

Trait: Pressure

EVs: 252 HP / 252 Atk / 4 SDef

Adamant Nature (+Atk, -SAtk)

  • Substitute
  • Focus Punch
  • Shadow Sneak
  • Pain Split

Substitute blocks annoying status, Focus Punch has 100 acc and 150 base power and gives perfect at least neutral coverage against everything along with a Ghost type move in this case:
Shadow Sneak priority and STAB. Dusknoir can finish off his foes after if a Focus Punch isn't enough.
Pain Split works well with good defenses and low hp heals the racken' up sub damage.


Accelgor (F) @ Life Orb

Trait: Sticky Hold

EVs: 4 Atk / 252 SAtk / 252 Spe

Timid Nature (+Spe, -Atk)

  • Bug Buzz
  • Focus Blast
  • Giga Drain
  • Hidden Power Rock

Bug Buzz good STAB. Focus Blast has a nice 120 BP if Bug Buzz isn't very effective and gives further coverage.
Giga Drain heals life orb damage and hits Quagsire.
Hidden Power Rock cuz Moltres.


Claydol @ Leftovers

Trait: Levitate

EVs: 252 HP / 128 Def / 128 SDef

Bold Nature (+Def, -Atk)

  • Rapid Spin
  • Stealth Rock
  • Earth Power
  • Toxic

Rapid Spin helps Archeops, and the team overall from way2annoying entry hazards.
Stealth rock helps my team lands KOes more easily.
Earth Power if Claydol needs to attack.
Toxic can wear down a threat that might be hard otherwise.


Rotom @ Life Orb

Trait: Levitate

EVs: 4 HP / 252 SAtk / 252 Spe

Timid Nature (+Spe, -Atk)

  • Shadow Ball
  • Thunderbolt
  • Substitute
  • Pain Split

Another Ghost-Sub-Spliter!
Shadow Ball and Thunderbolt hits much of the tier neutral and some super effectively and both are good STAB.
Substitute blocks status, and Rotom doesn't faint of the opponents attack. Very nice shield.
Pain split heals sub+life orb damage, and heals damage in general.


Krookodile (M) @ Choice Scarf

Trait: Moxie

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature (+Atk, -SAtk)

  • Earthquake
  • Crunch
  • Stone Edge
  • Pursuit

Earthquake good coverage and STAB. Crunch is more good STAB, hits psychics super effectively.
Stone Edge along with Earthquake give very good coverage, and SE mainly hits flying types.
Pursuit can trap and faint an opponents Pokemon and STAB.

Krookodile is now UU in Smogon.


Sharpedo (M) @ Life Orb

Trait: Speed Boost

EVs: 4 HP / 252 Atk / 252 Spe

Adamant Nature (+Atk, -SpA)

  • Waterfall
  • Crunch
  • Aqua Jet
  • Earthquake

Waterfall is awesome STAB and has a nice flinch chance to bait if that would be needed.
Crunch is the other STAB hitting Pokemon that resists Water type attacks.
Aqua Jet is the Protect of the set but instead of Protect, Aqua Jet is Priority for the team and the Speed Boost is meant to be gotten on a revenge with Aqua Jet.
Earthquake isn't really that useful, but it hits electric types harder and is the strongest attack against Opposing Sharks.

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

This team is on the battle simulator Pokemon Online so I'm free to make any changes.

Please leave suggestions!

asked Dec 15, 2011 by Hex
edited Apr 30, 2012 by Hex
LOL...
There!
LOL
Heyder Archeops xD
Krookidile scares me
O__0

1 Answer

2 votes
 
Best answer

Archeops

Aww, I hate the weak start on my part!
No suggestions for your lead, Archeops is lookin real sexy, looks nice.

Dusknoir

You have 252 HP, and Pain Split.
Bad idea bud, the less HP you're running the more you're taking from your opponent, while I see why you would do that for the Sub, I would keep it to a slightly lower number. Perhaps a 128 HP, 128 Def, or a 128 64 defenses EV spread. I like the big picture though. Also, Shadow Sneak isn't doing you much good behind a sub, Shadow Punch can bring you slightly more power, but that's just preference speaking.

Accelgor

I would run Modest over Timid, the thing is fast enough as it is.
Life orb + Modest will guarentee more OHKO's. Considering his special attack is still lacking a bit.

Claydol

You're already running Rapid Spin, so why not run Impish and Earthquake for that 10 extra base power?
But on the subject of that move slot, an old classic annoying Protect would be even better.
Taunters are usually predictable, but being Taunted into Earth Power will just screw you worse.
I would stick to being able to protect and predict a Taunt, and switch into something that will screw over whatever is taunting it.

Rotom

Looks good.

Krookodile

I really don't like Pursuit here, but that should be fine, my real worry is Stone Edge.
The 80 accuracy can float by in a lot of places, but you're counting on that Moxie attack boost, being locked into and 80 acc move, just kinda sucks. I would use Rock Slide here, or at least give it a try with that scarf. The flinch rate will also prove handy.

Nice team you got der.

answered Dec 16, 2011 by Josh
Ok I'll reply to your suggestions as I usually do.
Archeops: Heyderlol
Dusknoir: The HP stat is still low enough to work well with Pain split, but the 128 - 64 - 64 is definitely considerable since Dusknoir'll drain more HP out of the opponent, so it's a nice idea altough the 64 might not help too much.
Shadow Sneak's priority actually helps, and is the reason it's there over Shadow Punch.
Claydol: Whops, I chose Earth Power over Earthquake because I thought Claydol had like 50 in attack or so and 70 special attack, appearantly I mixed that up with the defenses.
Though I already have 2 earthquakers, I'll try out the idea it seems pretty nice.
Rotom: Helloderlol
Krookodile: Pursuit is useful to damage switches and threats on the opponents part.
I don't know if Rock Slide is worth it, It's only 75 base power.
It hits charizard moltres and honchkrow good, but I'm still more positive about stone edge, though I will try out rock slide.
Nice suggestions you got der, thanks!