Pokémon Rate My Team
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This is the first post I'm making in a long time where I'm posting a legitimate, non-gimmick OU team. The team is really fun, and I think it seems good on paper but I feel like it's lacking something... I just can't put my finger on what. I made the team shortly after hoopa-U got banned, because it was on that day that I realized the ladder seemed to assume wallbreakers don't exist anymore thanks to the ban. Maybe it's just me, but right after the ban it seemed people were spamming chansey-skarm plus mega sableye stall with such naivete that I wanted to break out the heracross.

The team seems to struggle against zard y+sand team which apparently still exists, and just teams with pursuit trappers in general, and is also just a tiny bit slow overall. Team also has trouble with rotom and ferrothorn, or switching into them without losing a ton of momentum... to be more specific.

But anyways, here comes the team:

Heracross @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Pin Missile
- Rock Blast
- Swords Dance

Heracross the king. I love mega hera, but realized I've rarely actually used it. And neither do many other people, from what I've seen. It's a shame, because it's such a cool mon, and it's an amazing wallbreaker. Without goth, stall has very little for this monster. Mega hera has about 3 good switch ins in the game: being clefable, landorus and gliscor. And the last 2 of those mons don't generally beat it 1v1 anyways. Heracross's dual STAB's hit insanely hard with pin missile going through lead breloom's focus sash. Rock blast is the coverage move of choice for reasons everybody already knows about and is the most dammaging move on all the aformentioned "counters". Swords dance gives you the extra push it needs to muscle through stall.

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 120 HP / 248 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Steam Eruption
- Overheat
- Earth Power
- Sludge Bomb

The next mon is volcanion. Specs volcanion pairs amazingly well with heracross, especially since it's such a good switch into clefable, azumarill, zard Y, jirachi, and baits chansey. HydroScald (steam eruption) is what makes volcanion so amazing as a special wallbreaker (obviously). It's like keldeo and entei: sure.... it has "counters" but they just get burned on the switch and after that are no longer counters (barring chansey and starmie, both of which don't enjoy being baited by volcanion into a double switch). Overheat is because I've never been in a situation where I've wanted to spam my fire STAB, I've only ever used my fire STAB as a single attack before switching anyways (now, hydroscald, THAT move is spammable) so I went with the more powerfull and more accurate option. Sludge bomb lets you still beat clef after it calm minds, and earth power is for other volcanions.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Heart Stamp
- Healing Wish
- U-turn

The third part of the offensive core is with scarf-rachi. With the above 2 mons, the team seemed altogether fairly slow. Scarf rachi patches up that to an extent and threatens things like keldeo, clefable, gardevoir, weavile, and other things that can give my first 2 mons trouble. Dual STAB's without fire punch because the utility of U-turn and healing wish is much more important to me than hitting scizor or drill, but the option to hit ferrothorn may eventually merit a change. Healing wish into mega hera is always amazing considering heracross's wonderful natural bulk.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 164 Def / 8 SpD / 88 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- U-turn

Next up is landorus. Lando is my rocker, and serves as my scizor, excadrill, zard X and talonflame answer. I'm running stone edge over knock off for the latter of the 2. I tailored the speed myself specifically for max speed volcanion, and I feel it's justified and have been satisfied with it so far. Rocky helmet helps me wear down most of the previously mentioned physical attackers a bit better.

Latias @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Latias is my defogger, as well as my initial water and electric resist. Latias serves as my keldeo, volcanion, and thunderus check, among other things. 72 HP evs should be common enough to most people by now but it's to be able to take HP ice's from life orb thunderus's and threaten it back.

Tyranitar @ Chople Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Thunder Wave
- Ice Beam
- Pursuit
- Rock Slide

My last mon is tank-ttar. Tyranitar is my mega pinsir, mega charizard (x and y), latias, gengar, weavile and tornadus answer thanks to the evs and the chople berry. Thunder wave not only serves as a 100% accurate way to basically kill all the aformentioned pokemon, but supports my slow wallbreakers and my cancer-rachi offensive core. Ice beam baits landorus for heracross, pursuit eliminates latias and starmie for volcanion, and rock slide hits more often then stone edge but gives you that dank para-flinch goodness with twave. Having healing wish justifies putting as much reliance on ttar as I do.

But that's the team. Wasn't originally going to post this team, but I really like it and kind of would like to see it reach its full potential.

by
As much as I adore Chople Tyran, you're probably better off with Lefties since with some SpDef investment and sand it can actually live the odd unboosted non-stab Focus Blast. I'll do a full rate later too tired right now.

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