Only cards from Majestic Dawn, Legends Awakened, Stormfront, and Platinum are allowed. However, Energy from previous sets are also allowed. Also allowed are Rhyperior, any Rhydon from after the Ex series, and any Rhyhorn from after the Ex series (so for Rhydon and Rhyhorn they can be from any set from DiamondAndPearl-Platinum). This is to allow for Rhyperior Lv. X to be able to be an option if you so choose to have it in my deck.
x3 Machop (Stormfront)-A 60 HP basic. Needed for evolution.
x2 Machoke (Stormfront)-Seady Punch can do 40 damage for one energy and Brick Break is a two for 30 that ignores resistance and such. Needed for evolution.
x1 Machamp (Stormfront)-130 HP. Take Out is an incredible attack. Against any evolved Pokemon it is a one for 40. If the Pokemon is not evolved, Take Out automatically KOs them. Amazing. Hurricane Punch is also a great attack, able to do 120 damage for two energy. Rage is also incredible, a four for 60 that does 10 more damage for each damage counter on Machamp, meaning it can do up to 180 damage. Three incredible attacks for this incredible Pokemon.
x2 Cranidos (Platinum)-Rock Smash can do 40 damage for one energy and Knock Over is a two for 40 that discards a Stadium in play. Needed for evolution.
x1 Rampardos (Platinum)-130 HP. Its attacks are not affected by resistance and such, which is good for a Fighting type. Head Smash is a one for 80. Yeah, not a typo. One for 80. All I need to do is not KO the foe with it. Easy seeing as if I would I could instead use Mold Breaker, a two for 40 that reduces damage Rampardos takes during my opponent's next turn by 20, which is nice.
x3 Cubone (LA)-A 60 HP basic with resistance to Electric. Bonemerang can do 40 damage for two energy. Needed for evolution.
x2 Marowak (LA)-Heavy Bone is a one for 40. And Bone Rush is a two energy attack that has me flip coins until I get tails and then does 50 damage times the number of heads. Also has Electric resistance.
x2 Hippopotas (MD)-A 60 HP basic. Grainy Sand can do 20 damage for one energy. Needed for evolution.
x1 Hippowdon (MD)-100 HP. Vaccum Sand is a great zero for 20 that attaches to Hippowdon an energy from my discard pile. Sand Damage is a three for 50 that has me flip a coin for every energy attached to Hippowdon and then does 20 more damage for each heads.
x2 Gligar (Lv. 19) (LA)-A 60 HP basic with Fighting resistance. Light Poison can do 10 damage and poison for zero energy and Jump On can do 20 damage for one energy. Needed for evolution.
x1 Gliscor (Lv. 42) (LA)-Burning Poison can burn or poison the foe for zero energy and then allows me to scoop up Gliscor and all cards attached to it back into my hand. So I can do that when I am low on HP. Until then though, I use Pester, a two for 40 that is a two for 80 if the foe is affected by a Special Condition. Also has resistance to Fighting.
x3 Sudowoodo (MD)-An 80 HP basic. Wood Hammer is a two for 50 that damages Sudowoodo, making Flail more powerful. Flail can do up to 70 damage for one energy.
x4 Warp Point (MD)-A Switch and Gust of Wind in one card.
x4 Buck's Training (LA)-Drawing and a Pluspower effect.
x3 Cynthia's Feeling (LA)-Drawing.
x3 Skull Fossil (Platinum)-Needed for evolution.
x23 Fighting Energy-Needed.