Only cards from Majestic Dawn, Legends Awakened, Stormfront, and Platinum are allowed. However, Energy from previous sets are also allowed.
x4 Magnemite (Lv. 13) (Stormfront)-Has a zero for 10 attack and Steel resistance. Needed for evolution.
x3 Magneton (Lv. 40) (Stormfront)-If I have a Stadium out, Magnetic Resonance is a two for 20 that does 20 damage to two of my opponent's benched Pokemon. Magnetic Release can be decent, a three for 40 that does 10 more damage for each energy attached to the Defending Pokemon. Also has Psychic resistance. Needed for evolution.
x1 Magnezone (Lv. 44) (Stormfront)-120 HP and resistance to Psychic. I can use Magnetic Search to get me Pokemon. Speed Shot is a two for 30 that can hit any Pokemon and is not affected by resistance and such. Crush Volt is a three for 80.
x1 Magnezone (Lv. 46) (Stormfront)-120 HP and resistance to Steel. Since plenty of my Pokemon use attacks that discard energy, Magnezone can be used to recover that energy. It also has Gyro Ball, a three for 60 with a Warp Point effect.
x3 Voltorb (Lv. 33) (Stormfront)-A 60 HP basic with Steel resistance. Fastball can do 20 damage for one energy to any of my foe's Pokemon. Charge Beam is a decent one for 10 that attaches an energy from my discard pile to Voltorb. And Thundershock is an alright two for 20 that can paralyze. Needed for evolution.
x2 Electrode (Lv. 46) (Stormfront)-My opponent has to think really hard about attacking Electrode. Damaging it means that first off all my opponent's Pokemon get a damage counter. Second, the one for 30 Low Current is able to for sure (at least no coin flip is needed) paralyze the foe. Swift is also good, a three for 60 that ignores resistance and such. Also has Steel resistance and no retreat cost, making it a solid Pokemon.
x2 Elektrike (MD)-A 60 HP basic with Steel resistance. Needed for evolution.
x1 Manectric (MD)-Thunder Wave is a good one for 30 that can paralyze. Volt Crush is a powerful two for 40 that becomes a two for 70 with a heads. Energy can just be recovered by Magnezone. Also has Steel resistance and no retreat cost.
x2 Pikachu (Stormfront)-A 70 HP basic with Steel resistance. Needed for evolution.
x1 Raichu (Stormfront)-Slice is a zero for 30 attack. Burst Ball is a three for 100. Energy discarded can just be recovered by Magnezone. Also has Steel resistance and no retreat cost.
x4 Buck's Training (LA)-Drawing and a Pluspower effect.
x4 Poke Drawer + (Stormfront)-To draw cards or get cards that I need.
x4 Poke Healer + (Stormfront)-Healing and removal of Special Conditions.
x4 Potion (Stormfront)-Healing.
x3 Marley's Request (Stormfront)-An Item Finder.
x1 Snowpoint Temple (LA)-To remove Stadiums my opponent has, to increase my basic power, and to activate Magneton's attack's effect.
x18 Electric Energy-Needed.
x2 Metal Energy (Neo Genesis)-To increase the bulk of my Pokemon.