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Any suggestions for this Delta Species Electric TCG Deck?

1 vote

Only cards from EX Holon Phantoms, EX Crystal Guardians, EX Dragon Frontiers, and EX Power Keepers are allowed. However, Energy cards from previous sets are also allowed.

Pokemon: 23

x4 Totodile (DF)-Rage can end up being a two for 40. Needed for evolution.
x3 Croconaw (DF)-Needed for evolution.
x2 Feraligatr (DF)-120 HP. Now, if I have two of these guys out, Battle Aura will cause my delta species cards, which happens to be all but Pikachu, to do 20 more damage. One of them out would make them do 10 damage. Drag Off is a nice two for 20 with a Gust of WInd effect. And Sharp Fang is a three for 60. But remember, with all my Battle Aura and Delta Reactor these become a two for 70 and a three for 110.
x3 Magikarp (HP)-Needed for evolution.
x3 Gyarados (HP)-Delta Reactor is awesome. If I have a Holon Stadium out, my delta species (all but Pikachu) do 10 more damage. With three Gyarados out as well as two Feraligatr, this means my delta species do 50 more damage. Hyper Beam is a nice two for 20 with a chance at Energy removal. Gyarados also has a five for 80. With all my BA and DR, this ends up being a two for 70 and a five for 130.
x2 Psyduck (HP)-Needed for evolution.
x1 Golduck (HP)-This guy keeps my Stadiums protected from removal in the standard way of my opponent playing another Stadium. Mind Play is also an incredible attack. Ordinarily a two for 30, I get to look at a card in my opponent's hand. If it's a Trainer, this attack becomes a two for 60 and I get to discard that Trainer, which is quite amazing. Even if it isn't a trainer, I still have a two for 30 that lets me see a card in my opponent's hand. With all my BA and DR, this becomes a two for 80 or a two for 110.
x2 Wingull (CG)-Hits for Water weakness, so that means 20 damage instead of 10. :D It also has resistance to Fighting. Needed for evolution.
x1 Pelipper (CG)-A Fighting resistance is nice. The main point of this card is that Delta Transport gives me a Switch every turn if I want. Supersonic is a decent two for 20 that confuses and Pelipper also has a three for 40. With all my BA and DR, this means I have a two for 70 and a three for 90.
x1 Rayquaza ex (DF)-A 110 HP Basic with no weakness. If I'm on the losing side, Rage Aura makes it so I have a one for 30/50 that can hit opponent and a two for 70. Ordinarily it has a two for 30/50 and a four for 70. With all my BA and DR this means I have a one/two for 80/100 and a two/four for 120.
x1 Pikachu ☆ (HP)-A 60 HP basic. Thundershock is a decent one for 10 with a chance to paralyze. If my opponent has one prize left Pikachu has a two for 70.

Trainers: 15

x4 Steven's Advice (PK)-Drawing.
x4 PokeNav (CG)-Gets me a card and lets me control what I draw.
x4 Strength Charm (DF)-In case doing 50 more damage isn't enough for me, this makes me do 10 more damage in addition to that. Plus, this works on Pikachu.
x2 Holon Lake (HP)-Activates Golduck's and Gyarados's abilities. Also gives me a nice attack to get me Delta Species Pokemon, including Rayquaza. I have two even though I have Golduck because Golduck might be KOd or my opponent might use an attack/trainer that has the ability to remove stadiums.
x1 Scott (PK)-Gets me Stadiums and Supporters. So card drawing from Steven's Advice along with my Holon Lake.

Energy: 22

x18 Electric Energy-Needed
x4 Metal Energy (Neo Genesis)-Needed for use with Gyarados. Also makes my Pokemon bulkier.

asked Apr 8, 2012 by trachy
edited Apr 15, 2012 by trachy

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