Bind (move)

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Move data

Type Normal
Category Physical Physical
Power 15
Accuracy 85
PP 20  (max. 32)
Introduced Generation 1

Effects

Bind inflicts damage on the first turn then traps the opponent, causing them to lose 116 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw then it is always 5 turns.

Changes

In Generations 1-4, Bind has 75% accuracy. Its after-effects last for 2-5 turns instead of 4-5.

In Generation 1, Bind simply inflicts its base power damage for 2-5 turns. While in effect, the target is unable to attack.

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Game descriptions

Gold/Silver
Crystal
Binds the target for 2-5 turns.
Ruby/Sapphire
Emerald
Binds and squeezes the foe for 2 to 5 turns.
FireRed/LeafGreen A long body or tentacles are used to bind the foe for two to five turns.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
A long body or tentacles are used to bind and squeeze the foe for two to five turns.
Black/White
Black 2/White 2
Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.
X/Y Things such as long bodies or tentacles are used to bind and squeeze the target for four to five turns.

Learnt by level up

These Pokémon learn Bind at the level specified. The numbers given are for Pokémon X & Y and may vary in other games; check the respective Pokédex pages for details.

Onix
#095 / Rock · Ground
Level 1
Tangela
#114 / Grass
Level 17
Pinsir
#127 / Bug
Level 4
Steelix
#208 / Steel · Ground
Level 1
Kecleon
#352 / Normal
Level 4
Dusclops
#356 / Ghost
Level 1
Carnivine
#455 / Grass
Level 1
Tangrowth
#465 / Grass
Level 17
Dusknoir
#477 / Ghost
Level 1
Throh
#538 / Fighting
Level 1
Klink
#599 / Steel
Level 21
Klang
#600 / Steel
Level 21
Klinklang
#601 / Steel
Level 21
Eelektrik
#603 / Electric
Level 9
Cryogonal
#615 / Ice
Level 1
Heatmor
#631 / Fire
Level 11
Zygarde
#718 / Dragon · Ground
Level 18