| Type | Ground |
|---|---|
| Category | Physical |
| Power | 25 |
| Accuracy | 90 |
| PP | 10 (max. 16) |
| Introduced | Generation II |
Targets a single adjacent Pokemon.
| Hits | Prob. | Power |
|---|---|---|
| 2 | 3⁄8 | 50 |
| 3 | 3⁄8 | 75 |
| 4 | 1⁄8 | 100 |
| 5 | 1⁄8 | 125 |
Bone Rush hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.
Each hit of Bone Rush is treated like a separate attack:
The move Counter only counters the final hit, but Bide counters the complete damage.
The Skill Link ability will cause Bone Rush to always hit the maximum number of times.
In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.
In Generations 2-3, Bone Rush ends immediately if any hit breaks a Substitute.
In Generations 2-4, Bone Rush has 80% accuracy.
| Gold/Silver Crystal |
An attack that hits 2-5 times. |
|---|---|
| Ruby/Sapphire Emerald |
Strikes the foe with a bone in hand 2 to 5 times. |
| FireRed/LeafGreen | The user strikes the foe with a bone in hand two to five times. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The user strikes at the foe with a hard bone two to five times in a row. |
| Black/White | The user strikes the target with a hard bone two to five times in a row. |
These pokemon learn Bone Rush at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.