| Type | Fighting |
|---|---|
| Category | Physical |
| Power | 130 |
| Accuracy | 90 |
| PP | 10 (max. 16) |
| Introduced | Generation I |
Targets a single adjacent Pokemon.
Hi Jump Kick deals damage, however, if it misses the user keeps going and crashes,
losing 1⁄2 of its maximum HP. Hi Jump Kick cannot be used if Gravity is in effect.
In Generations 1-3 Hi Jump Kick has a base power of 85. In Generation 4 its base power is 100.
In Generation 1, the crash damage is always 1 HP. From Generation 2 to Generation 4, the crash damage is 1⁄2 of the damage the attack would have inflicted (which could be all of the user's own HP).
In Generations 1-4, Hi Jump Kick has 20 PP.
| Gold/Silver Crystal |
May miss and hurt the user. |
|---|---|
| Ruby/Sapphire Emerald |
A jumping knee kick. If it misses, the user is hurt. |
| FireRed/LeafGreen | A strong jumping knee kick. If it misses, the user is hurt. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
| Black/White | The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead. |
These pokemon learn Hi Jump Kick at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Hi Jump Kick as an egg move. Their breeding groups are also shown for reference.