|PP||10 (max. 16)|
Targets a single adjacent Pokemon.
Hi Jump Kick deals damage, however, if it misses the user
keeps going and crashes, losing 1⁄2 of its maximum HP. Hi Jump Kick cannot be used if Gravity is in effect.
In Generations 1-3 Hi Jump Kick has a base power of 85. In Generation 4 its base power is 100.
In Generation 1, the crash damage is always 1 HP. From Generation 2 to Generation 4, the crash damage is 1⁄2 of the damage the attack would have inflicted (which could be all of the user's own HP).
In Generations 1-4, Hi Jump Kick has 20 PP.
|May miss and hurt the user.|
|A jumping knee kick. If it misses, the user is hurt.|
|FireRed/LeafGreen||A strong jumping knee kick. If it misses, the user is hurt.|
|The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.|
|Black/White||The target is attacked with a knee kick from a jump. If it misses, the user is hurt instead.|
These pokemon learn Hi Jump Kick at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.
These pokemon can learn Hi Jump Kick as an egg move. Their breeding groups are also shown for reference.
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