| Type | Normal |
|---|---|
| Category | Physical |
| Power | 20 |
| Accuracy | 100 |
| PP | 15 (max. 24) |
| Introduced | Generation I |
Targets a single adjacent Pokemon.
| Hits | Prob. | Power |
|---|---|---|
| 2 | 3⁄8 | 40 |
| 3 | 3⁄8 | 60 |
| 4 | 1⁄8 | 80 |
| 5 | 1⁄8 | 100 |
Spike Cannon hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.
Each hit of Spike Cannon is treated like a separate attack:
The move Counter only counters the final hit, but Bide counters the complete damage.
The Skill Link ability will cause Spike Cannon to always hit the maximum number of times.
In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.
In Generations 1-3, Spike Cannon ends immediately if any hit breaks a Substitute.
In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
| Gold/Silver Crystal |
Fires spikes to hit 2-5 times. |
|---|---|
| Ruby/Sapphire Emerald |
Launches sharp spikes that strike 2 to 5 times. |
| FireRed/LeafGreen | Sharp spikes are fired at the foe to strike two to five times. |
| Diamond/Pearl Platinum HeartGold/SoulSilver |
Sharp spikes are fired at the foe to strike two to five times in rapid succession. |
| Black/White | Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row. |
These pokemon learn Spike Cannon at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.