Spike Cannon (move)

Move data

Type Normal
Category Physical
Power 20
Accuracy 100
PP 15  (max. 24)
Introduced Generation I

Move target

Foe
Foe
Foe
User
Ally
Ally

Targets a single adjacent Pokemon.

Effects

Hits Prob. Power
2 38 40
3 38 60
4 18 80
5 18 100

Spike Cannon hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.

Each hit of Spike Cannon is treated like a separate attack:

The move Counter only counters the final hit, but Bide counters the complete damage.

The Skill Link ability will cause Spike Cannon to always hit the maximum number of times.

Changes

In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.

In Generations 1-3, Spike Cannon ends immediately if any hit breaks a Substitute.

In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.



Game descriptions

Gold/Silver
Crystal
Fires spikes to hit 2-5 times.
Ruby/Sapphire
Emerald
Launches sharp spikes that strike 2 to 5 times.
FireRed/LeafGreen Sharp spikes are fired at the foe to strike two to five times.
Diamond/Pearl
Platinum
HeartGold/SoulSilver
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Black/White Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Learnt by level up

These pokemon learn Spike Cannon at the level specified. The level numbers given are for Pokemon Black & White and may vary in other games; check the pokemon's dex page for details.

Cloyster
#091 / Water · Ice
Level 13
Omastar
#139 / Rock · Water
Level 40
Corsola
#222 / Water · Rock
Level 40