Spike Cannon (move)

Facebook Twitter Google+ Email

Move data

Type Normal
Category Physical Physical
Power 20
Accuracy 100
PP 15  (max. 24)
Introduced Generation 1


Hits Prob. Power
2 38 40
3 38 60
4 18 80
5 18 100

Spike Cannon hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.

Each hit of Spike Cannon is treated like a separate attack:

  • Each blow can get a critical hit independently.
  • Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each blow.
  • If the Sturdy ability or Focus Sash/Band items activate before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
  • If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.

The move Counter only counters the final hit, but Bide counters the complete damage.

The Skill Link ability will cause Spike Cannon to always hit the maximum number of times.


In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.

In Generations 1-3, Spike Cannon ends immediately if any hit breaks a Substitute.

In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.

Move target


Targets a single adjacent Pokemon.

Game descriptions

Fires spikes to hit 2-5 times.
Launches sharp spikes that strike 2 to 5 times.
FireRed/LeafGreen Sharp spikes are fired at the foe to strike two to five times.
Sharp spikes are fired at the foe to strike two to five times in rapid succession.
Black/White Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.

Learnt by level up

These Pokémon learn Spike Cannon at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.

#091 / Water · Ice
Level 13
#139 / Rock · Water
Level 40
#222 / Water · Rock
Level 27