Spike Cannon (move)
|PP||15 (max. 24)|
Spike Cannon hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.
Each hit of Spike Cannon is treated like a separate attack:
- Each blow can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each blow.
- If the Sturdy ability or Focus Sash/Band items activate before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
The Skill Link ability will cause Spike Cannon to always hit the maximum number of times.
In Generations 2-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.
In Generations 1-3, Spike Cannon ends immediately if any hit breaks a Substitute.
In Generation 1, each hit will always deal the same damage - if the first critical hits, so will the rest.
Targets a single adjacent Pokemon.
|Fires spikes to hit 2-5 times.|
|Launches sharp spikes that strike 2 to 5 times.|
|FireRed/LeafGreen||Sharp spikes are fired at the foe to strike two to five times.|
|Sharp spikes are fired at the foe to strike two to five times in rapid succession.|
|Black/White||Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.|
Learnt by level up
These Pokémon learn Spike Cannon at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.
#091 / Water · Ice
Level 13 Omastar
#139 / Rock · Water
Level 40 Corsola
#222 / Water · Rock