Meta Battle Subway PokeBase - Pokemon Q&A

What is a good moveset for Goodra?

4 votes

If you have a good moveset for Goodra, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included. More guidelines here.

Goodra Pokedex & learnset for reference.

Goodra sprite

asked by
retagged by
Goodra @ Expert Belt
Ability: If on a Rain team, Hydration; otherwise Sap Sipper
EVs: 252 Sp. Attack/ 252 HP/ 4 Sp. Def
Dragon Pulse
Focus Blast
Sludge Bomb
Thunderbolt/Flamethrower/Ice Beam
0

votes



 






by the way this is not plagiarism this is MY answer from page 2!

Ability: Sap Sipper Hydration and Gooey have Grass do 1/2 of the damage, while Sap Sipper makes Grass do no damage, while boosting its attack power as well.
 Nature: Rash or Naïve Rash raises Goodra's many Sp. Attacks, but lowers its special defense, which it is by 40 its highest stat (150, follow-up special attack which is 110.) Naive raises Goodra's speed (which, being the lowest, is 80), and lowers it's Sp. Defense..

Sp. Attack: If using Sp. Attack For Type Coverage, Fire Blast (Fire, 110, 85 accuracy, 5 PP, Ice Type Coverage) Blizzard (Ice, 110, 85 Accuracy, 5 PP, Dragon Type Coverage) Sludge Wave/Sludge Bomb(Poison, Wave 95, 10% chance to poison target,Bomb 90, 30% chance to poison target, 100 Accuracy, 10 PP, Fairy type Coverage) If using Physical Attacks for type coverage, then I suggest Sludge Wave, Sludge Bomb, Hyper Beam (not Giga Impact, Goodra has stronger Special Attack then it does Physical) (Normal, 150 damage, 85 Accuracy, 5 PP, however, the user can't move next turn) Muddy Water (Water, 95 in Generation 1-5, 90 in Generation 6+, 100 Accuracy, Hits all targets, Muddy Water does good damage and does not have any recoil effects or damage.)

Physical Attack: If using physical attacks for type coverage: Superpower (Fighting, 120, 100 Accuracy, Ice type coverage, since Goodra doesn't have very good speed, Focus Punch would not be a good move for competitive battling.) Outrage (Dragon, 120 Damage, attacks 3 turns in a row, Dragon type coverage, This attack has disadvantages, judging that it must go 3 turns in a row and you are confused at the end, but not if you have a substitute or the Pokémon as Own Tempo, which is not one of Goodra's abilities) Iron Tail (Steel, 100 Damage, 100 Accuracy, Fairy type coverage.) Even if not using Physical attacks for type coverage, I would not change the moves, since they are all pretty powerful. The only thing I would change is Outrage to Power Whip, since it has equal damage. Power Whip is a Grass type move with 85 accuracy and no recoil stats or damage.

Stat Move: Substitute (Normal, -- Accuracy, replaces the user with a substitute that keeps them from taking damage with however much HP the user uses on the substitute. You can use moves while it is substituting, and you can heal Goodra while the substitute is out.) Attract (Normal, -- Accuracy, the user makes the Pokémon fall in love with it if it is the opposite gender, and this almost always ''immobilizes the user with love'', which, like paralysis, keeps it from attacking. You can use this time to heal Goodra.) Curse (Ghost, -- Accuracy, Ghost-type Pokémon use 50% of their maximum HP to place a curse on the target. The cursed Pokémon loses 25% of their maximum HP every turn. If the user has less than 50% HP remaining, they will faint but the curse still takes effect. I'm not 100% sure, but this does not take Goodra's health. If it does, Attract or Substitute should be included in the move set. )

Use the last available move with Acid armor. Acid armor has 40 PP in generations 1-5, and 20 in generation 6+. Acid Armor sharply raises Goodra's attack stat (+2 stages each), and Goodra's special defense is very high as well, making this move stronger. Although, this is an Egg Move, so it would be difficult to achieve this move. If you can't get Acid Armor, I suggest Fire Blast. It would be a 2nd Sp. Attack and gives more type coverage, which is a plus.

I hope you like this moveset! If you want a definite moveset, then I suggest:

Muddy Water
 Superpower
 Substitute
 Acid Armor

Thanks for reading this comment if you think I should have done something different or if this moveset helped you :D

29 Answers

6 votes

Goodra (M) @ Leftovers

Trait: Hydration
EVs: 240 HP / 252 SDef / 24 Spd
Calm Nature (+SDef, -Atk)
- Infestation
- Rest
- Rain Dance
- Sludge Bomb

answered by
Great set!  Infinite HP/Status restore; love it!
Nice, i have the same set but instead of sludge bomb i use muddy water
what about acid armor our curse to make Goodra a tank?
5 votes

Physical Goodra.

Goodra @ Assault Vest / LO
Trait: Sap Sipper
EVs: 4 HP / 252 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)

  • Earthquake
  • Outrage
  • Power Whip
  • Rock Slide / Aqua Tail

With some prediction and abuse from grass, things can work physically. I'll just leave some calculations.

Calcs:

EQuake:

  • +1 252+ Atk Life Orb Goodra Earthquake vs. 252 HP / 0 Def Aegislash-Blade: 673-793 (207.7 - 244.7%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Earthquake vs. 0 HP / 0 Def Mega Lucario: 432-510 (153.7 - 181.4%) -- guaranteed OHKO (This one is great because no one expects the EQuake.)
  • +1 252+ Atk Life Orb Goodra Earthquake vs. 252 HP / 0 Def Sylveon: 276-325 (70 - 82.4%) -- guaranteed 2HKO after Leftovers recovery

Outrage:

  • +1 252+ Atk Life Orb Goodra Outrage vs. 4 HP / 0 Def Greninja: 485-571 (169.5 - 199.6%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Outrage vs. 252 HP / 0 Def Mega Venusaur: 292-344 (80.2 - 94.5%) -- guaranteed 2HKO
  • +1 252+ Atk Life Orb Goodra Outrage vs. 252 HP / 0 Def Rotom-W: 331-390 (108.8 - 128.2%) -- guaranteed OHKO

Rock Slide:

  • +1 252+ Atk Life Orb Goodra Rock Slide vs. 4 HP / 0 Def Talonflame: 775-915 (260 - 307%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Rock Slide vs. 4 HP / 0 Def Mega Pinsir: 499-593 (183.4 - 218%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Rock Slide vs. 4 HP / 0 Def Mega Charizard Y: 717-847 (240.6 - 284.2%) -- guaranteed OHKO

Power Whip:

  • +1 252+ Atk Life Orb Goodra Power Whip vs. 252 HP / 0 Def Azumarill: 562-663 (139.1 - 164.1%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Power Whip vs. 0 HP / 0 Def Mega Medicham: 266-315 (101.9 - 120.6%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Power Whip vs. 252 HP / 0 Def Mega Tyranitar: 328-387 (81.1 - 95.7%) -- guaranteed 2HKO

Aqua Tail:

  • +1 252+ Atk Life Orb Goodra Aqua Tail vs. 4 HP / 0 Def Mega Alakazam: 250-294 (99.2 - 116.6%) -- 93.8% chance to OHKO
  • +1 252+ Atk Life Orb Goodra Aqua Tail vs. 0 HP / 0 Def Galvantula: 265-312 (94.3 - 111%) -- 68.8% chance to OHKO
  • +1 252+ Atk Life Orb Goodra Aqua Tail vs. 4 HP / 0 Def Gengar: 265-312 (101.1 - 119%) -- guaranteed OHKO

Counters:

  • 252+ Atk Huge Power Azumarill Play Rough vs. 4 HP / 0 Def Goodra: 480-566 (149 - 175.7%) -- guaranteed OHKO
  • Any faster Dragon
answered by
4 votes

image
Goodra @ Choice Specs/ Expert Belt
Ability: Sap Sipper
EVs: 252 HP, 252 Sp. Atk, 4 Sp. Def
Nature: Modest
-Thunderbolt
-Flamethrower
-Dragon Pulse/ Sludge Wave
-Ice Beam

Goodra has a really good coverage movepool but shame about its base 80 speed. Still, it has some nice defences, and I think in the lower tiers it can really shine as a bulky sweeper. Gotta watch out for Jynx though.

Specs for the power, or Expert Belt for the illusion of being choiced. I think Goodra can actually do without STAB Dragon Pulse, because Sludge Wave and Ice Beam will give much better coverage. BoltBeam will cover most things, and Sludge Wave will cover Fairy weakness. Flamethrower for bonus coverage!

Personally, I think if Goodra was in the higher tiers (so UU+), it would be worth scarfing, but if its base tier is UU, Weavile will be its main threat and STAB priority Ice Shard will really hurt. Base 80 speed is mediocre, and that's what makes it horrible. Not able to outspeed most threats but not able to abuse Trick Room.

answered by
Stab priority Ice shard isn't the only thing that hurts, there's more where that came from
What about Gooey instead of Sap Sipper?
Sap Sipper negates all the grass powder moves and Leech Seed, which I think is more useful. Gooey's speed drop is dealt with just by switching out.
3 votes

Goodra @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SAtk / 4SDef
Modest Nature
- Draco Meteor / Dragon Pulse
- Fire Blast
- Thunderbolt
- Sludge Wave

Assualt Vest Goodra is seriously a beast. Being able to have that much special defense without investment is crazy, and gives you more EVs to put into special attack to hit harder. Draco Meteor for a powerful STAB, o Dragon Pulse for a more consistent one. Fire Blast hits Steel types and just get good all around coverage. Thunderbolt hits bulky waters hard, as well as Togekiss and Azumarill. Sludge Wave hits annoying Fairies switching in to you.

answered by
All of my +1's for this moveset.
2 votes

Goodra @Leftovers (for rain teams)
Hydration
252spatk, 252hp, 4spdef
Modest nature
Dragon pulse (STAB, power)
Muddy water (boost in rain, chance for accuracy lowering)
Thunder (perfect accuracy in rain)/ sludge wave (Cover fairies etc.)
Rest (recovery, HYDRATION!)

answered by
edited by
Using Rest with Hydration in a Rain Team is a good idea.
2 votes

Goodra @ Assault Vest(/ Wide Lens)
Ability: Sap Sipper
EVs: 252 HP, 252 Atk., 4 Sp. Def.
Nature: Adamant
- Outrage
- Earthquake
- Power Whip
- Iron Tail(/ Poison Tail?)

I'm surprised I didn't see a physical set. Well, not really. It's physical movepool is considerably worse than it's special counterpart; although it's Attack stat is quite usable. The idea is to switch into a Grass-type move and start tank-sweeping.

Outrage is its strong Dragon-type STAB, just... watch out for those pesky Steel- and Fairy-types. It unfortunately doesn't have the Dragon Claw option, although that makes sense (mushy Dragon Claw, kawaii! ^w^)
Earthquake is mandatory, being Goodra's most reliable powerful physical move, covering Steel-types if you're predicting that switchy.
Power Whip is there because... because it's strong? Ok, now we see the limits of Goodra's movepool on this side of the attacking spectrum... But still, Power Whip is a very nice option, covering Water- and Ground-types better than Earthquake.
The last move that I would recommend is Iron Tail. It covers your Fairy- and Ice-type weaknesses, but has shaky accuracy at best. Poison Tail is really only if you hate the low accuracy and want to be sadistic to the fairies with your critically poisonous tail, but it's not really a good idea because the power is severely lacking ._.

The Wide Lens is only mentioned here because you have two low accuracy moves with the Whip n' Tail, but if you want to tank those special hits, the Assault Vest is your new best friend.

The Nature and Evs are to help boost your slightly lesser Attack stat by any means possible, whilst the HP EVs help with your tanking.

Please keep in mind this is a surprise set designed to take care of what usually tanks Goodra's usual sets, i.e. Chansey/Blissey, other Goodras, Sylveon... and MegaGardevoir?
Oh, and, you're walled by Skarmory, Ferrothorn, Scizor, Forretress... but I'm assuming Goodra is going to be UU, so it should be fine, although if you really wanted, you could run Aqua Tail instead of Power Whip.

answered by
I use the same set except curse instead of Iron/Poison Tail and life orb
With dragon being unable to hit some pokemon now, a move that you are sure to use on the next turn is dangerous. They can safely switch into a fairy and there's nothing you can do about it.
@BouncingMagikarp Well Goodra sadly can't learn Dragon Claw, so its either Outrage or Dragon Tail.   :/
1 vote

I started to experiment with goodra and found some flaws:
1. its defense
2. speed
To account for such weakness I suggest the following:
because of the low physical defense goodra is susceptible to being blown away by any physical move even though it is a tank in the special defense department. Goodra can easily take a moonblast, ice beam, or dragon pulse but ice punch, play rough, and dragon claw are a nightmare. The speed aspect is also a flaw, coupled with the low physical defense means that practically any fighting type Pokemon with an ice punch can take him out. To deal with I have devised a strategy:

EVs: 252 spdef, 252 spatt, 5 def

Item: choice scarf

Moveset:
dragon pulse/ draco meteor
flamethrower
sludge wave
thunderbolt

Dragon pulse/ draco meteor because need dragon coverage, flame thrower for ice, sludge wave to counter fairies, thunderbolt for coverage. I wanted to take out dragon pulse for ice beam because ice beam is usually more effective against dragons (eg. salamence, garchomp, altaria, flygon) but then I remembered kingdra, which is not affected by ice. The choice scarf is the best choice because you get to move first, which eliminates the threat of being taken out easily with one hit from a single ice punch because if your defense is too weak, might as well move first to eliminate the threat.

answered by
1 vote

You Like Dis' Tail?

Physical Goodra
Item: Assault Vest/ Leftovers/ Expert Belt
Ability: Sap Sipper
Nature: Relaxed, Sassy, Or Adamant
EVs: 252 Attack, 252 Def, 4Hp (you could also swap the Hp and Def Evs around...)

Moves:
-Dragon Tail
-Aqua Tail
-Iron Tail
-Power Whip or Poison Tail

Description: Ah Goodra... Another of my favs from gen 6, and While a special set may seem to outclass a Physical set, Goodras ability Sap Sipper helps its Physical set still be VERY viable. The idea here is to run a Pokemon with a glaring weakness to grass (Like Swampert, Gastrodon, Rhyperior, or Quagsire), if you think the opponent will fire off a grass type move, send in good ol' Goodra to eat up the attack and raise its stats. Once its out, Goodra's Bulk will protect it from other attacks for a while, So have fun sweeping! Dragon tail is a nice STAB and forces out everything but those irritating Fairies... And that's where Iron tail or Poison tail come in, allowing Goodra to obliterate most Fairies (except Mawile or Klefki) and keep going. Power whip and Aqua Tail are preferred however, for their coverage possibilities. Use Adamant as its nature for sheer power, or use Sassy or Relaxed natures for more defensive options. Playing carefully and defeating other big threats like a Garchomp on an enemies team can ensure Goodra's easy coming sweep, even without a sap sipper boost, so play smart and bring a Mamoswine. So, with this said, its not hard to see why Goodra made it to OU, its bulk and variety make it powerful and more than noticeable, even in a tier filled with more monsterous looking Pokemon like Kyurem-B, Garchomp, Bisharp, and Excadrill, and with a bit of using the pinkish matter locked up in your head, you will find the adorable pinkish slime dragon to be more than just a mere threat to your enemies.

answered by
0 votes

Goodra @ Damp Rock
Trait: Hydration
EVs: 252 HP / 128 SDef / 128 SAtk
Quiet Nature

  • Rain Dance
  • Dragon Pulse
  • Muddy Water
  • Toxic

Rain Dance will last for eight turns since Goodra is holding the Damp rock. Dragon Pulse should do better damage since Goodra is a dragon type. Muddy Water will do greater damage when it rains. Toxic will make the foe's Pokemon poisoned and it will be easier to take it down.

answered by
edited by
No rest?
I concur
Why random Speed lowering?
^ That? I mean it's got okay speed. It's not like Forretress/ Ferrothorn/ Escavalier where their speed is lower than base 40 so it doesn't matter.
well alot of Goodra's are not fast but should have special attack. So I made It a Quiet nature.
But you're still able to outspeed Pokemon even with only base 80 Speed. Lower Attack instead, as it does nothing at all.
correction: damp rock's effect is increased to 10 turns in xy
pwnermewtwo, you're wrong. It's eight turns.
0 votes

Goodra @ Choice Scarf
Trait: Sap Sipper
EVs: 252 SpA/ 4 SpD/ 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Fire Blast
- Dragon Pulse/ Draco Meteor (guessing it's gonna learn it)

If this is gonna be in lower tiers, then a special attacking dragon type isn't that common. BoltBeam coverage is great, and Dragon STAB and Fire just make it better. There is little that will resist.

answered by
0 votes

Goodra @ Damp Rock
Ability: Hydration
EVs: 252 HP, 4 Sp. Atk, 252 Def
Nature: Modest
-Rain Dance
-Rest
-Dragon Pulse
-Muddy Water/ Surf/ Thunder (All are good under the rain)

Damp Rock will help with keeping the rains up. With Hydration, Rain and Rest, Goodra gets a free 100% recovery without much drawback. & since It goes with a bulky build, it will be the perfect tank with super high defense, HP and Sp. Def. It does not have a 4x weakness to anything so taking it out in 1-hit will be very difficult. Since it is a bulky tank, it needs no speed. Just try to get the Rain Dance off as soon as possible and Rest whenever HP is low & you'll be just fine.

answered by
One question why modest nature instead of bold if youre maxing defense I love the set you've created for goodra but would bold be better?
Goodra can't learn Surf
0 votes

Goodra w/ Assault Vest
Ability: Sap Sipper
Nature: Gentle/Sassy
EV: 252 Sp Def, 252 Sp Atk, 4 HP
Moveset: Sludge Wave

                  Thunderbolt/Thunder
                   Dragon Pulse/Outrage/Draco Meteor
                   Flamethrower

Assault Vest, if you don't know already, increases the holder's Special Defense but only allows the Pokemon to use damaging moves. This is fine for Goodra, considering that it's a dragon type. The nature depends on youe playstyle. I prefer Sassy because you don't need speed when you are a tank anyway. Sludge Wave is critical for taking care of those pesky Fairy Types. While Thunderbolt is preferred, Thunder is an opion because this Goodra can be used in double battles. Sap Sipper allows Goodra to heal from Grass Type moves and Thunder always hits in Rain. Have your Goodra's double battle partner be a Ludicolo. Have Ludicolo use Rain Dance holding a Damp Rock and use Giga Drain on Goodra. Then the two of you will be infinantly restoring and Goodra can use Thunder to send all of your opponents to hell! However, for single battles I suggest Thunderbolt. You can choose either Dragon Pulse/Outrage/Draco Meteor depending on your style. I personally like Dragon Pulse because it's more reliable but feel free to put whatever dragon move you want in this slot. Finnaly have Flamethrower on hand to get rid of the Ice and Grass types.

                   '
answered by
I would almost agree with this set, however Sap Sipper does not heal you, it raises your attack when hit with a grass move. This in mind, Hydration can be considered on a rain team, Gooey lowers speed when hit  by a physical attack (also pretty useful), so Sap sipper's utility mainly comes in the form of a free switch in. Anyway, you might also want to consider running Calm nature (+sp.def, -atk) so you don't lose out on speed if you're not running any physical attacks, and can also outpace physical attackers on switch-ins.
0 votes

Goodra
@Damp Rock
Hydration
Careful
Rain Dance/ Outrage/ Dragon Tail /Rest
252 Sp. Def/ 252 Attack/ 4 HP

answered by
edited by
any fairy type can switch in on this and set up. You need coverage. Goodra has plenty of coverage options to choose from
Like iron tail, or sludge bomb.
0 votes

Goodra@White Herb
Ability:Gooey
Nature:Calm
Characteristics:Sp.Attack
Ev's: 252 Sp.Defense/ 252 Sp.Attack/ 4 Hp
Moveset:
-Draco Meter
-Thunderbolt
-Focus Blast
-Sludge Bomb

answered by
0 votes

There still isn't a very good physical moveset for this guy, so here is mine.

Goodra
Sap Sipper
Adamant/Impish
EV's: 252HP, 252atk, 4def
Shell Bell

Aqua Tail - coverage
Power whip - coverage
Body Slam - neutral coverage, chance to paralyze
Dragon tail - STAB, phase out set up sweepers

Ferrothorn is the ONLY Pokemon that resists all of your moves, but you can easily phase it out with dragon tail. The idea is to try and get an attack boost with sap sipper. Shell bell will provide consistent healing and leaves lefties for a more defensive Pokemon that can make better use of it (at least, that's my opinion). Body slam has excellent synergy with dragon tail, allowing you to spread paralysis on your opponent's team and rack up entry hazard damage . Fairy types that try to switch in, such as azumarill, will be hit hard by body slam, aqua tail, or power whip, depending on their respective typing.

answered by
0 votes

Goodra

Goodra @ Leftovers
Ability: Hydration
EV spread: 252 Hp / 252 SpD / 4 SpA
Nature: Calm (+SpD, -Atk) / Gentle (+SpD, -Def)
Role: Tank/ Status Absorber

Moves:
- Rain Dance
- Rest
- Dragon Tail / Dragon Pulse
- Sludge Bomb

This set is simple, much like Vaporeon. Rain Dance is there because just depending on Politoed is risky (as weather are now nerfed), start the rain yourself is better. Rest is obvious. Absorb Status, tank special hits, blabla. Dragon Tail is to prevent opponent from setting up against Goodra. It can also serves as a shuffler if you have laid down layers of spikes or SR. Dragon Pulse is another option there for a strong STAB. Lastly, Sludge Bomb is to have coverage over the nasty Fairies.

answered by
0 votes

enter image description here

Venus Fly Trap ( Goodra ) @ Expert Belt / Life Orb
Ability: Sap Sipper
EVs: 252 HP, 144 SpA, 112 Spe
Nature: Modest (+SpA, -Atk)

  • Infestation
  • Thunderbolt
  • Ice Beam
  • Flamethrower

The main idea of this set is to trap special set up user / entry hazard user / staller like Jirachi / Ferrothorn / Mandibuzz.

Infestation is the core move of this set, when used at the correct time, it acts like a partial Shadow Tag/ Arena Trap. For example, you can switch in at predicted Spore / Leech Seed, the foe will either switch or stay, for either case, just use infestation. If the foe switch into something dangerous, you can switch out anyway. However, if the foe choose to switch in wall, he or she will be surprised that the wall is now trapped, and you can now safely decides which moves can KO it.

Thunderbolt / Ice Beam / Flamethrower together has very good coverage. The reason why Flamethrower is choose over STAB Dragon move like Dragon Pulse because Dragon move is unreliable as Steel and Fairy walls it. In addition there are so many Steel types roaming in OU this gen, like Scizor and Lucario. You can deal better damage this way.

answered by
0 votes

enter image description here
Here are the sets for all of Goodra's abilities:
Hydration:
Goodra (Slime Crime)
Nature: Modest
Item: Damp Rock
Ivs: 252 sp.attack 252 sp.defence 4 hp
Moveset:
Rain dance
Dragon Pulse
Thunderbolt
Flamethrower
(Raindance to trigger ability, Dragon Pulse for stab, thunderbolt for destroying flying and water types, flamethrower to cover ice weakness)

Sap sipper:
Goodra (Taffy)
Nature: Modest
Item: Assult Vest
Ivs: 252 sp.attack 252 hp 4 sp.defence
Moveset:
Dragon pulse
Ice beam
Sludge bomb
Flame thrower
(Dragon Pulse for stab, Ice beam for dragon coverage, Sludge bomb for fairy coverage and flamethrower for ice coverage)

Gooey:
Goodra (GigaGoo)
Nature: Quiet
Item: Leftovers
Ivs: 252 sp.attack 252 sp. defence 4 defence
Moveset:
Dragon Pulse
Thunder
Fire Blast
Blizzard
(this is more of a risky accuracy set: dragon pulse for stab, thunder for water and flying type death bringer, fireblast for over 9000 ice coverage and blizzard for the dragon slaying)

answered by
For Hydration, have Rest.  It gives you infinite health.
for "Slime Crime", i don't think Flamethrower is good for the rain, try something else
0 votes

Ive actually gone with a physical set for my Goodra and it seems to work pretty well

Goodra
Item: Leftovers / Sitrus berry
Ability: Sap sipper
Nature: Adament
Evs: Attack 252, Hp 252, Def 6

  • Outrage
  • Earthquake
  • Counter/ Power whip
  • Curse

Sap sipper allows a free switch into a grass attack boosting its attack power or you could always use your team mate to attack Goodra with a grass move as you are immune to grass attacks, Curse to boost attack and defense at the cost of speed out rage is power but you need to make sure you dispose of all fairy types in the opponents team before you start to rampage , earth quake is coverage and counter is a hilarious surprise for over confident physical attackers, or if you want more security go with power whip which can cover water but leaves you walled by Ferrothorne and Scizor (sometimes) the Ev spread I have chosen is because of Goodras already massive special defense and I don't really see much reason in bumping up that any more so HP is a more suitable choice (and obviously attack is needed for a physical attacker) so far the only issues I have encountered with this set is Togekiss as it completely walls this set as neither earthquake out rage or counter will hit Togekiss otherwise most other fairy type will get killed by an earthquake or two as their defense isnt great and goodra can eat up all fairy attacks bar Play rough.

answered by
0 votes

Welp this is he most annoying set I have ever seen

Goodra @ Leftovers
Ability: Sap Sipper(prevent leech seed)
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature
- Curse
- Rest
-Sleep Talk / Poison Tail/Iron Tail
- Dragon Tail

Oh my god this thing can tank hits all day and prevent sweeps.
I think skarmory is going to be replaced by this slime dragon

answered by