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How common are physical attacks/attackers in online battles?

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It seems there are a lot of moves (Spiky Shield, Cotton Guard, Will-o-Wisp), items (Rocky Helmet), and abilities (Intimidate, Iron Barbs) that counter physical attacks, but not so much special. Yes, there are special counters, but it seems that countering physical attackers is easier. There also seams to be more physically defensive Pokémon (mostly Rock and Steel) and more specially offensive Pokémon (most types such as Fire, Water, Grass and Psychic are primarily special).

Is this all generally agreed upon online or do people expect this mindset and use reverse psychology by using walls like Steelix, and hard hitters like, well, many of the fighters?

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Also, supporting your question, there was a question asking would a Power Trick Shuckle be good, but in the answer, it said the other team could swap in to a PHYSICAL attacker and K.O Shuckle.
No, not really. Physical and special attackers are just as common as each other. If physical attackers were as bad as you make them sound, half the Pokemon in the game would suck. You wouldn't say "this Pokemon sucks for being a physical attacker". There are plenty of viable physical attackers in the game.

The list of good physical attackers goes on…
Oh, and by "online" do you mean Showdown! or Battle Spot?
I've never really looked into this showdown thing, so I'm going to have to say battle spot

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While physical attackers seem to always be disadvantaged, that is often not the case. Moves like Will-O-Wisp, King's Shield, and Spiky Shield and abilities such as Intimidate, Iron Barbs, or Gooey can often be easily predicted and easily countered by switching out or using the turn the opponent wastes on protecting to set up using Sword Dance or something similar.

Another point you made was that Cotton Guard seems to be detrimental to physical attackers. The same could be said regarding Amnesia or other moves that boost a user's special defense against special attacks.

While there are more physically defensive Pokémon, many of them function poorly. It's not about the quantity of the Pokémon that can perform any given duty, it's about how well they can do it. For example; Golem has a very high defense stat, but ultimately it's a Pokemon with no reliable forms of recovery and 4x weakness to common types. This makes it a relatively useless wall of any sort. The same can be said for most rock types.

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