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What is a good moveset for Rapidash?

5 votes

It knows: Fire Blast, Sunny Day, Solarbeam, Fire Spin.

Rapidash Learnset

asked Jul 9, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
But Rapidash Has Terrible Sp. Atk
11 Months ago bud, Most of the top users on this site didn't know much back then...
Actually the sets in the question are just the initial ones Trachy had in his box on the pokemon games. These would be sets wild pokemon had, or ones he got in trades, so they weren't exactly perfect.
Rapidash (M) @ Choice Band
Trait: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Megahorn
- Low Kick
- Wild bolt
I feel that this Pokemon is underrated and should be appreciated more. Rapidash and Ponyta are by far my favorite Pokemon.

9 Answers

10 votes

Rapidash (M) @ Choice Band

Trait: Flash Fire

EVs: 252 Atk / 4 SDef / 252 Spd

Jolly Nature (+Spd, -SAtk)

  • Wild Charge
  • Flare Blitz
  • Low Kick
  • Megahorn

Standard sweeper, down to the EVs. Choice band makes Rapidash do more damage. Flare Blitz is STAB. Everything else is type coverage. Flash Fire can make Flare Blitz do even more damage.

answered Jun 17, 2011 by trachy
edited Jul 1, 2011 by trachy
A minute?
Thats just unfair. :P
8 votes

Rapidash (M) @ Life Orb

Role: Sweeper / Sunny Sweeper

Trait: Flash Fire

EVs: 4 HP / 252 Atk / 252 Spd

Adamant Nature (+Atk, -SAtk)

  • Flare Blitz
  • Megahorn
  • Wild Charge
  • Morning Sun

He can be used in or out of the sun.

In the Sun, Flare Blitz gets completely Super Charged and Morning Sun heals more.

But in basicness, Flare Blitz is for Strong STAB With Wild Charge as coverage, and Mega Horn for further coverage, Morning Sun to heal off recoil.

answered Jun 17, 2011 by Josh
edited Jul 16, 2011 by Josh
2 votes

Sweeper Rapidash

Rapidash # Leftovers
Nature: Naive (^Speed -Sp Def)
Ability: Flash Fire / Flame Body
~ 252 Speed EVs / 252 Atk EVs / 6 HP EVs

Okay, Rapidash is a very fragile Pokemon with poor defenses. You should bring it out when anticipating a Fire type attack to boost Flame Body, when you know Rapidash can take a hit, or to scare off some foes. Flare Blitz is there for obvious STAB and powerful reasons, and so is Overheat. Overheat is there for a one time thing (until you switch out) where if you're sweeping with physical moves, and a foe decides to bring in something Defensively built, throw an Overheat in their face! Wild Charge is to help cover some Water weakness and for extra random coverage if needed. Now you have the choice between Megahorn and Protect in this set. I must say Megahorn is impressive with 120 Atk and finally no recoil, but 85 accuracy doesn't really appeal to me. I would personally go for Protect in some cases, just for a free turn of Leftys heal. Sometimes, Protect just doesn't cut it, so than get Megahorn. With all that recoil damage going around, you're bound to need a chance to heal/stall. If stalling isn't your case and you just need to heal, get Morning Sun for immediate heal.

answered Aug 4, 2011 by Sam Sam Sam Sam
edited Oct 22, 2011 by Sam Sam Sam Sam
0 votes

Double/Triple Battle

Rapidash (M) @ Expert Belt
Trait: Flash Fire
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Bounce
- Flare Blitz
- Megahorn
- Low Kick

Bounce is actually a good move in Double and especially Triple battles. Not only can it be used to avoid ally Earthquakes and Surfs, it can hit any foe in a Triple Battle, and the opponent does not know who you are going for with Bounce. This makes it difficult to switch out. Even if they do manage to correctly predict who you are attacking, your other teammates can take advantage of a switch to cause some major damage. So yeah, it's a good move. Flare Blitz is STAB. Megahorn and Low Kick are coverage. Flash Fire can be used with a Lava Plume teammate to do some damage.

answered Jan 18, 2012 by trachy
0 votes

Rapidash @ Expert Belt
Ability: Flash Fire
Nature: Jolly (+Spe, -SpA)
EVs: 252 Spe, 252 Atk, 4 SpD
- Flare Blitz- high power STAB
- Drill Run- new move tutor move that provides great coverage
- Will-o-wisp/Morning Sun- heal yourself or cripple your opponent
- Megahorn- high power coverage

answered Jul 7, 2012 by mblinginballer
0 votes

Rapidash (F) @ Life Orb/Leftovers
Trait: Flash Fire
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SAtk)
- Flame Charge
- Flare Blitz
- Wild Charge
- Drill Run / Low Kick

I love this Rapidash. It can sweep with relative ease and also functions extremely well as a late game cleaner. You come in on a weakened opponent or an obvious Fire type attack, Flame Charge to finish them off/as they switch, and then proceed to wreak havoc.

Flare Blitz is hard hitting STAB, especially boosted by Flash Fire. Wild Charge covers Waters. The last move hits Rock types; Drill Run is more consistent, but Low Kick hits Regirock harder.

Finally, Leftovers is useable over Life Orb to heal some of your recoil and prevent unnecessary damage from Flame Charge. 

answered Jul 19, 2012 by Spoink
0 votes

Rapidash @ Leftovers
Ability: Flame Body
EVs: 244 HP / 252 Def / 12 Spd
Impish Nature (+Def, -SpA)
- Megahorn/Drill Run
- Will-O-Wisp
- Morning Sun
- Flare Blitz/Flame Charge
A defensive Rapidash set (yea I said it). Rapidash can actually be a fairly good defensive wall in the NU tier, and not expexted at all. Flame Body and Will-O-Wisp are there to help your physical bulkiness by halfing the oppents attack. Morning Sun provides good recovery. Drill Run and Megahorn both provide good coverage, just matters which your team needs more of. Flare Blitz is a strong stab fire move but if you dont want to dealwith recoil you may want to go with flame charge which ups your attack as a plus but is much weaker. This set actually works, I have used it and it is quite helpful.

answered Aug 7, 2012 by ImGreen
0 votes

Rapidash @ Life Orb
Trait: Flash Fire
Nature: Adamant
-Flare Blitz
-Wild Charge

answered May 14, 2013 by Alexjogos1999
0 votes

ok this one is a bit weird but it might work

roll: mixed sunny sweeper
item: life orb
ability: flash fire
nature: naive (we want speed :D)

evs: 252 speed, 126 sp atk, 132 atk

-morning sun (healing life orb damage and recoil)
-solar beam (weakness covrage, good power, and great in the sun)
-flare blitz ( STAP, awesome in the sun, recoil heal with morning sun)
-drill run/ wild charge/ mega horn (whichever you feel is better covrage)

ok so its simple, after sun is up switch in on a fire move or that your resistent to (carefull tho Rapidash is frail sometimes) then kill everything that comes at you and heal with morning sun

note: watch out fore those fast ground types.

hope this helps :D

answered Jul 2, 2013 by supersweeper1000
edited Jul 2, 2013 by supersweeper1000