Jumpluff has pretty low offensive and defensive stats, even against ground types it would probably have trouble. The only thing worthwhile would be its speed. So I would use annoyer moves.
Toxic- badly poisons, can be used to drag out the battle.
sleep powder/stun spore- low accuracy, but if you feel lucky, this can save your set
leech seed- eat away at health with toxic to wear down foes.
Giga drain/ Energy ball-
other moves could be to take advantage of chlorophyll with sunny day, possibly passing stat raisers through baton pass to make it into a fragile sweeper, (solar beam and solarbeam benefit as well) or to use other annoyer moves such as attract to hold your opponent while you slowly faint them.