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What is a good moveset for Shuckle?

2 votes

Mine knows:

Toxic: Stall with Shuckles defense. Inflicts toxic poison.

Sandstorm: To damage foes.

Double Team: To stop foes from hitting Shuckle.

Mud Slap: Lowers accuracy while also doing damage.

Shuckle learnset

asked Jul 20, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Hmmmmmmmmmmmmmmmmmmmm, Icant think of a better moveset for Shuckle!
Yeah, I can't wait for this guy to get to level 100 so I don't have to use it anymore. I was thinking Power Trick, but then it would have low defensive stats.
In double battles you can use trick room to your advantage, and actually sweep with shuckle! Plus maybe you can give him a focus sash for defending against moves like bullet punch from scizor!
Shuckle (M) @ Leftovers
Trait: Sturdy
EVs: 80 HP / 252 Def / 176 SDef
Bold Nature (+Def, -Atk)
- Power Share
- Toxic
- Sandstorm
- Mud-Slap
Im the best of the best when it comes to move sets for shuckle you want:

Toxic: inflicts damage every turn
Protect: to stall when poisened
Sandstorm: to deal more damag each turn
stonde edeg/rockslide: in case you need to clean up with shuckle

WHatever you do dont teach it power swap! its terrible! it may switch its attack and defense and give huge attack but shuckle is one of the slowest pokemon of them all!
so it will just about always attack last.
Shuckle @ Leftovers
Trait: Sturdy
Brave Nature (+Atk, -Spd)

Power Split - Equaling the attack and sp attack with the opponent, so Shuckle's useless Attack and Sp Attack gets heightened
Toxic - Poisoning the opposition
Gyro Ball - Because Shuckle is sooooooo damn slow plus the raised Attack stat Gyro Ball will do a tonn of damage
Rest - For recovering
How aboot this. Power trick power split guard split and gyro ball. Lead with a pokemon that knows baton pass and use moves that up attack and defense pass those to shuckle then use power split then power trick and depending on the pokemon guard split then just spam gyro ball to sweep team, you're welcome
I would stick Power Split or Power Share whatever to troll some Charizard X or Mewtwo or  Gyarados or something like that. Shuckle can do Defense Curl Rollout combo which combined with Power Split means that is one nasty Rollout. Add Rest and Shuckle will destroy everything! OR you could do a Contrary Shell Smash then Power Split rendering sweepers even MORE useless while making Shuckle beyond defensive! OR you could run a Trick Room Shuckle with Power Trick which will turn Shuckle into the ABSOULUTE SWEEPIEST SWEEPER OF ALL TIME!!! AND he has Infestation plus Toxic. Shuckle should be Uber. The peeps at Smogon must've forgoten about Shuckle.

31 Answers

0 votes

Shuckle @ Leftovers

Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)

Shell Smash
Power Swap
Rock Slide/Stone Edge/Gyro Ball
Substitute

answered Sep 29, 2012 by Chewy
0 votes

Shuckle-Leftovers

EVs:252 Defence, 252 Special Defence
Nature:Impish
Ability:Sturdy

Moves:
Power Trick
Stone Edge
Sandstorm
Power Split

OR

Shuckle-Leftovers

EVs:252 Defence, 252 Special Defence
Nature:Impish
Ability:Contrary

Moves:
Shell Smash
Toxic
Protect
Sandstorm

Have Fun Killing Arceus`

answered Nov 17, 2012 by AegisDatLash
edited Dec 5, 2012 by AegisDatLash
For the first one, Why have power trick but no attacking move? It makes no sense. He can not learn Trick room BTW. Also in #2 why have Gyro ball if your offenses are just shrinking and shrinking, you are not going to kill Arceus with that. I would throw Power split in.
hmm. makes sense, what SF said.
0 votes

This should be something for ya:

Shuckle, object: Pasio Berry

Ability: Sturdy

-Stone Edge (STAB, and high power)

-Earthquake (To get rid of Steel types)

-Rock Smash (To get rid of both Steel and Rock types)

-Sunny Day (Decrease Water type atacks)

answered Mar 5, 2013 by VladyAndSamurott
You know Shuckles attack is 10, right? How are you going to use it?
._. Sturdy will help it, plus some MORE ATTACK.
Well, it is unexpected at least.
I know, Flaafy.
0 votes

Hehe. Shuckle's Defenses are GIGANTIC, so Swagger will help Shuckle.
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Shuckle @ Lum Berry

Ability: Sturdy

Nature: Hasty (+Speed, -Defense)

-Swagger (SUPER ULTRA GIGA IMPORTANT! Will maximize the foe's Attack, so Bide's useful)

-Bide (Lower defense for Shuckle means that can do a greant quantity of damage)

-Toxic (Stall, stall. Toxic's very useful in every single turn)

-Stealth Rock (YES! Entry Hazard moves are very useful on Shuckle, 'cause of its Attack)

YEAH! A Shuckle that can Stall, give an Entry Hazard and Bide more = EPIC SHUCKLE!

answered Mar 13, 2013 by VladyAndSamurott
0 votes

Ability: Contrary - Because sturdy destroys the whole point of this little turtle. If you get 1 shotted you're doing something wrong..

EVS: Max out HP 128 Def and Sdef.

Shell smash. This will raise your defense to.. idk. Let's just say it raises his defense alot.

Toxic. Not much explaining.. it poisons your foe?

Rest. Because turtles need to rest after smashing its shell so many times.

Last slot could be SandTomb. What's more fun than trapping someone and letting it slowly die to poison while you take a nap? Double team works great aswell.. o.o
If double team doesnt work for you use mudslap.

answered Aug 12, 2013 by Mapleflage1
0 votes

Personally, a pure stall set bores me, but I know stalling is Shuckle's specialty, so I have a Staller-Offense mix.

Careful Nature
EVs: HP 252 Atk 252 (although still terrible attack)
Sturdy
Leftovers

Rollout
Defense Curl
Toxic
Protect

Go with what you want, but this my favorite set on Shuckle. He is still reasonably defensive due to maxing HP, and he's gonna need all the boosts he can get to do damage anyway, so why not Rollout that doubles power every hit for 5 turns rather than a status move? And it still hits taunters, which appear a lot in Black and White.

answered Sep 16, 2013 by Zapdos203
Needs power swap.
0 votes

Shuckle @ Leftovers
Role: Defensive Sweeper
Trait: Contrary
EVs: 252 Def/252SDef/6 HP
Bold Nature (+Def,-Atk)
-Shell Smash (With Contrary, you are essentially getting +1 Def and SDef)
-Rest (For HP regen.)
-Gyro Ball (With lowered speed from contrary shell smash, this will be doing some damage)
-Power Split (With already awful Atk stats, and with contrary shell smash, using power split will abolish the other Pokemon's Atk stats. This also boosts your own Atk, for Gyro Ball to do even more damage.)

answered Oct 23, 2013 by TM87
0 votes

physical tank,yes,physical tank.

shuckle
trait:sturdy
adamant nature(+atk,-Satk)

rollout
gyro ball
earthquake
powertrick
:D

answered Dec 31, 2013 by mew2002
0 votes

This is THE BEST shuckle set ever!!! I have killed entire 6 Pokemon teams with this one Pokemon.

Shuckle @ Leftovers
Ability: Contrary
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Shell Smash
- Toxic
- Infestation
- Rest

Use shell smash, with contrary, it raises your defense and special defense. Use it 6 times, maxing out you defense, it becomes untouchable. If you get low on health, and your opponent is thinking, finally, i'm going to kill it, use rest, goes to full health. Then use toxic and infestation. Toxic will eventually do massive damage and infestation prevents them from switching and deals with steel types, immune to toxic.

answered Feb 24 by pinny0101
0 votes

This build can be used for single battles, but for maximum effect, double battles are the best. Ability doesn't matter, but high IVs in def and spec def, as well as a fast trick room backup are a must. Turn 1: my speed tricker uses trick room, shuckle uses power trick. because shuckle is slowest Pokemon in game (with like 5 base, 0 IVs in speed and 0 Evs, my shuckle has single digit speed), shuckle will go last with power trick, thus all but ensuring that shuckle is not killed. Then shuckle can spam the rock slide/sludge wave/earthquake until other team dies. If you feel threatened by priority moves, make a substitute before you do power trick. Trick room will last for 5 turns. Most teams die in 3/4. (well most die in one cause they ragequit, but hell, I'm not counting the morons.) Some protect users have been able to outlast the trick room, but because they were so focussed on protecting themselves, they couldn't kill either my first trick roomer or my second. So: moves.
1: Power trick
2: Substitute
3: Earthquake/Rock slide/Sludge wave (Earthquake because...Earthquake, Rock slide = instakill STAB, sludge wave because...I like poisons
4: either another wave move or my personal favorite...poison sting. why? BECAUSE I KILLED YOUR LEVEL 100 RAYQUAZA IN ONE HIT WITH A SHUCKLE USING POISON STING! THAT'S WHY! AND IF SPLASH DID ANY DAMAGE, I'D USE THAT INSTEAD!
needless to say, I only actually use poison sting if you only have 1 or 2 Pokemon left, and if I feel like rubbing your face in it.
Unlike a lot of sweeping/trick room strategies, this one only requires one turn of buildup, and unless they can outspeed and 1 hit your trick room guy...its over. Game over, man. Game over. Shuckle should be in the ubers, but until they fix it, I am one of only a few, apparently, who has seen shuckle's sheer potential for a competitive team. I also use two wall shuckles in a real battle, both with 31 IVs and max EVs in def and spec def.
My wall build is as follows. (without contrary) needless to say, max EVs on def and spec def.
1: Toxic. (Do I really need to explain why?)
2: Protect The best single use stalling move
3: Double Team/Safeguard for making shuckle all but impossible to kill, or making it impossible to wear him down safely
4: Rest(if you have a Lum/chesto berry equipped) or Sandstorm to deal that little bit of extra damage
(with Contrary)
1: Toxic(hey, I like poisons!)
2: Shell smash Great when trolling an attack team, for reasons of the next move. or Gastro acid if with one of the greatest tanks of all time Slacking in a double battle. Otherwise put rest here.
3: Either Power split or Sandstorm goes here. Sandstorm helps Shuckle by dealing extra damage, although that may help your enemy if they have a Tyranitar or something of that sort with an evade boost.
4: Rest goes here if you don't have it already, otherwise put protect
so to recap, either
item: Sleep healing berry (Lum or Chesto)
1: Toxic
2: Shell smash
3: Power split
4: Rest
or
item: Sleep healing berry (lum/chesto)
1: Toxic
2: Gastro acid
3: Rest
4: Protect
Note: alternatively, you could forgo rest and put both attract and a leftovers on him, but its rather unreliable. I've played tournaments with over 200 people and won with my shuckles, so I would know.
Peace, shucksters!
Demonic2012

answered Mar 11 by demonic2012
0 votes

enter image description here

Don't mess with this guy!
Ability: Gluttony Item: Leftovers/ Sitrus Berry Nature: Sassy (+ Sp. Def. - Speed) Ev's: 165 HP, 165 Def. 165 Sp. Def.

Sticky web
Stealth Rocks
Substitute
Gyro Ball

So this is a lead (Duh) The first turn you can go for a substitute or you can just go for the entry hazards. His Ev's make him a defensive wall and Gyro Ball is just there to destroy everything and to make your terrible speed stat useful.

answered Apr 3 by iHauntedDinox