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What is a good moveset for Skarmory?

4 votes
16,201 views

Mine knows:

Night Slash: Decent damage, high accuracy, good chance for critical hit.

Drill Peck: Good damage, high accuracy, STAB.

Steel Wing: Decent damage, decent accuracy, chance to raise defense, STAB.

Agility: Increases Speed. Skarmory is fairly slow for a Flying type.

skarmory learnset

asked Jul 20, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
What? A good QuestioN?
LOL. I am so forgetful today. I meant moveset.
Switch agility with autotomize, and maybe night slash with spikes or stealth rock. (sorry I know this was 9 months ago)
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Spikes
- Whirlwind
- Roost

5 Answers

2 votes

Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Spikes
- Whirlwind
- Roost

answered Jun 28, 2011 by trachy
edited Feb 17, 2012 by trachy
Mean look + taunt
Who uses Mean Look? The answer is nobody.
Gengar, Bantte ...
Nope, none of those will carry Mean Look in a competitive enviroment.
If you go to any of the tornaments ive been to ive been ruined by that exactly
You have some strange tournaments then.
Do Calm Nature instead. It lowers Attack and raises Sp. Defense. Skarmory needs a Sp. Defense boost more than the Defense boost.
This is made specifically to be a Physical Wall
I use mean look in my insta death combo.
1 vote

Skarmory@leftovers
Ability:Sturdy
Evs:252Hp/252Def/4SpDef
Impish Nature
-Spikes
-Stealth rock
-Roost
-Counter(catch skarmory in gen 3 games and teach this from a move tutor in either FRLF)

Okay a bit odd but the point is first you set up entry hazards. You need a total of 4 turns which is completely possible with his defensiveness and roost. After he is done setting up he can always come back and destroy physical attackers with counter. Get hit by a physical move and strike them back and use roost to recover those damages and repeat this process over and over. Prediction is the only problem here but no one will expect a counter from a skarmory.

answered Feb 13, 2012 by ☠FlameOfDooms☠
1 vote

Skarmory (F) @ Choice Band
Trait: Weak Armor
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Drill Peck / Brave Bird
- Night Slash
- Rock Slide
- X-Scissor

On the off chance you worked really hard to get a DW Skarmory.......

Switch this guy into a move that makes physical contact so that he can start into his sweep with that speed boost already helping him.

Choice Band is also boosting him up by 50%.

Now you have STAB. ( Drill Peck or Brave Bird. )
and coverage. ( Night Slash, Rock Slide, and X-scissor )

answered Mar 30, 2012 by TooJosh4U
I like this set, thanks Josh:)
0 votes

Skarmory

Role: Stallerish/SrockSpikes dude for your sandstorm team
Item:Leftovers
Nature: Calm/Careful
EVs: 252HP/200Sp.D/56D/

Toxic (ya know, poison)
Stealth Rock (Entry Hazard)
Spikes (Entry Hazard)
Protect (leftovers recovery, poison for the opponent)

Just... Watch out for taunt.

answered Jul 20, 2012 by Giga
What about attacks?
Erm, like I said, this is a "Stallerish/SrockSpikes dude for your sandstorm team" and "watch out for taunt" - In other words, He isn't meant to be an attacker. (as You can see, I gave him 0 attack Evs)
I would have thrown Sky drop in there for more stalling, but it's banned in competitive battling. :(
0 votes


Eamudo @ Sitrus Berry??? Life Orb??? Something Else??? I dunno. Give me suggestions.

EVs: 156 Atk, 200 Spd, 100 Def

Impish Nature (+Def, -SAtk)

Trait: Weak Armor or Sturdy.

-Steel Wing Is STAB + Possible Defense Raise.
-Brave Bird/Drill Peck is STAB. I prefer B-Bird to D-Peck.
-Autotomize or Agility is required for such a slow bird.
-And you can't have an offensive Skarm w/out Swords Dance. (Unless it has a choice Band.)

answered Oct 3, 2012 by Stellar Lucario
edited Oct 3, 2012 by Stellar Lucario

 

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