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What is a good moveset for Ambipom?

0 votes

Mine has the ability Technician. It is EV trained more in its defensive stats. It knows:

Fake Out: Attacks first, high accuracy, causes flinching, STAb, power boosted by Technician.

Brick Break: Decent power, high accuracy, breaks through Light Screen and Reflect, deals with Rock and Steel types.

Payback: Used to deal with Ghost types, improved by Technician which also helps if Ambipom is attacked first.

Taunt: Stops the foe from using Stat moves.

ambipom learnset

asked Jul 26, 2010 by trachy
edited Jul 1, 2011 by DarkTyphlosion
Aipom (M) @ Choice Band
Trait: Pickup
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Frustration
- Switcheroo
- Brick Break

15 Answers

8 votes

i think this is awasome

EVs: 252 Attack, 252 Speed, 4 HP. Jolly Nature. Item Silk Scarf/Life Orb.

Fake out

Last resort

answered Jun 11, 2011 by Hex
edited Sep 25, 2011 by Hex
SWEET! smart moveset!
only this?
it's the move selection that makes it good
Wow mind boogler set.LOL
4 votes

Gen V

Ambipom (M) @ Normal Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Taunt
- Low Sweep
- Acrobatics

answered Apr 28, 2011 by trachy
3 votes

Item: Normal-gem
Ability: Technician
Nature: Jolly
EVs: 252 Attack, 252 Speed, 6 Hp


Fake-out flinches with some pretty high power when you add up Normal gem(for the first time), STAB, and Technician. U-turn is for switching so you can repeat the process again. Payback is for Ghost types. Double-hit would be for Sub-breaking and STAB while Low-sweep is coverage.

answered Jan 14, 2012 by Speed freak
edited Apr 26, 2012 by Speed freak
More people should take advantage of double hit, if you have a monkey with technician, it's about 160 BP (STAB included)
2 votes

My favourite second favourite Pokemon in UU!

Ambipom (M) @ Toxic Orb
Trait: Technician
EVs: 176 Atk, 128 Def, 128 Sp. Def, 76 Spd OR 252 Atk, 252 Spd, 4 HP
Nature: Adamant (+ Atk, -Sp. Atk)
- Fake Out
- Facade
- Low Sweep
- Fling/Switcheroo

Fake Out is a must-have on this guy, the +3 priority allows it to surpass moves such as Mach Punch as it causes the opponent to flinch, wasting one turn and getting the Toxic Orb working. Since it's base power is 40, Technician increases this to 80, and along with STAB makes it a good first move. Since the Toxic Orb has Poisoned Ambipom, Facade's power becomes extremely high with STAB benefit. Low Sweep is also a very good option to use to clean up Steel or Rock Pokemon who would otherwise wall Ambipom. It is Technician-run giving it a base of 120 power. Fling once again is powered by Technician and Poisons the opponent, making it a better option than Toxic. Since it is Dark, Ghost types hopefully will cop a bit of damage, as they are one of the only things that will stop him. Switcheroo is also an option, giving the opponent a useless Poisoned stat, whist Ambipom benefits from the opponent's item.

As you can see the core of success for this set is Technician. Pretty much the only thing that will stop this guy is a Ghost type, as Fling won't be sweeping it.

answered Sep 24, 2012 by ƒιzz
edited Oct 31, 2012 by ƒιzz
Whats with the wacky EV spread?
Mostly because I want some bulk on. Max out his Attack and Speed as a replacement.
Yea, toxic orb+Facade is awesome, but it needs gut/toxic boost to work at its full power, and its useless to use bulk in this set because the toxic will kill it very quickly anyway.
1 vote

![Specs][1]Special Based Monkey
Item: Choice-specs
Ability: Technician
Nature: Timid
EVs: 252 S.Attack, 252 Speed, 6 Hp


With Choice-specs his S.Attack becomes pretty good. Swift has 90 Base-power with Technician so it is great STAB. Thunderbolt is coverage. Hidden-power(Fire/Fighting/Ice) it depends on the needs of your team, if you get the IVs just right you can get a Technician boost for Hidden-power to get it 90 base-power, coverage. Shadow-ball is coverage.

Also a note: You could swap Specs for Focus-sash and Shadow-ball for Nasty-plot.

answered Jan 14, 2012 by Speed freak
edited Apr 26, 2012 by Speed freak
1 vote

Ambipom @ Flying Gem
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Brick Break
- U-Turn
- Acrobatics

answered Sep 24, 2012 by Chewy
1 vote

Ambipom @ Normal Gem
Trait: Technician
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Fake Out
- Pursuit
- Acrobatics
- U-turn

answered Aug 7, 2013 by Razing
0 votes


Ambipom (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 228 Atk / 24 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Nasty Plot
- Fake Out
- Low Sweep
- Shadow Ballv

answered Mar 10, 2012 by Pwnyta
0 votes

Ambipom (M) @ Life Orb

Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)

  • Fake Out
  • Low Sweep
  • Double Hit
  • Pursuit
answered May 27, 2012 by Mewderator
0 votes

Gen. IV
Ambipom (M) Normal gem.
Ability: Technician
-Double hit
-Double Team/Shadow Ball/Substitute
-Focus Punch
You can switch double team for substitute if you're willing to risk hp for a sure focus punch, or shadow ball to cover ghost types and for competative play.

answered Oct 30, 2012 by blaziken39
edited Nov 1, 2012 by ƒιzz
Double Team is banned in competative play.
Well... shadow ball to cover ghost types.
Lol, gems didn't exist in Gen IV...
0 votes

This is my Ambipom:

Ambipom @ Flying-Gem
Ability: Technician
Nature: Jolly (+Spd -SpAtk)
EVs: 4 HP / 252 Atk / 252 Spd
- Fake Out - 100% flinch when start the battle, gains STAB, Technician boost.
- Double Hit - Gains STAB, Technician boost and it hits two times so will deals a great amount of damage. See: STAB + Technician = Doubled power. Base power = 35 x 2 = 70. It hits two times so will have: 70 x 2 = 140 base power ! Incridible !
- Acrobatics - For Fighting-types. Acrobatics have 55 base power. With Flying-Gem will boost +1/2 of the base power resulting with 1 1/2 base power = 82.5 base power. Once Flying-Gem is used it will disappear making the Acrobatics's skill activate doubling it's base power: 82.5 x 2 = 165 base power.
- Payback - For Ghost-types and for guys that will outspeed him.

Ambipom @ Normal Gem
Ability: Technician
Nature: Jolly (+Spd -SpAtk)
EVs: 4 HP / 252 Atk / 252 Spd
- Thunder Wave - For paralyzing.
- Agility - To up his speed and Baton Pass it.
- Baton Pass - To pass Agility's boosts.
- Taunt - To don't be taunted and make him a trash.

answered Nov 29, 2012 by RainyThunderDragon
edited Nov 29, 2012 by RainyThunderDragon
0 votes

My Ambipom acts as good overall coverage and a baton passer when he can't do anything.

Ability - Technician
Item - Normal Gem

Fake Out
Double Hit
Nasty Plot
Baton Pass

If your opponent isn't resistant or immune to normal type, Fake out followed by Double Hit with stab, technician, and the normal gem on the fake out is devastating. Because he has great speed he will generally pull off the double hit first too and if you're Ambipom is offensive you should get off a great deal of damage. When Ambipom is stopped by a steel, rock, or ghost type, his speed comes into play again. If he can take a hit and pass of nasty plot to a prime sp. attacker you're golden.

answered Jun 9, 2013 by kcquwuieag
0 votes

enter image description here

Ambipom @ Normal Gem
Trait: Technician
Nature: Jolly
252 Atk / 4 Def / 252 Spe

- Fake Out
- Thief
- Power-Up Punch
- Double Hit

I've been running this set a lot lately and have found it very effective when used properly. I've only seen one out of 100+ Wifi Battles in XY so far so it is unexpected.

Unfortunately Low Seep got buffed from 60 BP to 65 BP so Ambipom no longer takes advantage of his Technician ability which is replaced with Power-Up Punch at 40 BP but the attack raise is nice. Usually Fake Out will nearly knock them out giving you a free Power-Up Punch.

Normal Gem is the only Gem currently available in XY and works well with Fake Out, unless it resists the hit this will do a lot of damage. Now Ambipom has no item and no way to hit Ghost types which is why Thief is there. And it's also handy as Thief got buffed from 40 BP to 60 BP in Gen VI.

Double Hit is his main STAB move and pretty standard adding up to an immense 105 BP. All moves take advantage of his Technician ability.

One thing to keep in mind is he's definitely not a sweeper by any means, he's very frail. But if you know when and how to use him it is a big threat. High risk high reward.

answered Dec 17, 2013 by Tinybandicoot
0 votes

Generation VI

Ability: Technician
Nature: Adamant (+ Attack, - SpAtk)
Item: Normal Gem
EVs: 252 Attack/ 252 Speed/ 4 HP

Fake Out: STAB, works great with Technician and Normal Gem.
Aerial Ace: Covers weakness to fighting and also works with Technician.
Power-Up-Punch: Coverage, works with Technician and boosts Attack.
Payback: Coverage, works with technician if you go first, doubles if you go second.

answered Jan 10 by Eternal_Dragon88
–3 votes

A good move set is



iron tail

hyper beam

answered Jun 12, 2012 by Pasta Bake
You shouldn't just use all-out powerful moves; they are often bad moves. You should use technique and strategy, like the sets above.
I agree
double-hit - weak
thunder- inaccurate
iron tail- inaccurate
hyper beam- recharge, inaccurate
Less power, more strategy. I agree with Fizzcube.
Haha negative 4 votes?