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☆ Shooting Star ☆

5 votes

So almost a week ago I started building a team around Starmie and Jirachi. A week later we have the following team which has done pretty well. I shall not make up fake statistics... but I have won a good 80-90% of my battles on PO (though that's not saying much with some of the people you tend to bump into on these battle simulators when low on the ladder to begin with). It is not incredibly standard but it is nothing original not that any successful OU teams are ever original (Excluding CBAnd Relicanth, that hits like a truck).

So yeah I am using same old rain but am using different sets which have been working pretty nicely. The sets and synergy is pretty nice and threats can be workable around with nice prediction (which is almost to easy with 99% of people being predictable as hell....). The biggest problem I have run into so far is Scarf Gengar and mixed variants of Kyurem-B. Fortunately they are uncommon and are only real problems if Jirachi is down.

Here is a replay I literally just got off Showdown. The opponents eventually rage quits but that is irrelevant as it would have resulted in a 5-0 either way which is nice for an opponent of decent skill. Note I have been using PO because Showdown kinda sucks, hence why I have not laddered on Showdown.


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Politoed (F) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 240 Def / 16 Spd
Bold Nature (+Def, -Atk)
- Scald
- Toxic
- Protect
- Substitute

This is a defensive set that I have altered. It works very nicely for me and is great for taking down bulky opponents. I can set up a sub on the switch or on a Toxic and continue to stall with Scald, Toxic and Protect. This makes light work of opponents such as Jellicent, Gastrodon and Latias who would otherwise laugh at Politoed. It also allows me to get off a good few Scalds on Ferro (trying to burn it) after it has set up rocks which is very nice. If it sets up I have a spinner with means of taking out Gengar. Protect as seen in the replay is nice scouting and throws off choice users and forces people to over predict or make the safe play.


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Landorus (Landorus-T) (M) @ Leftovers
Trait: Intimidate
EVs: 252 HP / 64 Atk / 188 Def / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- U-turn

Standard Lando just with 4 Spd EVs so if needed I get the speed creep on opposing Landos and Stone Edge first. Lando makes a very nice defensive pivot who plays the very important role of setting up rocks which is incredibly important. This team forces allot of switches. Once the opponents walls have been worn down (by rocks and switch in damage) the ko is easy to finish. It also screws over other pivots such as Scizor and Rotom who both take an unfortunate chunk, both off which also can not afford to constantly switch into Surfs and Hydro Pumps.


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Keldeo @ Choice Specs
Trait: Justified
EVs: 248 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Secret Sword
- Hidden Power [Ghost]
- Hydro Pump

Nothing appreciates taking a Hydro Pump from this thing. When your super effective HP Ghost is dealing the same amount of damage that a resisted Hydro Pump does, you know your in trouble.

252 SpA Choice Specs Keldeo Hydro Pump vs. 232 HP / 0 SpD Rotom-W in rain: 207-243 (69.23 - 81.27%) -- guaranteed 2HKO That is a freaking 4x resistance!

So HP Ghost is preferred over HP Ice as mainly it hits Jellicent while also hitting other important threats which HP Ice did like Celebi and Lati twins.


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Jirachi @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Ice Punch
- Iron Head
- Trick

Though not the most powerful revenge killer, it does get U-turn which is very nice and makes for great scouting and keeps up momentum. It also out speeds +1 Dragonite and KOs with Ice Punch. Iron Head is nice and really screws people over and is usually the go to option for neutral damage as the flinch chance is very appreciated. If needed, Trick is a very nice move which can screw over some Pokemon really badly (namely walls).


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Starmie @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Psyshock
- Ice Beam
- Rapid Spin

Again a very powerful Pokemon which I wanted to use alongside Keldeo as they both hit so hard that I can pull off easy sweeps. Rapid Spin is very appreciated for Pokemon like Landorus and Poli who switch in allot and have no reliable way of recovery. Psyshock as mentioned makes short work with Gengars who try to block my Spin. Ice Beam is used over Thunder to hit the Lati twins. A specs Latios hits incredibly hard to everything on the team so removing it quickly is important. This set doesn't really need Thunder anyway as it hits everything incredibly hard.

252 SpA Life Orb Starmie Hydro Pump vs. 172 HP / 0 SpD Magnezone in rain: 348-411 (107.4 - 126.85%) -- guaranteed OHKO


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Breloom (F) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Spore
- Mach Punch
- Bullet Seed
- Low Sweep

So many Pokemon force Breloom to switch after a Swords Dance so I just stopped using it for a Low Sweep which is nice as it not only hits harder than Mach Punch, but it lowers the speed meaning foes like Latios switching usually get a nasty surprise. It also hits hard all the time on most opponents which a non boosted Mach Punch fails to do. Spore is obviously still mega important as having an opponent asleep is very good. It means that the asleep Pokemon basically becomes fodder.


asked May 14, 2013 by Blobyolo
Electric Type do not Resist Water, Hydro Pump is only *2 Resisted by Rotom-W.
:3 shhhhhh Rotom is still one bulky Pokemon :P
Lolfail xD
BoltBeam will...kill...
Bolt Beam does cover the team nicely but then again no Pokemon can sucsessfully pull it off as well as Starmie who dies to Jirachi. This means it needs to rely on lots of free switch ins as any team trying to wear me down with Bolt Beam can't afford to switch into a rain boosted Hydro Pump.

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