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Any thoughts on this sand team

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Hippowdon@ Leftovers
Trait: Sand Stream
Evs: 252 Hp/ 252 Def/ 4 SpD
Impish Nature
- EQ
- Stealth Rock
- Slack Off
- Whirlwind


Landorus@ Life Orb
Trait: Intimidate
Evs: 252 Atk/ 4 Def/ 252 Speed
Jolly Nature
- Bulk Up
- EQ
- U-Turn
- Hp Grass


Stoutland@ Choice Band
Trait: Sand Rush
Evs: 4 Hp/ 252 Atk/ 252 Speed
Adamant Nature
- Frustration
- Wild Charge
- SuperPower
- Pursuit


Gengar@ Black Sludge
Trait: Levitate
Evs: 4 Hp/ 252 Spatk/ 252 Speed
Timid Nature
- Shadow Ball
- Focus Blast
- Disable
- Substitude


Starmie@ Leftovers
Trait: Natural Cure
Evs: 252 Hp/ 252 SpD/ 4 Speed
Calm Nature
- Scald
- Ice Beam
- Recover
- Rapid Spin


Metagross@ Life Orb/ Leftovers
Trait: Clear Body
Evs: 252 Hp/ 70 Atk/ 188 Def
Bold Nature
- Calm Mind
- Psychic
- Meteor Mash
- Bullet Punch

asked Jun 27, 2013 by DemonKiller
edited Jun 29, 2013 by DemonKiller
Looks good but you may have an issue with bulky water types, most notably Gastrodon
Yea he always been a problem
Coincidentally, I asked a question earlier on bulky water counters.
http://pokemondb.net/pokebase/142709/what-are-some-good-bulky-water-counters-in-ou
One thing I noticed is that both of your physical attackers are choiced and it will be annoying for both of them being locked on.  I recommend changing one for a life orb or something.
Landorus should probably run a naive or hasty nature, to maintain to power of hp grass, and if your running a mixed metagross, mild/rash would probably be gear (with a set of say bullet punch, psychic, hidden power fire, and maybe hammer arm. Jirachi makes a superior fully special attacker with a steel psychic typing
ok thanks bro

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