Pokémon Rate My Team
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Since Pokewatt's fresh and back with his new computer, he really wanted to get back into Pokemon and beat the living crap out of me. Well, he did get back in, and let's say that he beat socks out of me.
So after battling in LC, and Pokewatt losing and me realizing what a crappy team I had, I decided to make an LC team with mah old friend in this is what came out of it. I've been testing it under TestingAlt123 on main, and it's working pretty darn well. There's one Pokemon in particular that pisses off most players to the end of no tomorrow. It's a hail team, because Pokewatt and I hate this extremely hot weather...
Anyways, the team should be a couple of centimeters away from this sentence...



Snover (M) @ Choice Scarf
Ability: Snow Warning
EVs: 104 Atk / 184 SpA / 200 Spe
Naive Nature
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power [Fire]

Say hello to one of the best Pokemon in LC. Sure, it may be frail as hell and have 7 weaknesses, but the utility of this thing mitigates its flaws, in my opinion. It acts as a hard counter to one of the most offensive playstyles in LC: Sand. Sand Rush abusers, namely Sandshrew and Drilbur, plow through teams until a free switch into Snover is allowed, eliminating the Sand and revenging the two with a well timed STAB Blizzard. The scary part about Snover is that when all its checks are gone, it has free reign with Blizzspam, also known as spamming Blizzard. Snover will eventually get worn down after repeated switchins from possible residual damage, and STAB Giga Drain helps reduce that problem. STAB Ice Shard allows us to pick off weakened Pokemon and faster Choice Scarf users. Lastly, Hidden Power [Fire] catches Ferroseed and Bronzor on the switchin to try to stop Blizzspam.



Staryu @ Eviolite
Ability: Natural Cure
EVs: 36 HP / 200 SpA / 240 Spe
Timid Nature
- Hydro Pump
- Thunderbolt
- Rapid Spin
- Recover

Staryu is hands down on of the best spinners there is in LC, both offensively and defensively. It's greatest point defensively is most definitely its access to Natural Cure, allowing it to be an excellent status Absorber for the team. This also makes it efficient in spinning away the rare Toxic Spikes. Also, with Eviolite boosting its defenses and access to Recover to regain half its health, Staryu has lots of staying power, even when taking residual damage from Sand and Hail. Staryu is no offensive slouch either, as it can beat most spinblockers 1 vs 1. Hydro Pump is Staryu's best move to nail Misdreavus with, and it hits a large amount of the tier pretty hard with STAB. Thunderbolt nails very important Pokemon; threats such as SubRoost Murkrow, Frillish (that try to spinblock Staryu), and the plethora of Water types that reside in LC. Finally, Rapid Spin allows me to remove entry hazards from my side of the field, alleviating the times of Snover, who is weak to Stealth Rock and may have to switch in repeatedly.



Mienfoo (M) @ Eviolite
Ability: Regenerator
EVs: 156 HP / 76 Atk / 196 Def / 76 Spe
Impish Nature
- Fake Out
- Drain Punch
- Knock Off
- U-turn

Mienfoo as added to the team as a check to Misdreavus at first. But it does so much more for the team. The given EVs allow Mienfoo to survive a +1 Scraggy's Hi Jump Kick and revenge kill it soon after. The other reason why Mienfoo is an important aspect to the team is the fact that it can act as both an offensive and defensive pivot for the team with U-turn, allowing my team to grab momentum, as well as giving a way for my teammates to get the switchin with less fear. Fake Out is priority for the team, and it allows us to break Sashes and Sturdies if our Stealth Rocks haven't been set up yet. Drain Punch is STAB that works wonderfully with Regenerator; it heals residual damage from hazards and weather, keep Mienfoo alive longer. Knock Off is a great utility move in LC, as it is a very item dependent tier. With the Eviolites gone from my opponent's team, my team should have less trouble wiping them off the Pokemon world.



pr0nzor (Bronzor) @ Oran Berry
Trait: Levitate
EVs: 220 HP / 4 Atk / 68 Def / 4 SpA / 148 SpD / 16 Spe
Careful Nature
- Recycle
- Toxic
- Earthquake
- Flash Cannon

Bronzor is the MVP of the team. It's just so damn annoying.
Due to the residual damage on Bronzor and the lack of Eviolite, Bronzor is now slightly weaker, but it makes up for it. It's more than likely gonna fall into the <50% HP range, and therefore, Oran Berry activates. People may think once they wear Bronzor back down, it's all fine. Not this Bronzor. Once the Oran Bewwie that Bronzor has is gone, it can just recover it by using Recycle. This provides a infinite amount of healing, until Recycle runs out, we get Taunted, or a freaking Aipom decides to use Pickup and steal it from me. The Hail damage ill begin to wear my opposing team down, so why not wear them down more with Toxic stall? Steel Pokemon will try to wall Bronzor when I begin to spread Toxic, so I'll pop them with an Earthquake when they come in, unless it's a another Bronzor. (On another note, how the hell can it physically use EQ...).STAB Flash Cannon is to hit Misdreavus, which I can also Toxic Stall.



Chinchou (F) @ Eviolite
Ability: Volt Absorb
EVs: 76 HP / 132 Def / 228 SpD / 60 Spe
Bold Nature
- Scald
- Discharge
- Rest
- Sleep Talk

Originally a Defensive RestTalk Mareep (which you will see in that replay up there, and it was really fun to use and piss people off with), Chinchou takes the stage to being a pretty damn bulky Pokemon that checks SubRoost Murkrow, a pretty big threat to the team. Chinchou also takes the Electric type moves for the team, so Staryu can live a bit more happily. STAB Scald bolsters the team's Defense when I actually get the burn. STAB Discharge gives my team a speed boost, basically, due to it's pretty decent chance to paralyze the foe. Rest and Sleep Talk help me heal up due to Hail damage and continue to wear down my opponent with Scald and Discharge, as well as Hail.



Golett @ Eviolite
Ability: Iron Fist
EVs: 44 HP / 244 Atk / 116 Def / 84 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Drain Punch
- Fire Punch

Golett is one of those Stealth Rock setters that just doesn't become dead weight after it sets them up. It actually can do some work on the offensive side. It was added after noticing we had no counter to Mienfoo, and besides Knock Off, Golett is a pretty solid answer to it. The main selling point is its access to Stealth Rock, which can help nail damage on the opponents team after switching. With Hail, burn / Toxic, they can rack up tons of residual damage. Earthquake is a good STAB move that hurts a lot of the tier. Since Golett has no recovery, Iron Fist boosted Drain Punch is it's only form of recovery. Since we really had nothing to hit Steels really hard except HP Fire from Snover, we decided to go for Fire Punch, which hits hard due to the boost from Iron Fist.


Replay

by
edited by
Just fixed a few minor grammar mistakes like you leaving out the w in "weak" :P. But i really enjoy using this team, and i have to agree with you mew Brozor carries the team with its trolling shenanigans XD
My w key is sticky :C
Pr0nzor is my Showdown username. You're lucky I didn't copy write it yet :P

Also, pretty much the only use of Snowver is to get hail up. Snowver can't take a hit, and is really slow. Still, if it can pull off a blizzard, nobody wants to take a stab Blizzard even from a Snowver.
Welps I saw the team in action and it was pretty cool. I still know nothing of LC, but +1 anyway
LOL, I got as far as the Gravatars, up voted, THEN looked at the team. :P

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