Verdance (Simisage) @ Choice Band
EVs: 252 Spd / 252 Atk / 4 SDef
- Brick Break
- Seed Bomb
- Shadow Claw/Crunch (Prefer Shadow Claw for Musharna)
- Rock Slide
More effective than you'd think. I thought I'd try one of the monkeys in Physical format, and I saw that Simisage did it with the most versatility, I suppose. If it got Swords Dance, I wouldn't be Banding it and I'd Sash it, but that unfortunately can't happen. There are benefits of this, though. I don't take the extra turn to set up and I can kill right away. Also Simisage has a lot of coverage here.
Buzzkill (Electabuzz) (M) @ Eviolite
EVs: 252 Spd / 252 SAtk
- Charge Beam
- Focus Blast
Geez, Charge Beam misses too much on this guy. Anyway, I like Buzz, and I think he's pretty awesome defensively, even considering that it's only an Eviolite helping him. I mean, he survived a ScarfZard's Flamethorwer in Sun with Solar Power. (Not with much (11%), I know, but that's impressive to me!) He only has OK Special Attack, reason for why I put Charge Beam on him. (This misses a little more often than I'd wish with 90% accuracy.) T-Bolt is his main STAB, Substitute compliments his Defense, and Focus Blast is coverage.
Ted (Ursaring) (M) @ Toxic Orb
Trait: Quick Feet
EVs: 252 Spd / 252 Atk
- Close Combat
- Stone Edge
- Swords Dance
The image for this thing is perfect for how well he performs in battle. simply amazing and crushes all who oppose him. Swords Dance has been working really well on him, as I've been able to scare people into thinking I've got Protect or something with a Flame Orb, but when they see that Toxic Orb come into place after I Swords Dance, they know they're either screwed or in serious trouble. So Swords Dance is intended on a switch or stat move, and then I Facade/OHKO, Stone Edge, or Close Combat the foe to death. I may need a move that has better accuracy than Stone Edge. I'd like help with this.
Muk (M) @ Black Sludge
Trait: Poison Touch
EVs: 252 SDef / 252 HP / 4 Atk
- Poison Jab
- Sleep Talk
Now if you're wondering why he doesn't have a nickname and everything else does, his nickname was omitted 'cause it was inappropriate. (Backwards) My Muk has been doing great. Poison Jab, stacked with Poison Touch, now has 60% poison chance while at the same time doing damage. He's already got an OK 247 Attack, Massive 414 HP (although nothing compared to Blissey) and a nice 328 Sp. Def. His Defense and Attack get nice after a Curse, and 2 is awesome. Rest fully cures him and makes him that much more annoying, and Sleep Talk gives me a chance to do something in my Sleep.
Wise Guy (Kadabra) (M) @ Focus Sash
Trait: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 SDef
- Shadow Ball
- Charge Beam
- Energy Ball
Not much to say, except I really wish he had a little more firepower. Reason again for adding Charge Beam. Psychic is STAB, Energy Ball is actually quite useful coverage and Shadow Ball is so I don't get walled my Psychic types.
Stampede (Tauros) (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 Atk / 4 Def
Jolly or Adamant Nature (YOU CHOOSE!)
- Rock Climb
- Rock Slide
- Zen Headbutt
- Iron Tail
I <3 my Tauros. Tauros is boss. So is Sheer Force. Rock Climb is STAB which peaks at about 175 Power with Sheer Force. Rock Slide is coverage that has a Sheer Force boost and is less accuracy-risky than Stone Edge. Zen Headbutt is Fighting coverage (again with an SF bonus) and Iron Tail is just powerful with yet another SF bonus.
I apologize, the original nature and EVs for Tauros were NOT what I meant. That I do believe was a glitch.
So that about sums up my team. Please comment more and rate it, maybe even answer.