Pokémon Rate My Team
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Oh, and I have decided to do something for all the latest of my team questions (this means all team questions AFTER and INCLUDING the BL team with the Registeel lead and the Xatu switch in) I will upvote THREE good questions or answers to people who can give me good suggestions for my teams. This is in addition to the upvote gained by giving a good answer and possibly the Best Answer. Hopefully this will have more people willing to answer. Oh, and also, it has to be a complete answer, giving a fair amount of suggestions for the majority of the Pokemon. Otherwise your answer will be turned into a comment.

Probopass (M) @ Air Balloon

Trait: Magnet Pull
EVs: 128 Def / 252 SAtk / 128 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Earth Power
- Flash Cannon
- Stealth Rock

Ferroseed killer mainly, although any other Steels work fine. HP Fire takes care of Ferroseed, while Earth Power takes down the Steel/Rock types such as Aggron. Flash Cannon is STAB. Stealth Rock is for lead entry hazards of course. The Air Balloon allows me to protect myself from Earthquake which Rock or Ground Steels will carry. Probopass can switch in on Ice type attacks on Altaria, Psychic type attacks against Weezing, Bug type attacks on Absol, Rock type attacks on Altaria, Ghost attacks on Gardevoir and Rotom, Dragon attacks on Altaria, and Dark type attacks on Gardevoir and Rotom. Probopass and Altaria are great partners, as they both resist all of the others weaknesses.

Altaria (F) @ Leftovers

Trait: Cloud Nine
EVs: 144 HP / 252 SAtk / 112 SDef
Calm Nature (+SDef, -Atk)
- Cotton Guard
- Draco Meteor
- Roost
- Hidden Power [Flying]

Somewhat bulky Dragon type. It will last as long as it can, then will have to leave if a weakness comes out. When not facing a weakness, Altaria can last for quite a while. Cotton Guard gives it a huge defense boost, which combined with 317 HP and 300 SP Def works great. Roost and Leftovers heal off any of the damage. Draco Meteor and HP Flying are STAB. Cloud Nine protects it better against Hail teams. Altaria, as mentioned before, resists all of Probopass's weaknesses while Probopass resists all of its weaknesses. It also can switch inon Mach Punches and other Fighting atttacks aimed at Absol, Mold breaker E-Quakes on Weezing, and Bug type attacks against Absol and Gardevoir.

Rotom @ Choice Specs

Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Shadow Ball
- Trick
- Signal Beam

The Ghost type immunity helps out with Probopass and Absol, and the Ground type immunity also helps out Probopass. Now onto the sweeper stuff. Rotom follows the standard Rotom set. Volt Switch with fast Choice Specs boosted power, then Trick the Choice Specs onto a physical sweeper or a wall when I can. Shadow Ball is STAB, Signal Beam is coverage.

Absol (M) @ Life Orb

Trait: Super Luck
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Stone Edge
- Psycho Cut
- Superpower

My physical sweeper. It hits hard. Sucker Punch gives me priority, Stone Edge and Psyco Cut have a good critical hit chance with Super Luck while also providing coverage, and Superpower is also coverage.

Weezing (M) @ Black Sludge

Trait: Levitate
EVs: 156 HP / 96 Def / 76 SAtk / 180 SDef
Calm Nature (+SDef, -Atk)
- Stockpile
- Will-O-Wisp
- Fire Blast
- Clear Smog

A good wall. 310 HP healed by Black Sludge, 300 Def which can be helped by both Will-o-wisp and Stockpile, and 243 Sp Def which can be booted by Stockpile, all with only one weakness (not including stuff like Mold Breaker). Clear Smog can take down stat boosters who think they can just set up on Weezing. Fire Blast is high damage, needed for 225 Sp Attack. Weezing resists Fighting type attacks against Probopass and Absol, and is immune to Ground type attacks against Probopass.

Gardevoir (F) @ Leftovers

Trait: Trace
EVs: 252 HP / 56 SAtk / 200 SDef
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Psychic
- Focus Blast
- Calm Mind

A Special tank. Calm Mind makes it pretty much impossible to take down with Special Attacks. Fighting types destroy two of my team members, so Gardevoir helps deal with them in a way that my other resisters can't so much do. Fcus Blast deals with Steel types, HP Ice is mainly there for Ground types, but it also provides good coverage.

by
edited by
Why HP Flying on Altaria? Why not Air Slash?
Because it can't learn Air Slash.
Whoops.
Also, give Weezing more EVs in SDef rather than Def. Will-O-Wisp can help with that.

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