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Mono Electric Team Suggestions?

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Zapdos
Zapdos @ Life Orb
Trait: Pressure
EVs: 4 HP/252 Sp. Atk/252 Spd
Timid Nature:(-Atk, +Spd)
U-Turn
Thunderbolt
Heat Wave
Hidden Power [Ice]
Ampharos
Ampharos @ Leftovers
Trait: Static
EVs: 120 Def / 252 Sp.Atk / 136 Spd
Modest Nature (+Sp.Atk, -Atk)
Agility
Thunderbolt
Hidden Power [Ice]
Power Gem
Manectric
Manectric (M) @ Expert Belt
Trait: Lightningrod
EVs: 4 HP / 252 Sp.Atk / 252 Spd
Timid Nature (+Spd, -Atk)
Overheat
Discharge
Signal Beam
Hidden Power [Ice]
Electivire
Electivire @ Life Orb
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -Sp.Atk)
Electro Ball
Brick Break
Earthquake
Ice Punch
Eelektross
Eelektross (M) @ Life Orb
Trait: Levitate
EVs: 4 HP/252 Atk/252 Sp.Atk
Rash Nature (+Sp.Atk, -Sp.Def)
Thunderbolt
Flamethrower
Brick Break
Dragon Claw
Raikou
Raikou @ Leftovers
Trait: Volt Absorb
EVs: 252 Sp.Atk / 4 Sp.Def / 252 Spd
Timid Nature (+Spd, -Atk)
Discharge
Calm Mind
Shadow Ball
Hidden Power [Ice]

asked Apr 7, 2012 by Danny
edited Apr 7, 2012 by Danny

1 Answer

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Best answer

Zapdos @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Roost/U-Turn
- Thunderbolt
- Heat Wave
- Hidden Power [Ice]
I'd scrap U-Turn for Roost to heal off Life Orb damage, but U-Turn works here too.

Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
- Volt Switch
I see that you used J98's set on the Ampharos page. Too many pure Electric types isn't going to bee too good for you. Ferrothorn walls your team, and if Zapdos gets Knocked out... Oh well. HP Fire hits Steels like Scizor and Ferrothorn HARD, as well as Magnet Pull trapping them in. Thunderbolt and Flash Cannon are STAB, Volt Switch is to scout.

Rotom-W @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Grass]
- Pain Split
Replacing Manectric with Rotom-W. Too many HP Ices on the team... Anyway, Hydro Pump STAB hits Ground types HARD, Volt Switch is to scout, HP Grass is coverage, and Pain Split is for healing.

Electivire (M) @ Air Balloon
Trait: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Punch
- ThunderPunch
- Earthquake
- Cross Chop
Not too much to say here, give it Air Balloon, and Cross Chop over Brick Break. Electro Ball is useless with Atk that's getting boosted. T-Punch is a alternative.

Eelektross (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP/ 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Wild Charge
- Brick Break
- Dragon Claw
- Rock Slide
Too many Special Pokemon on the team, so I made Eelektross Physical. Wild Charge is STAB, and the rest are coverage.

Jolteon (F) @ Life Orb
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Shadow Ball
- Hidden Power [Ice]
- Signal Beam
Way better Volt Absorber than Raikou. Thunder bolt is STAB, HP Ice covers Ground, Signal Beam and Shadow Ball are coverage.

Instead of Jolteon, Galvantula works as well:

Galvantula (F) @ Life Orb
Trait: Compoundeyes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Bug Buzz
- Energy Ball
- Hidden Power [Fighting]

answered Apr 13, 2012 by Mewderator