Pokémon Rate My Team
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Only cards from Diamond and Pearl, Mysterious Treasures, Secret Wonders, and Great Encounters are allowed. However, Energy cards from previous sets are also allowed.

Pokemon: 21

x3 Machop (D&P)-60 HP and a one for 20 attack. Needed for evolution.
x2 Machoke (D&P)-Karate Chop can do 40 damage for two energy and Seismic Toss is a three for 60. Needed for evolution.
x1 Machamp (D&P)-130 HP. Revenge is incredibly powerful. Usually it is a one for 20. But if I use it on the turn after one of my Pokemon was knocked out, it becomes a one for 70. This works well with Medicham, as Medicham's attacks have it at low HP, meaning my opponent can easily pick it off. Well, now they have Revenge to contend with. Dynamic Punch is also great, with heads the three for 60 attack becomes a three for 90 that confuses the foe.
x3 Riolu (D&P)-60 HP and can do 30 damage for one energy. Needed for evolution.
x2 Lucario (D&P)-A nice one for 30 that ignores resistance and a two for 40 that does 20 damage to one of my opponent's benched Pokemon.
x2 Shroomish (SW)-Needed for evolution.
x2 Breloom (SW)-A 100 HP Pokemon that hits for Grass weakness. Drain Punch is great, a two for 40 that heals Breloom by the number of energy attached to the Defending Pokemon. Homing Uppercut is a nice three for 60 that can become a three for 120.
x2 Meditite (D&P)-Needed for evolution.
x1 Medicham (D&P)-Spinning Kick is a nice three for 80. It does 20 damage to Medicham, making Force Palm more powerful.
x2 Geodude (MT)-60 HP and Electric resistance. Stone Throw does 10 damage to two of my opponent's benched Pokemon for one energy. Needed for evolution.
x1 Graveler (MT)-Rock Cannon is a for two energy flip coin until I get tails and do 30 damage for the number of heads I get. And Rock Slide is a nice three for 40 that does 10 damage to two of my opponent's benched Pokemon. Also has resistance to Electric.

Trainers: 17

x4 Warp Point (D&P)-A Switch and Gust of Wind in one card.
x4 Roseanne's Research (SW)-Gets me Pokemon and Energy.
x4 Leftovers (GE)-Healing.
x3 Team Galactic's Mars (SW)-Drawing and puts a card in my opponent's hand to the bottom of their deck.
x2 Rival (D&P)-Gets me cards.

Energy: 22

x22 Fighting Energy-Needed.

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