Arm Thrust (move)
|PP||20 (max. 32)|
Arm Thrust hits 2-5 times per turn used. The probability of each interval is shown to the right, with the total power after each hit.
Each hit of Arm Thrust is treated like a separate attack:
- Each blow can get a critical hit independently.
- Abilities that activate on contact (Static, Weak Armor, Iron Barbs etc.) activate for each blow.
- If the Sturdy ability or Focus Sash/Band items activate before the final hit, the subsequent hit will still deal damage and therefore cause the opponent to faint.
- If the first hit breaks a Substitute, the second hit will deal damage to the target Pokémon.
The Skill Link ability will cause Arm Thrust to always hit the maximum number of times.
In Generations 3-4, if the Focus Sash/Band items activate before the final hit, subsequent hits do not cause the holder to faint.
In Generation 3, Arm Thrust ends immediately if any hit breaks a Substitute.
Targets a single adjacent Pokemon.
|Straight-arm punches that strike the foe 2 to 5 times.|
|FireRed/LeafGreen||A quick flurry of straight-arm punches that hit two to five times.|
|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.|
Learnt by level up
These Pokémon learn Arm Thrust at the level specified. The level numbers given are for Pokémon X & Y and may vary in other games; check the Pokémon's dex page for details.
#214 / Bug · Fighting
Level 1 Makuhita
#296 / Fighting
Level 7 Hariyama
#297 / Fighting
Level 7 Pignite
#499 / Fire · Fighting
Level 17 Emboar
#500 / Fire · Fighting
Level 17 Pancham
#674 / Fighting
Level 7 Pangoro
#675 / Fighting · Dark