Emboar - Fire-/Fighting-type
Ability: Blaze/Reckless(Hidden)
Physical moveset
Item: Choice Band or Shell Bell to combat recoild
-Flare Blitz - Strong move, but takes recoil and gains STAB
-Hammer Arm - Strong move, but lowers the user speed and gains STAB
-Assurance - Strong move, if the user is the second to deals damage and covers Psychic-type
-Wild Charge - Good move, but takes recoil and covers Flying- and Water-type
Special moveset
Item: Choice Specs or Wide Lens
-Fire Blast - Strong move, but low accuracy and gains STAB
-Focus Blast - Strong move, but low accuracy and gains STAB
-Solar Beam - Strong move, but need recharge first and covers Ground- and Water-type
-Hidden Power(Ice-/Dark-/Ghost-/Bug-/Electric-/Rock-type) - Ice-/Electric-/Rock-type to covers Flying-type and Dark-Ghost-Bug-type to covers Psychic-type
Equilibrated moveset
Item: Absorb Bulb or Wide Lens
-Flare Blitz - Strong move, but takes recoil and gains STAB
-Focus Blast - Strong move, but low accuracy and gains STAB
-Assurance - Strong move, if the user is the second to deals damage and covers Psychic-type
-Solar Beam - Strong move, but needs to recharge first and covers Water- and Ground-type if the item is Wide Lens or Hidden Power(Ice) - Good move, covers Flying and Ground-type if the item is Absorb Bulb(recommended)
Slow moveset
Item: Macho Brace
-Gyro Ball - Strong move, if the user is slow
-Hammer Arm - Strong move, and lowers the user and gais STAB
-Curse - Raises attack and defense and lowers speed
-Assurance - Strong move if is the second to deals damage and covers Psychic-type
Weight moveset
Item: Razor Fang
-Heat Crash - Strong move, if the user is heavier than the target and gains STAB
-Heavy Slam - Strong move, if the user is heavier than the target
-Solar Beam - Strong move, but the user need to recharge first and covers Water- and Flying- type
-Stone Edge - Strong move, high critical hit ratio, but low accuracy and covers Flying-type
Attack(Fire) moveset
Item: Charcoal
-Heat Crash - Strong move, if the user is heavier than the target and gains STAB
-Fire Blast - Strong move, but low accuracy and gains STAB
-Flamethrower - Good move and gains STAB
-Flare Blitz - Strong move, but takes recoil and gains STAB
Attack(Fighting) moveset
Item: Black Belt
-Hammer Arm - Strong move, but lowers the user's speed and gains STAB
-Brick Break - Good move, destroy Light Screen and Reflect and gains STAB
-Focus Blast - Strong move, but low accuracy and gains STAB
-Superpower - Strong move, but lowers the user's attack and special attack and gains STAB
Defense(Coverage) moveset
Item: Absorb Bulb
-Hidden Power(Ice) - Good move, covers Flying- and Ground-type
-Assurance - Strong move, if the user is second to deals damage and covers Psychic-type
-Hammer Arm - Strong move, but lowers the users speed and gains STAB
-Flamethrower - Good move and gains STAB
Hints:
Assurace + Hammer Arm Combo
To some movesets you can use Hammer Arm first to lowers the user's speed, so you will have a good chance to be the second to deals damage. Than use Assurance to be 100 power =)
Gyro Ball Power Up
I think everyone know it: use Curse and Hammer Arm to lowers speed and use Gyro Ball to deal high damage
I recommend use the Equilibrated moveset with Absorb Bulb in item, cause you cover all types(Psychic-type with Assurance, Water-type with Absorb Bulb and Flying- and Ground-type with Hidden Power(Ice)) and have some strong moves(Flare Blitz and Focus Blast)
Please comment to I make more better movesets =)